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Archived from groups: alt.games.elder-scrolls (More info?)

I keep playing Morrowind over and over, until I get the ability to fly
invisibly, and then I quit. After that, it just seems to easy.

Is there maybe a race or class one can pick which stays fun and a challenge
all the way through to the end of the game?

I really want this game to work, as it seems it has potential.

Thanks, Mark
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Mark Earnest" <mark45@SPAMLESSairmail.net> wrote in message
news:cdppfn$c1l@library2.airnews.net...

> I keep playing Morrowind over and over, until I get the ability to fly
> invisibly, and then I quit. After that, it just seems to easy.

Then don't fly invisibly. ;-)

> Is there maybe a race or class one can pick which stays fun and a
challenge
> all the way through to the end of the game?

Fun yes, challenging, probably not. The key is to impose some restrictions
on yourself to keep the game interesting. There was a long thread on
elderscrolls.com about this recently. Some popular techniques:

- absolutely no training
- no buying anything in stores except for the first time you enter Arille's
in Seyda Neen. If you want to be really strict, no selling either
- no casting magic unless a quest requires it (some people say no using
potions, or no using enchanted items - basically choose one on the list, two
if you really want a challenge)
- no using knowledge from previous games to pick up powerful items while low
level
- at each level up, you must put one point into luck
- start the game with the difficulty slider at 5, then increase it by 5 each
time you level up so that it's at 100 when you reach level 20
- no enchanting items yourself
- no creating of custom spells
- weapons and armor are limited to what's in your major/minor skills
- no bribing - only intimidate and admire
- no stealing
- no killing of innocents
- if you have blunt weapon, limit your weapon to staffs only
- no reading of skill books unless they are in your inventory (i.e., no
going to Jobasha's or similar places and reading the books)

Try some of these - you can search the forums at elderscrolls.com for the
thread if you like because there were a lot more suggestions. I've played
with many of these SIRs (Self Imposed Restrictions) and it does make the
game challenging, especially at lower levels.

Also, the consensus seems to be that if you play a monk and ONLY use what's
in your major/minor skills and the rules above, the game will be quite
challenging (of course you can't avoid using athletics and some others, like
acrobatics, but magic schools, weapons, armor, and other skills should not
be used if they are not major/minor unless you must use them to complete a
quest, such as using speechcraft).
 
Archived from groups: alt.games.elder-scrolls (More info?)

Mark Earnest wrote:

> I keep playing Morrowind over and over, until I get the ability to fly
> invisibly, and then I quit. After that, it just seems to easy.
>
> Is there maybe a race or class one can pick which stays fun and a challenge
> all the way through to the end of the game?
>
> I really want this game to work, as it seems it has potential.
>
> Thanks, Mark
>
>
Try playing an AD&D style mage with no weapons other than a dagger or
staff and no armor other than light. It can actually be easier at the
low levels, I could take out the Tribunal assassins at 1st level, but at
higher levels it gets much harder unless you exploit alchemy. If you
rely only on your own magic and what potions you find or can buy combat
becomes much more strategy based as you only have so much mana and
spells won't always take out your opponents before they can take you
out. Plus you have to worry about your spells being reflected on you.
If you add bows, alchemy "exploits", etc. it becomes as easy as any
other character to walk over your opponents.
 
Archived from groups: alt.games.elder-scrolls (More info?)

That sounds fun, Michael. I'll have to give it a try.
Thanks.

Mark

"Michael W. Ryder" <mwryder@_worldnet.att.net> wrote in message
news:%f_Lc.306361$Gx4.156709@bgtnsc04-news.ops.worldnet.att.net...
> Mark Earnest wrote:
>
> > I keep playing Morrowind over and over, until I get the ability to fly
> > invisibly, and then I quit. After that, it just seems to easy.
> >
> > Is there maybe a race or class one can pick which stays fun and a
challenge
> > all the way through to the end of the game?
> >
> > I really want this game to work, as it seems it has potential.
> >
> > Thanks, Mark
> >
> >
> Try playing an AD&D style mage with no weapons other than a dagger or
> staff and no armor other than light. It can actually be easier at the
> low levels, I could take out the Tribunal assassins at 1st level, but at
> higher levels it gets much harder unless you exploit alchemy. If you
> rely only on your own magic and what potions you find or can buy combat
> becomes much more strategy based as you only have so much mana and
> spells won't always take out your opponents before they can take you
> out. Plus you have to worry about your spells being reflected on you.
> If you add bows, alchemy "exploits", etc. it becomes as easy as any
> other character to walk over your opponents.
 
