I could really use some help! I am trying to run Space Rangers War Apart. When started, the screen will go white for 3-5 seconds, flash once, then crash to desktop. I'm far enough into troubleshooting, that I thought it best to give some detail, so sorry for the long post.
I've gotten no help from the game's support forum, so would LOVE to get help from you all.
I've tried:
-updating all my drivers again (all good)
-updating Direct X (currently version 11)
-changing resolution settings
-trying different combinations of windowed mode and vsync
Running on Win 7 Pro, i7 2.8Ghz, 8 Gig RAM, 64 bit, with tons of harddrive space; This is a laptop, but i've played games like Fallout 3 and other more recent ones with no problems...since Space rangers is a turn based strategy game, I can't imagine it would demand more than the other games I've played on this...but it IS a laptop video card, so maybe that is part of the issue? I'm running an Nvidia NVS4200M; My video card specs are:
GPU processor: NVS 4200M
Driver version: 311.00
DirectX support: 11.1
CUDA Cores: 48
Core clock: 810 MHz
Shader clock: 1620 MHz
Memory data rate: 1600 MHz
Memory interface: 64-bit
Memory bandwidth: 12.80 GB/s
Total available graphics memory: 4095 MB
Dedicated video memory: 1024 MB DDR3
System video memory: 0 MB
Shared system memory: 3071 MB
Video BIOS version: 75.19.53.00.22
The game calls for:
OS:Windows XP SP3
Processor:Intel Pentium 4 2.5 GHz / AMD Athlon XP 3200+ (2200 MHz)
Memory:1 GB RAM
Graphics:GeForce 7800 GT 512 Mb / Radeon 1800 Pro 512 Mb or similar
DirectX®:9.0c
Hard Drive:2 GB HD space
Here is the error log from the game, exactly as it appears (the sudden ending to the log correcty pasted):
Start
Build=2.1.1414 (7 October 2013)
DXVersion=10.0.0
Visual C++ 2010 (x86) found
Visual C++ 2010 (x64) found
VC 8.0 SP1 (x86) found
VC 9.0 SP1 (x86) found
VC 9.0 SP1 ATL (x86) found
Load MatrixGame.dll .... ok
Robot.Support()=0
Operating system=Windows 7 build 6.1.7601 Service Pack 1 [x64]
Processor=Intel(R) Core(TM) i7-2640M CPU @ 2.80GHz (4 cores)
CPU Clock=2790 MHz
Physical Memory Total=8075 MB
Physical Memory Available=4711 MB
Page File Total=15927 MB
Page File Available=11828 MB
Virtual Memory Total=2047 MB
Virtual Memory Available=1811 MB
Cache Size=393216 KB
Loading configuration files.... ok!
Creating window.... ok!
Sound interfaces are:
- Primary Sound Driver
- Speakers (Conexant 20672 SmartAudio HD)
Selected interface: 2 channels at 44100 Hz, 16 bit
Initializing sound.... ok!
Loading libvorbisfile.dll....ok!
Pre-fetching music.... ok!
Initializing DX9.... ok!
Videocard=NVIDIA NVS 4200M
Driver=nvumdshim.dll
Max Texture Size=8192x8192
Desktop Resolution=1920x1080
Available Resolutions=1024x768, 1280x720, 1280x768, 1280x800, 1280x1024, 1360x768, 1366x768, 1400x1050, 1440x900, 1600x900, 1680x1050, 1920x1080
Exception EDirectXRender with message GR_DXInit()::GR_Direct3D.CreateDevice =
I've gotten no help from the game's support forum, so would LOVE to get help from you all.
I've tried:
-updating all my drivers again (all good)
-updating Direct X (currently version 11)
-changing resolution settings
-trying different combinations of windowed mode and vsync
Running on Win 7 Pro, i7 2.8Ghz, 8 Gig RAM, 64 bit, with tons of harddrive space; This is a laptop, but i've played games like Fallout 3 and other more recent ones with no problems...since Space rangers is a turn based strategy game, I can't imagine it would demand more than the other games I've played on this...but it IS a laptop video card, so maybe that is part of the issue? I'm running an Nvidia NVS4200M; My video card specs are:
GPU processor: NVS 4200M
Driver version: 311.00
DirectX support: 11.1
CUDA Cores: 48
Core clock: 810 MHz
Shader clock: 1620 MHz
Memory data rate: 1600 MHz
Memory interface: 64-bit
Memory bandwidth: 12.80 GB/s
Total available graphics memory: 4095 MB
Dedicated video memory: 1024 MB DDR3
System video memory: 0 MB
Shared system memory: 3071 MB
Video BIOS version: 75.19.53.00.22
The game calls for:
OS:Windows XP SP3
Processor:Intel Pentium 4 2.5 GHz / AMD Athlon XP 3200+ (2200 MHz)
Memory:1 GB RAM
Graphics:GeForce 7800 GT 512 Mb / Radeon 1800 Pro 512 Mb or similar
DirectX®:9.0c
Hard Drive:2 GB HD space
Here is the error log from the game, exactly as it appears (the sudden ending to the log correcty pasted):
Start
Build=2.1.1414 (7 October 2013)
DXVersion=10.0.0
Visual C++ 2010 (x86) found
Visual C++ 2010 (x64) found
VC 8.0 SP1 (x86) found
VC 9.0 SP1 (x86) found
VC 9.0 SP1 ATL (x86) found
Load MatrixGame.dll .... ok
Robot.Support()=0
Operating system=Windows 7 build 6.1.7601 Service Pack 1 [x64]
Processor=Intel(R) Core(TM) i7-2640M CPU @ 2.80GHz (4 cores)
CPU Clock=2790 MHz
Physical Memory Total=8075 MB
Physical Memory Available=4711 MB
Page File Total=15927 MB
Page File Available=11828 MB
Virtual Memory Total=2047 MB
Virtual Memory Available=1811 MB
Cache Size=393216 KB
Loading configuration files.... ok!
Creating window.... ok!
Sound interfaces are:
- Primary Sound Driver
- Speakers (Conexant 20672 SmartAudio HD)
Selected interface: 2 channels at 44100 Hz, 16 bit
Initializing sound.... ok!
Loading libvorbisfile.dll....ok!
Pre-fetching music.... ok!
Initializing DX9.... ok!
Videocard=NVIDIA NVS 4200M
Driver=nvumdshim.dll
Max Texture Size=8192x8192
Desktop Resolution=1920x1080
Available Resolutions=1024x768, 1280x720, 1280x768, 1280x800, 1280x1024, 1360x768, 1366x768, 1400x1050, 1440x900, 1600x900, 1680x1050, 1920x1080
Exception EDirectXRender with message GR_DXInit()::GR_Direct3D.CreateDevice =