Gamer installs Crysis on the Nvidia GeForce RTX 3090's memory - and it runs.
Gamer installs Crysis 3 On GeForce RTX 3090's VRAM - And It Runs : Read more
Gamer installs Crysis 3 On GeForce RTX 3090's VRAM - And It Runs : Read more
Real benefit of VRAM is in its width, 384 bits compared to standard PC of 64 bit. SSD, NVMe, is just 2 serial channels. Also, why to extend GPU memory when manufacturer could charge you much more for VRAM.Remember the Radeon Pro SSG? Given the bandwidth of PCIe 4 and 5 which will not restrict GPUs for some time to come, I wonder if we will start seeing GPUs with their own M.2 slots on the back? Imagine how useful it would be for a mATX build which only has 1 M.2.
That's basically the idea with the PS5 SSD. It has a direct connection to the VRAM via the Kraken decryption chip. Future AAA titles will be designed with this architecture in mind.Remember the Radeon Pro SSG? Given the bandwidth of PCIe 4 and 5 which will not restrict GPUs for some time to come, I wonder if we will start seeing GPUs with their own M.2 slots on the back? Imagine how useful it would be for a mATX build which only has 1 M.2.
The game is running on the GPU's memory, not the PC's RAM, that is what this is about, not how much vRam the game normally uses. I used to use these ram harvesting TSR's back in the day to skim 250KB of ram off my EGA card to use for DOS text mode. Every KB counted back then.Crysis 3 is fairly ancient, coming out in early 2013 when the PS3 and Xbox 360 were still the core consoles in the market. If we want to talk about something modern that will seemingly use all the VRAM it can get, look to the latest release of Flight Simulator, with everything turned up to eleventy. This may be an outlier compared to most recent games but the same can be said for the first major games to demand 8GB, which nobody considers remarkable today.
https://www.tweaktown.com/news/74642/flight-simulator-at-8k-requires-16gb-of-vram-geforce-rtx-3090-needed/index.html
The VRAM's bandwidth is of little importance for RAM-disk purposes since it ends up bottlenecked by the 4.0x16 bus' 32GB/s raw capacity, half of dual-channel DDR4-3200's bandiwdth. Also, NVMe on PCs is usually x4, not x2. Some motherboards do have NVMe lanes shared with SATA ports where using one of those SATA ports reduces NVMe from x4 to x2.Real benefit of VRAM is in its width, 384 bits compared to standard PC of 64 bit. SSD, NVMe, is just 2 serial channels.
Not exactly true, both the Sony and the Xbox are using the 4 lanes of PCIe 4.0 built into the Ryzen 3700 chiplet ..... The reason Sony's is faster sans compression is because it uses all 4 lanes and is the exact same speed as my NVMe M.2 drive (5 GB/s) while Microsoft went a different route using only 2 PCIe lanes for the internal SSD (2.5 GB/s) and chose to use the other two for their external NVMe drive meaning their external drive will be just as fast as the internal drive .... 5 GB/s is just a theoretical speed that is seldom if ever reached in practice and only for large files like HD video. Games and most programs on the other hand are made up of many smaller files and won't reach those speeds .... While both company's marketing (AKA Corporate Propaganda) push this theoretical nonsense like it was fact the actual truth of the matter the compression they are using is more for making large game files smaller so you can get more on the drive and again 2 times compression is the theoretical limit and is seldom reached in practice unless the files are simple text files or something like that ..... Another use is for the Series X fast resume, likely they'll image (a form of compression) the game memory onto the SSD and then stream it back into memory when needed and that is where you will see it shine as an image is one large file which is where you start hitting the theoretical top speedsThat's basically the idea with the PS5 SSD. It has a direct connection to the VRAM via the Kraken decryption chip. Future AAA titles will be designed with this architecture in mind.
I'm a bit confused here.... I was under the impression that games don't really benefit from super fast SSDs that much right now - they aren't optimized from it yet. Especially not a game as old as Crysis 3. So the loading times should really be equivalent to any SSD, not really faster than one?VRAM is the fastest memory-solution in your system, exceeding the performance of system RAM, so using it as an SSD should yield some amazing loading times for video games.