Archived from groups: alt.games.elder-scrolls (More info?)

On Fri, 23 Jul 2004 01:57:15 GMT, "Michael W. Ryder"
<mwryder@_worldnet.att.net> wrote:

>If you add bows, alchemy "exploits", etc. it becomes as easy as any
>other character to walk over your opponents.

It isn't if you refuse to use trainers...
 
Archived from groups: alt.games.elder-scrolls (More info?)

On Thu, 22 Jul 2004 22:11:17 -0400, "Sarah"
<scrubbrush@DELrogers.comDEL> wrote:


>Fun yes, challenging, probably not. The key is to impose some restrictions
>on yourself to keep the game interesting. There was a long thread on
>elderscrolls.com about this recently. Some popular techniques:

I don't see all of these as restrictions, myself.

>- at each level up, you must put one point into luck

I always do, it makes the game easier, not harder.

>- no enchanting items yourself

I never do, it almost always fails so it's a waste of soulgems.

>- weapons and armor are limited to what's in your major/minor skills

Only common sense - these are the skills that are highest, so you get
better armour rating with them. Another one that actually makes the game
easier.

>- no bribing - only intimidate and admire

I never do bribe, it's a waste of money. Since Admire can work even when
they hate you, you could easily raise your Speechcraft as high as you
like for free.

>- no stealing

I avoid this anyway, though sometimes it's hard to tell if it's stealing
or not.

>- no killing of innocents

I never have.

--
Greg Johnson
Give your child mental blocks for Christmas.
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Sarah" <scrubbrush@DELrogers.comDEL> wrote in message
news:4100746b$0$35642$c3e8da3@news.astraweb.com...
> "Mark Earnest" <mark45@SPAMLESSairmail.net> wrote in message
> news:cdppfn$c1l@library2.airnews.net...
>
> > I keep playing Morrowind over and over, until I get the ability to fly
> > invisibly, and then I quit. After that, it just seems to easy.
>
> Then don't fly invisibly. ;-)

You may have something there; flying invisibly goes to my head. :)

> > Is there maybe a race or class one can pick which stays fun and a
> challenge
> > all the way through to the end of the game?
>
> Fun yes, challenging, probably not. The key is to impose some
restrictions
> on yourself to keep the game interesting. There was a long thread on
> elderscrolls.com about this recently. Some popular techniques:
>
> - absolutely no training
> - no buying anything in stores except for the first time you enter
Arille's
> in Seyda Neen. If you want to be really strict, no selling either
> - no casting magic unless a quest requires it (some people say no using
> potions, or no using enchanted items - basically choose one on the list,
two
> if you really want a challenge)
> - no using knowledge from previous games to pick up powerful items while
low
> level
> - at each level up, you must put one point into luck
> - start the game with the difficulty slider at 5, then increase it by 5
each
> time you level up so that it's at 100 when you reach level 20
> - no enchanting items yourself
> - no creating of custom spells
> - weapons and armor are limited to what's in your major/minor skills
> - no bribing - only intimidate and admire
> - no stealing
> - no killing of innocents
> - if you have blunt weapon, limit your weapon to staffs only
> - no reading of skill books unless they are in your inventory (i.e., no
> going to Jobasha's or similar places and reading the books)
>
> Try some of these - you can search the forums at elderscrolls.com for the
> thread if you like because there were a lot more suggestions. I've played
> with many of these SIRs (Self Imposed Restrictions) and it does make the
> game challenging, especially at lower levels.
>
> Also, the consensus seems to be that if you play a monk and ONLY use
what's
> in your major/minor skills and the rules above, the game will be quite
> challenging (of course you can't avoid using athletics and some others,
like
> acrobatics, but magic schools, weapons, armor, and other skills should not
> be used if they are not major/minor unless you must use them to complete a
> quest, such as using speechcraft).

Thank you Sarah; I will keep these things in mind. I really want to play
the whole game this time, for once.

Mark
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Greg Johnson" <gsj@labyrinth.net.au> wrote in message
news:loa1g0lhuak9eh4uas9vl352nk74cptk29@4ax.com...

