Archived from groups: rec.games.trading-cards.magic.strategy (More info?)
I have this black-red dragon deck I'm working on for Casual Play - Dracolich Deck.
The plan is to avoid having to hard-cast the dragons, instead throwing the dragons
into my graveyard (Buried Alive) then using Patriarch Bidding, Necromancy or Living
Death to bring them out. Also playing with 3 Form of the Dragons for later in the
game.
The problem is that it takes too long to get going. I have a 4 x Will-of-the-wisps
to assist delay. And toying with adding 4 x Gnats to add further delay.
Question: What else can I do? If I add creature removal then I'm filling my
opponents graveyard. Is there a Red or Black card which makes it harder for him to
summon creatures? Anything other delay/stall ideas?
TIA,
Tim
---------------------
Buried Alive
{2}{B}
Sorcery
Search your library for up to three creature cards and put them into your
graveyard. Then shuffle your library.
Living Death
{3}{B}{B}
Sorcery
Each player removes all creature cards in his or her graveyard from the game,
then sacrifices all creatures he or she controls, then puts into play all cards
he or she removed this way.
Necromancy
{2}{B}
Enchantment
You may play Necromancy any time you could play an instant. If it was played any
time a sorcery couldn't have been played, sacrifice it at end of turn.
When Necromancy comes into play, if it's in play, it becomes an enchant
creature. Put target creature card from a graveyard into play under your control
enchanted by Necromancy.
When Necromancy leaves play, destroy enchanted creature. It can't be
regenerated.
Patriarch's Bidding
{3}{B}{B}
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a
type chosen this way from his or her graveyard to play.
Form of the Dragon
{4}{R}{R}{R}
Enchantment
At the beginning of your upkeep, Form of the Dragon deals 5 damage to target
creature or player.
At the end of each turn, your life total becomes 5.
Creatures without flying can't attack you.
Fog of Gnats
{B}{B}
Creature -- Insect
1/1
Flying
{B}: Regenerate Fog of Gnats.
Will-o'-the-Wisp
{B}
Creature -- Will-o'-the-Wisp
0/1
Flying
{B}: Regenerate Will-o'-the-Wisp
9 x Dragons including Bladewing the Risen which has nice symmetry to the deck
Bladewing the Risen
{3}{B}{B}{R}{R}
Legendary Creature -- Dragon
4/4
Flying
When Bladewing the Risen comes into play, you may return target Dragon card from
your graveyard to play.
{B}{R}: All Dragons get +1/+1 until end of turn.
I have this black-red dragon deck I'm working on for Casual Play - Dracolich Deck.
The plan is to avoid having to hard-cast the dragons, instead throwing the dragons
into my graveyard (Buried Alive) then using Patriarch Bidding, Necromancy or Living
Death to bring them out. Also playing with 3 Form of the Dragons for later in the
game.
The problem is that it takes too long to get going. I have a 4 x Will-of-the-wisps
to assist delay. And toying with adding 4 x Gnats to add further delay.
Question: What else can I do? If I add creature removal then I'm filling my
opponents graveyard. Is there a Red or Black card which makes it harder for him to
summon creatures? Anything other delay/stall ideas?
TIA,
Tim
---------------------
Buried Alive
{2}{B}
Sorcery
Search your library for up to three creature cards and put them into your
graveyard. Then shuffle your library.
Living Death
{3}{B}{B}
Sorcery
Each player removes all creature cards in his or her graveyard from the game,
then sacrifices all creatures he or she controls, then puts into play all cards
he or she removed this way.
Necromancy
{2}{B}
Enchantment
You may play Necromancy any time you could play an instant. If it was played any
time a sorcery couldn't have been played, sacrifice it at end of turn.
When Necromancy comes into play, if it's in play, it becomes an enchant
creature. Put target creature card from a graveyard into play under your control
enchanted by Necromancy.
When Necromancy leaves play, destroy enchanted creature. It can't be
regenerated.
Patriarch's Bidding
{3}{B}{B}
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a
type chosen this way from his or her graveyard to play.
Form of the Dragon
{4}{R}{R}{R}
Enchantment
At the beginning of your upkeep, Form of the Dragon deals 5 damage to target
creature or player.
At the end of each turn, your life total becomes 5.
Creatures without flying can't attack you.
Fog of Gnats
{B}{B}
Creature -- Insect
1/1
Flying
{B}: Regenerate Fog of Gnats.
Will-o'-the-Wisp
{B}
Creature -- Will-o'-the-Wisp
0/1
Flying
{B}: Regenerate Will-o'-the-Wisp
9 x Dragons including Bladewing the Risen which has nice symmetry to the deck
Bladewing the Risen
{3}{B}{B}{R}{R}
Legendary Creature -- Dragon
4/4
Flying
When Bladewing the Risen comes into play, you may return target Dragon card from
your graveyard to play.
{B}{R}: All Dragons get +1/+1 until end of turn.
