[citation][nom]sincreator[/nom]Gumby74 I think personally that "most" developers would like to see this, which is sad. I am starting to agree that piracy is a big problem on the PC as well. When NFS Shift came out I read that alot of people with ATI hardware were having issues, so first I went and grabbed the torrent. I couldn't believe how many people were grabbing it. Somewhere around 3,000,000 DLing, and 2,000,000 seeds. After I got the torrent I tried it and it ran fine, so I went out and bought it. If 5 million+ people downloaded it, that had to take alot of money away from the developers. It's still a business, and if companies are losing money for "any" reason on a scale like this it's kinda understandable why they would want to go to console only. It sucks big time though, because I would rather play on the PC any day.Now with that said, I still don't like DRM. I think the industry as a whole needs to figure something out that works a hell of alot better, for the consumers and the developers. All digital downloads, linked to an account only maybe? Similar to steam. I still can't figure out why companies can't do something to scan certain crucial files before loading the game to find changes. If found, then the game throws people back to the desktop.Now guys this is all just my personal opinion, but something has to be done because it's getting worse and worse all the time. Back 10 years ago there would of only been a few thousand illegal downloads, and now it's in the millions for almost all new titles. At the same time the developers should of done something a long time ago to nip this in the bud. Same goes for movies, and music. It's there fault for letting it get as bad as what it is IMO.[/citation]
Well, so many people download it as compared with the time 10 years ago because much more people have now internet and no money t shell out for games. I mean, you would not pay 50$ for every game out there in China or India, similar for Eastern Europe or South America. But those people are not the one who can be considered "lost sales". Also there are many people who download it and never play or not more than an hour or two and delete it or so.
I believe that real loses might be around 10% of these numbers, those represent people which might have bought the game - might have, not necessarily, depending on the factors how like they really like it etc. They probably download much more that they can play anyway.