And this method works for Crysis 3 because it has such low VRAM needs by today's standards. A lot of people have been reacting to the new cards as if they're wildly over the top designs when they are merely the leading edge for what will eventually be common. Considering how cheaply one can now build a 64GB PC, with denser DDR5 parts on the horizon, the use of RAM drives should make a comeback to greatly accelerate games that aren't going to be revised for new things such as RTX I/O any year soon.The game is running on the GPU's memory, not the PC's RAM, that is what this is about, not how much vRam the game normally uses. I used to use these ram harvesting TSR's back in the day to skim 250KB of ram off my EGA card to use for DOS text mode. Every KB counted back then.
The place where a RAM disk could really shine for games in a relatively low cost system is the upcoming APUs using a shared pool of DDR5 and RDNA2. Late next year should be when this happens. There will likely be a generation of ZEN 3 paired with Vega APUs first before AMD gets that major upgrade to the GPU side in place, drawing in part on their console work.The article is wrong. It doesn't work that way. VRAM may be fast, but its only fast between GPU and VRAM.
The processing is still done by CPU. So what really happens is that the data in VRAM transfers to system RAM via PCIE (31.5GB/s for PCIE 4.0).... Then CPU reads the data from RAM and process it.
Even if you somehow bypass system RAM, you still can only communicate via PCIE.
The problem with this is the low memory bandwidth. Mainstream CPUs are limited to just 2 channels (total 128bits).The place where a RAM disk could really shine for games in a relatively low cost system is the upcoming APUs using a shared pool of DDR5 and RDNA2. Late next year should be when this happens. There will likely be a generation of ZEN 3 paired with Vega APUs first before AMD gets that major upgrade to the GPU side in place, drawing in part on their console work.
Slap an SSD on the back of a hot GPU, what a great idea...Remember the Radeon Pro SSG? Given the bandwidth of PCIe 4 and 5 which will not restrict GPUs for some time to come, I wonder if we will start seeing GPUs with their own M.2 slots on the back? Imagine how useful it would be for a mATX build which only has 1 M.2.
I agree except the last statement IF you using something like RTX-IO. If you look at the slide deck from the RTX-IO presentationThe article is wrong. It doesn't work that way. VRAM may be fast, but its only fast between GPU and VRAM.
The processing is still done by CPU. So what really happens is that the data in VRAM transfers to system RAM via PCIE (31.5GB/s for PCIE 4.0).... Then CPU reads the data from RAM and process it.
Even if you somehow bypass system RAM, you still can only communicate via PCIE.
Well yes and no. If you go to the channel "Testing games" they compare load times of SATA 3 HDD, SATA 3 SSD, and NVME m.2 PCIe drives. There isn't that big an improvement.I'm a bit confused here.... I was under the impression that games don't really benefit from super fast SSDs that much right now - they aren't optimized from it yet. Especially not a game as old as Crysis 3. So the loading times should really be equivalent to any SSD, not really faster than one?
Spewed my coffee reading this.I’m buying two 3090’s so I can run their vram in raid.
LOL!!! That made my day.I’m buying two 3090’s so I can run their vram in raid.
Where did you get this idea?just a question.
i read somewhere that VRAM is faster than system ram, because the specifications are more relaxed on error control. thus the VRAM is more prone to error (but it's not a big deal in most cases)
that's why whe have GDDR5-6 , while system's DDR generation is still DDR4
question : by using VRAM as file storage, isn't it more prone to corruption of the files ?
i guess it's only for reading in this scenario, so not relevant
but if it's the case, that's still something to be considered if someone has the idea to use a VRamDisk for a project.
That made me remember. I had a whopping 72MB RAM back in the day (8MB was standard). I'd load programs through the RAM disk to really speed up load times. What else was I going to do with all that memory. Even when taxing Photoshop I rarely went over 30MB.What a cool Idea! When we were still using single core Athalon chips, I used to make ram drives and install unreal tournament to it. Nice to see this has been improved upon.
What proccy did you have?While interesting they are using it as a RAM Disk. Given that it has to travel over the PCIe BUS to the CPU. Given the limits of PCIe and increases in latency. I'd think in reality load times would be slower than a traditional RAM Disk.
That made me remember. I had a whopping 72MB RAM back in the day (8MB was standard). I'd load programs through the RAM disk to really speed up load times. What else was I going to do with all that memory. Even when taxing Photoshop I rarely went over 30MB.
Those were the good ole days. When you could specify how much memory a program could use.