Ok I have played for years many different games both at home and online.
Many players that have played these games for years want to enhance the skill levels they possess so that they can move around in the game quickly.
I call them hackers but a few may be having the problem I am having right now and this is why a few of them have gone the route of script file's to cheat online.
You see I have a reasonable computer system and I can play all the first person shooter games very well in fact.
I just downloaded the demo, Call Of Duty, Danwnville demo.
The graphics as expected are simple and none thrilling....the player models are the same blocky Tony the Tiger figures. You can still see through the sprites like helmets and between the ears of the player models.
The weapons are clumsy and hard to use.
The command interface is not configured in such a way that you can work with the given equipment correctly.
As I Hunt in real life I know what it is like to use a Rifle fire a shot gun and wear a side arm.
The biggest beef I have about any of these new first person shooters that all of them seem to strive to achieve the quality of combat that a once silly download program called Day Of Defeat over the original Half Life CD. This game has evolved and has become online at least the best interactive game since the original Battlezone.
Why do they not let us configure how fast KEY-BINDS respond.
If I want to walk or Run why can' I set how fast those actions are.
If I want to slew left or right on the A and D key-binds why cant I set those for speed and responsiveness.
I always feel like I am fighting the game to perform actions that I can do so much faster. I used to play years ago game consoles like the old Sonic the Hedge Hog ect and always felt like I my reflexes were being held back.
I played as a Goalie for almost 15 years growing up, I have driven motorcycles for 20 years and I parachute.
I love the first person shooter games and I compete at the top levels of those games online in multiplayer but I always feel I could respond faster or quicker then the buttons respond. (accounting for connection issues) This is a different issue.
In Day Of Defeat I have the mouse control set to the highest level it can go I can turn around in a circle 2 times moving the mouse about 4 inches left or right. This lets me get into combat and stay alive.
In fact you get a good rhythm going and you can get 6 or 7 kills to a death when your in the zone.
The problem is the rest of the controls do not keep up. For flight Sims I have a Saitek Cyborg Evo joystick spent good money for it considering it is only a joystick and I move faster and REQUIRE faster response time from that input device... it responds to me anyways so slow I could go make coffee just waiting on it.
Game designers seem to keep most keys at specific rates however this might level the playing field for all online gamers and keep everyone performing within a specific boundary but it causes me physical and metal anguish because I can not move efficiently through the wonderful game maps they have written for these games.
It would be great if game designers got away from default keybind speeds and let users in the OPTIONS for these games create a User interface that matches the skills each player has.
If each player felt comfortable moving through the game environment with key-binds and mouse control that makes them more effective then we can really start to see online games flourish.
The only limit to a players skill set, is that set indirectly by the game manufacturers. and that is a bad thing.
I do not use script files to cheat online that would defeat the enjoyment of the game however for some players that I have come across online I can see how they are frustrated and default to script files that modify the game so they can move at the speed the brain is going and not the plodding mule steps built into the game.
I do not think they are right for doing it but I am beginning to see how they arrive at that location.
»§øЫÑighthåwk™ Don't get mad at the player get mad at the game. Hackers drool and Skill's rule.
Many players that have played these games for years want to enhance the skill levels they possess so that they can move around in the game quickly.
I call them hackers but a few may be having the problem I am having right now and this is why a few of them have gone the route of script file's to cheat online.
You see I have a reasonable computer system and I can play all the first person shooter games very well in fact.
I just downloaded the demo, Call Of Duty, Danwnville demo.
The graphics as expected are simple and none thrilling....the player models are the same blocky Tony the Tiger figures. You can still see through the sprites like helmets and between the ears of the player models.
The weapons are clumsy and hard to use.
The command interface is not configured in such a way that you can work with the given equipment correctly.
As I Hunt in real life I know what it is like to use a Rifle fire a shot gun and wear a side arm.
The biggest beef I have about any of these new first person shooters that all of them seem to strive to achieve the quality of combat that a once silly download program called Day Of Defeat over the original Half Life CD. This game has evolved and has become online at least the best interactive game since the original Battlezone.
Why do they not let us configure how fast KEY-BINDS respond.
If I want to walk or Run why can' I set how fast those actions are.
If I want to slew left or right on the A and D key-binds why cant I set those for speed and responsiveness.
I always feel like I am fighting the game to perform actions that I can do so much faster. I used to play years ago game consoles like the old Sonic the Hedge Hog ect and always felt like I my reflexes were being held back.
I played as a Goalie for almost 15 years growing up, I have driven motorcycles for 20 years and I parachute.
I love the first person shooter games and I compete at the top levels of those games online in multiplayer but I always feel I could respond faster or quicker then the buttons respond. (accounting for connection issues) This is a different issue.
In Day Of Defeat I have the mouse control set to the highest level it can go I can turn around in a circle 2 times moving the mouse about 4 inches left or right. This lets me get into combat and stay alive.
In fact you get a good rhythm going and you can get 6 or 7 kills to a death when your in the zone.
The problem is the rest of the controls do not keep up. For flight Sims I have a Saitek Cyborg Evo joystick spent good money for it considering it is only a joystick and I move faster and REQUIRE faster response time from that input device... it responds to me anyways so slow I could go make coffee just waiting on it.
Game designers seem to keep most keys at specific rates however this might level the playing field for all online gamers and keep everyone performing within a specific boundary but it causes me physical and metal anguish because I can not move efficiently through the wonderful game maps they have written for these games.
It would be great if game designers got away from default keybind speeds and let users in the OPTIONS for these games create a User interface that matches the skills each player has.
If each player felt comfortable moving through the game environment with key-binds and mouse control that makes them more effective then we can really start to see online games flourish.
The only limit to a players skill set, is that set indirectly by the game manufacturers. and that is a bad thing.
I do not use script files to cheat online that would defeat the enjoyment of the game however for some players that I have come across online I can see how they are frustrated and default to script files that modify the game so they can move at the speed the brain is going and not the plodding mule steps built into the game.
I do not think they are right for doing it but I am beginning to see how they arrive at that location.
»§øЫÑighthåwk™ Don't get mad at the player get mad at the game. Hackers drool and Skill's rule.