Fustration at Vivec.

Evan

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Apr 9, 2004
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Archived from groups: alt.games.elder-scrolls (More info?)

Hi everybody.
Just been playing Morrowind on XBOX for a while now and have become stuck at
a critical point in the game. Unsure as to what is going on and was
wondering if anybody could advise some help.

1st thing - my journal says that I have completed the 4th trial and it looks
like i have all the artifacts, but when I go back to Vivec to speak to Danso
Indules in the Temple District of Vivec, she shuns me off and says somebody
might see us talking......I just don't understand! Any ideas. It gets worse
if I bypass her and visit Tholer Saryoni at the High Fane office, because he
basically says piss off as well and that I am not worthy.

Any help in this matter would be great!

2nd thing - Alchemy - Still trying to get the RESIST MAJICKA SPELL to so
that I can use these bloody Boots of Blinding Speed. Tried lots of things
and just can't use them with anything I've tried, How much resistance does
it need to overcome the blindness?

Well, apart from that, I am going along in the game and enjoying myself, up
till now, so any help will be great.

Thanks.
Evan.
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Evan" <evant@bigpond.net.au> wrote in
news:6Hylc.10112$TT.5314@news-server.bigpond.net.au:

> 1st thing - my journal says that I have completed the 4th trial and it
> looks like i have all the artifacts, but when I go back to Vivec to
> speak to Danso Indules in the Temple District of Vivec, she shuns me
> off and says somebody might see us talking......I just don't
> understand!

Tried talking to your spymaster lately?
 
Archived from groups: alt.games.elder-scrolls (More info?)

>
> 2nd thing - Alchemy - Still trying to get the RESIST MAJICKA SPELL to so
> that I can use these bloody Boots of Blinding Speed. Tried lots of things
> and just can't use them with anything I've tried, How much resistance does
> it need to overcome the blindness?
>
Go to a spellmaker and make a spell of Resist magicka 100% for 2 seconds
on self.
Cast the spell then immediately put on the boots before the spell wears off.
If you put the boots on on time you will resist the blindness for as
long as you a wearing them even though the spell has worn off.
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Evan" <evant@bigpond.net.au> wrote in message
news:6Hylc.10112$TT.5314@news-server.bigpond.net.au...
> Hi everybody.
> Just been playing Morrowind on XBOX for a while now and have become
stuck at
> a critical point in the game. Unsure as to what is going on and was
> wondering if anybody could advise some help.
>
> 1st thing - my journal says that I have completed the 4th trial and
it looks
> like i have all the artifacts, but when I go back to Vivec to speak
to Danso
> Indules in the Temple District of Vivec, she shuns me off and says
somebody
> might see us talking......I just don't understand!

You have to complete the 5th trial *as well*. That is, you have to be
accepted as Nerevarine by all the FOUR Ashlander tribes *AND* be
accepted as Hortator by all the THREE Great Houses (for a total of
seven factions, this counts as two trials as the Ashlanders count as
one trial and the Houses as another.) Then report back to Sul-Matuul
in the Urshilaku camp. *THEN* go and have a chat to Danso Indules and
Archcanon Saryoni, and finally to Lord Vivec himself in the Palace
(each will give you a key to the next one's office.)

Oh, and one other thing - when Indules says he's worried about people
seeing you talking, and ends the conversation, *follow him as he walks
away* and talk to him again in the tunnel.

Once you've talked to Vivec himself you'll work out what the sixth and
seventh trials are. The sixth is killing off a collection of Ash
Vampires (one of them in Dagoth Ur itself, four in other citadels
within the Ghostfence, one in a dungeon complex that can be accessed
both inside and outside the Ghostfence - you've been to part of the
complex already: and one in a dungeon complex that is entirely outside
the Ghostfence). At least three must be fought - as two of them carry
or guard items that you need to use in the final confrontation, and
another simply bars your way to that final confrontation so you'll
have to kill him to get past. The other four Ash Vampires do not
actually need to be killed, but it is advisable (and fun) to do so
anyway.
And the seventh trial is, of course, the final battle with Dagoth
Ur.

Jonathan.