> I don't see all of these as restrictions, myself.

To me, any rules you have to impose on yourself because the game doesn't
prevent you from doing it is a restriction.

Like you, several of the ones I listed are ones I always do anyway, but a
few do make the game more challenging, like not being able to deal with
merchants. And there were a lot of other good suggestions over on the
forums.

You'd be surprised how many people complain that the game is too easy but
take advantage of every loophole and completely fail to role-play their
character. 🙂
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Sarah" <scrubbrush@DELrogers.comDEL> wrote in message
news:41019a12$0$73556$c3e8da3@news.astraweb.com...
> "Greg Johnson" <gsj@labyrinth.net.au> wrote in message
> news:loa1g0lhuak9eh4uas9vl352nk74cptk29@4ax.com...
>
> > I don't see all of these as restrictions, myself.
>
> To me, any rules you have to impose on yourself because the game doesn't
> prevent you from doing it is a restriction.
>
> Like you, several of the ones I listed are ones I always do anyway, but a
> few do make the game more challenging, like not being able to deal with
> merchants. And there were a lot of other good suggestions over on the
> forums.
>
> You'd be surprised how many people complain that the game is too easy but
> take advantage of every loophole and completely fail to role-play their
> character. 🙂

You must really bond with your characters. I would love to role play
a character through Morrowind, making it seem more real.
I may then, take off the assassins helmet I just found, as it makes my
character seem almost criminal.

Mark
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Mark Earnest" <mark45@SPAMLESSairmail.net> wrote in message
news:cds8bg$vit@library2.airnews.net...

> You must really bond with your characters. I would love to role play
> a character through Morrowind, making it seem more real.
> I may then, take off the assassins helmet I just found, as it makes my
> character seem almost criminal.

What I do is spend some time thinking about what their personality is like,
their background, etc., and then I stick to it in game. Though I'm not
going to deny that there are temptations to stray, just like there are in
real life! And yes, most of my characters wouldn't be caught dead wearing
dark brotherhood armor, especially those that belong to the Morag Tong.
 
Archived from groups: alt.games.elder-scrolls (More info?)

Greg Johnson <gsj@labyrinth.net.au> writes:

> >- weapons and armor are limited to what's in your major/minor skills
>
> Only common sense - these are the skills that are highest, so you get
> better armour rating with them. Another one that actually makes the game
> easier.

I played most of the game with light armor, which wasn't in my
major/minor skills. The reason for this is that this was the armor I
found early on, and by the time I found heavy armor that I could
afford, the light armor skill meant that the heavy armor didn't
protect as much.

Of course, if I had not bought the light armor, my unarmored skill
would have gone up instead 🙂

I don't see how this helped me though, as light armor as a major skill
would just have meant I'd have more multipliers in speed (which I
didn't care about due to the boots of speed).

I never did feel too overpowered though, even though I did some
multiplier counting. Magic wise I always felt underpowered, even
though I maxed out most of those attributes and skills. Ie, what's
the point of being able to fly invisibly if you can only do so for 30
seconds? And fireballs seemed good only for cliff racers, or for
mildly annoying a monster that you wanted to notice you. I did my own
constant effect enchantments (for flying and such), since it seemed
too easy to just pay someone to do it given all the money I had.

Combat wise, almost all enemies easily succumbed to a single axe blow
to the back. Thus sneaking around was the important skill for me 🙂
But it didn't mean that the game was easy. I was plenty nervous
walking around on Dagoth Ur even though I really shouldn't have been
scared.

--
Darin Johnson
"Look here. There's a crop circle in my ficus!" -- The Tick
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Sarah" <scrubbrush@DELrogers.comDEL> wrote:

>"Mark Earnest" <mark45@SPAMLESSairmail.net> wrote in message
>news:cds8bg$vit@library2.airnews.net...
>
>> You must really bond with your characters. I would love to role play
>> a character through Morrowind, making it seem more real.
>> I may then, take off the assassins helmet I just found, as it makes my
>> character seem almost criminal.
>
>What I do is spend some time thinking about what their personality is like,
>their background, etc., and then I stick to it in game. Though I'm not
>going to deny that there are temptations to stray, just like there are in
>real life! And yes, most of my characters wouldn't be caught dead wearing
>dark brotherhood armor, especially those that belong to the Morag Tong.
>

They're not the same. The Morag Tong are an "honorable" group that do
legally sactioned executations. The Dark Brotherhood are a splinter
cell. A faction that broke with the traditions of the Morag Tong, and
stole the sanguine items, given the Tong by Mephalia<sp?>. Needless to
say the two are not on good terms.
 
