Archived from groups: rec.games.empire (
More info?)
Hey, great answers. But more questions arose.
Identities would have to be thru a deity who could validate their authenticity.
We've had times where old-scholl players left, and another newbie came along and
happened to pick the same name.
The voting phase would be tricky. Like:
Day 0: cutoff for registration, countries registering are to say if they want to
be considered captain or not in sign up form, Deity will post all captain
country nominations and send out voting forms.
Day 2: votes are in, captains are named, captains choose their teams. Somehow?
ping/pong match with the deity?
Day 3: game opens with teams set.
Somewhere the deity would have to say placement is either random, or all teams
are alligned/positioned somehow.
How would we handle liberated territory?
Would it be unreasonable to ask that all players that play pass a basic skillz
test? such as a TZx diploma (or equivalent via reputation)?
We'd need to make it known upfront that a dedicated set of players is requested
here.
Bungy (changing to www.stado.org as new homepage)
"Thistle" <mmackubin@cfl.rr.com> wrote in message
news:LJ3We.76715$xl6.39999@tornado.tampabay.rr.com...
> To resolve the first issue: everyone would have to identify themselves, so a
> Captain
> could then consider the player personality/cooperation and past hard
> feelings.
>
> The second problem can not always be fixed, which is why I required at least
> 10 countries. 5 vs 4 for a week is manageable but 3 vs 2 is not. Besides the
> same thing
> happens in all games. Players drop out for various reasons and the lucky guy
> next door
> gets an easy kill.
>
> Thistle
>
> "Bungholio" <empire_bungholioNOSAPM@verizon.net> wrote in message
> news:6H2We.3599$YI6.1973@trnddc05...
> > Great idea, I've had that one too.
> > Lots of complications.
> >
> > Take an example of the PZ series of games for the cast of players.
> >
> > Ok, we got a list of countries. But not everyone uses their usual name.
> > How do we vote on the captains?
> >
> > One idea I bounced off of Ski was that myself and Ski are then the deity
> > captains, as we know the identities of the players, and then can pick our
> > teams.
> > But what if someone gets on the same team as someone they totally despise?
> > what
> > happens when someone goes on vacation / loses connection for a week due to
> > hurrican Thistle, etc.
> >
> > We'd need an option in the server for 'DEITY_HARD_CODED_RELATIONS" to
> > prevent
> > players from giving all their sectors to allies, or from allies attacking
> > each
> > other. But then that affects UW farms. I'd guess with SLOW_WAR enabled,
> > the
> > teams pre-declared AT_WAR, and a deity paying attention to allies
> > declaring war
> > on each other then correcting it, it might work.
> >
> >
> > It would take some practice runs to get it right. Not sure how everyone
> > feels
> > about being GUINNEA_PIGS_2.
> >
> >
> > -Bungy (looking forward to the reality sheep show)
> >
> >
> >
> >
> >
> >
> >
> >
> > "Thistle" <mmackubin@cfl.rr.com> wrote in message
> > news:nH0We.69198$p_1.39873@tornado.tampabay.rr.com...
> >> I have noticed a continuing theme in games lately:
> >>
> >> The more experienced players attack the nearby fodder
> >> Their country gets big from fodder or weak players
> >> Once big, the time to manage becomes great
> >>
> >> Result:
> >> The stronger players rarely attack one another
> >> and we have what is usually a boring end game.
> >>
> >> Idea:
> >> Would a Deity run a game with pre selected allies
> >> or
> >> have 2 'captain' countries choose their allies from the list of
> >> registrants.
> >> (like the old sandlot days where 2 leaders would choose sides)
> >>
> >> This way we have enemies decied from the start and wars can begin from
> >> the
> >> start.
> >>
> >> I know Jeff Cotter tried this once in a StarWars game but the number of
> >> countries playing was only
> >> six and one dropped out. This scenario would require at least 10
> >> countries.
> >>
> >> Thistle
> >>
> >>
> >
> >
>
>