I'm guessing the author's previous knowledge about games which are memory bound are coming from dual channel platforms with memory bandwidths in the 30GB/s range. This would clearly explain why, once moving to Broadwell-E with 60+GB/s, there's no evidence of a memory bound game.
Looking at the bandwidth over the other DDR4-3200 kit, it's a 1.7% bump and a 4.0% drop in latency. Looking at WinRAR with a 25 second average runtime and the ability to measure to within 1 second, that's 1 part in 25: 4%. There was no point in running that benchmark since you need at least a 4% performance difference to pick up any hint of a performance difference and the synthetics show a 1.7-4% difference meaning we should expect real-world improvement to be somewhere in between as nothing is either fully bandwidth bound nor fully latency bound.
The second to last chart is an absolute disgrace comparing different size memory kits with absolute prices then coming to the startling conclusion that 32GB costs much more than 16GB. This is like complaining a 4TB drive at $120 costs more than a 1TB drive at $50, ignoring the fact that four 1TB drives would be $200.