Archived from groups: alt.games.elder-scrolls (More info?)

"😛hant" <phant@usagi.comix> wrote in message
news:rjh3g01t3h228oid5lm4uukb9m1n64v29k@4ax.com...
> "Sarah" <scrubbrush@DELrogers.comDEL> wrote:

> >And yes, most of my characters wouldn't be caught dead wearing
> >dark brotherhood armor, especially those that belong to the Morag Tong.
> >
>
> They're not the same. The Morag Tong are an "honorable" group that do
> legally sactioned executations. The Dark Brotherhood are a splinter
> cell. A faction that broke with the traditions of the Morag Tong, and
> stole the sanguine items, given the Tong by Mephalia<sp?>. Needless to
> say the two are not on good terms.

Exactly. Which is why my characters who belong to the Morag Tong would
never wear Dark Brotherhood armor.
 
Archived from groups: alt.games.elder-scrolls (More info?)

On Fri, 23 Jul 2004 18:52:33 -0500, "Mark Earnest"
<mark45@SPAMLESSairmail.net> wrote:

>You must really bond with your characters. I would love to role play
>a character through Morrowind, making it seem more real.
>I may then, take off the assassins helmet I just found, as it makes my
>character seem almost criminal.

Oh oh - how much bonding do you think I do with my present character
Amber Brkich who started life as a mage but spends most of her time
swinging longswords these days mostly because she wants to challenge
the Dragon Knight of the Imperial Legion real soon now....
 
Archived from groups: alt.games.elder-scrolls (More info?)

Mark Earnest wrote:
> I keep playing Morrowind over and over, until I get the ability to fly
> invisibly, and then I quit. After that, it just seems to easy.
>
> Is there maybe a race or class one can pick which stays fun and a challenge
> all the way through to the end of the game?
>
> I really want this game to work, as it seems it has potential.
>
> Thanks, Mark

My advice is to get some mods, like Morrowind Advanced, Wakim's Game
Improvements, Taddeus Item Balances, Adventurers, etc.

The use one of these, or even a combination of all of them, really helps
to tweak the game balances.
Things like making training more expensive and only till 75 points. Some
spells have been made more expensive (both in gold and in magika points,
as well as enchantment points needed). Some economy balancing also occurs.

Morrowind Advanced adds more creatures (and more difficult ones) to the
game.
 
Archived from groups: alt.games.elder-scrolls (More info?)

"Icon" <carnajo@invalid.co.za> wrote in message
news:ce1gie$33h$1@ctb-nnrp2.saix.net...
> Mark Earnest wrote:
> > I keep playing Morrowind over and over, until I get the ability to fly
> > invisibly, and then I quit. After that, it just seems to easy.
> >
> > Is there maybe a race or class one can pick which stays fun and a
challenge
> > all the way through to the end of the game?
> >
> > I really want this game to work, as it seems it has potential.
> >
> > Thanks, Mark
>
> My advice is to get some mods, like Morrowind Advanced, Wakim's Game
> Improvements, Taddeus Item Balances, Adventurers, etc.
>
> The use one of these, or even a combination of all of them, really helps
> to tweak the game balances.
> Things like making training more expensive and only till 75 points. Some
> spells have been made more expensive (both in gold and in magika points,
> as well as enchantment points needed). Some economy balancing also occurs.
>
> Morrowind Advanced adds more creatures (and more difficult ones) to the
> game.

Another thing is to start a character with race and class you haven't used
before. I just started an argonian miss--her egg had been taken from her
parents' nest and placed in a slaver's nest--. She has some unusual
ambitions -- she wants to be a successful mage but is hampered with limited
magicka. She has only conjuration spells at the moment and only the ring of
healing which is not adequate. She is trying to decide if she should travel
to another town/city where she can get a low-level healing spell or a
healing artifact or to continue exploring around Seyda Neen. She has heard
of the Mentor's ring and there is that killer of the tax collector.

At the moment I have several partially developed characters -- one in
Mournhold and the other level 30 here but I find the new character more
challenging.

Thirinel