Archived from groups: rec.games.miniatures.warhammer (
More info?)
On Mon, 21 Mar 2005 04:35:58 GMT, Myrmidon <ImNot@home.com> wrote:
>> The Tyrant won't be plastic. No luck on getting pics of anything but
>> the Tyrant and the Brood Lord, and the pics they had in the slide.
>
> Fair enough - I hear they're picky about folks taking pictures of
>the new stuff at times. Any thing reasonably clear is far better than
>the 'nothing' I've got.
Well, they should be up this afternoon. I'll be picking up the film
after I get off work.
>> The HT and BL were at the show. The Tyrant was metal with plastic
>> arms, the BL was all metal. But the Carni is listed as an upcoming
>> plastic box. I'll get the picks up as soon as they're developed
>> (Wednesday, likely).
>
> Having seen some shots of the slide show elsewhere - oddly enough
>the Tyrant is also show on the slide with the 'new plastic kits'. I'd
>be happy if the new one is all plastic - much easier to convert.
Metal with plastic arms, as I noted. Some people might have been
confused because they also had a grey model sitting beside him, but it
had a large sign noting that it was a resin master copy.
>> A nod, basically. You can have an all-Stealer list if you want, but
>> no Hybrids, Magus, etc. It'll be just a Brood Lord and Stealers.
>
> Alas, the figure looks rather uninspiring in the shot I've seen of
>it from the slide, and the partial shot of it at the show.
Yeah, it's not all that impressive, especially when you see it in
person. I'm surprised, I believe it's actually smaller than a Lictor.
>> The Zoanthrope will likely have to buy Synapse Creature still, but
>> since the power of the Hive Mind has been boosted, that'll make him
>> very useful.
>>
> And a bit more survivable. With two powers it'll at least have
>some utility. I'm just not sure about the 'HTH vapors' stuff. It
>shouldn't be a total HTH monster or it starts to replace the role of the
>Lictor in the army. There's got to be a balance between 'Nerfed into
>uselessness', and 'causes envy in dairy products' you know?
Yeah, that's one of the problems here. Some players whined that the
Zoanthrope was weak in an assault. Well, look at him! Shouldn't he
be weak? Seems the games designers decided to listen to the people
who weren't using their models correctly and boosted the power of the
Zoanthrope in an area that isn't characterful of it just to help the
model sell better to those tactically inept kids. I know, I know,
"the Hive Mind adapts" and all that nonsense. But if they keep
"adapting" the Tyranid army in the game to represent the Hive Mind
coming up with ways to cover all of its weaknesses, it will soon be
absolutely no fun to play against a Tyranid army.
>> It's not a save, IIRC, just means that krak missiles and such won't be
>> popping multi-wound bugs left and right.
>>
> Ok, but other than Lictors or Zoan, what other 'multi-wound' bugs
>are going to be up front any way? The Tyrant Gaurds are already pretty
>much immune to insta-kill other than the rare S10 weapons.
No idea. Aren't Warriors multi-wound?
>> Still, it's a lot more wounds, and more wounds should equal more
>> failed armour saves.
>
> Yeah, I guess, but if one can afford to field a lot less of them
>points wise, it still won't be a huge help.
That's a concern. I'm wondering how the points changes will affect
the makeup of the Tyranid army. Heck, I'm wondering about how all
these changes will make Tyranid armies look different. I think we'll
be seeing a shift to more of the larger bugs and less swarms at first,
and then a gradual phasing out of the larger bugs in favor of more
swarms again as people realize that the little guys really *are*
useful.
>> Looked similar, but with one talon raised. It reminded me a lot of
>> the Heirodule (IIRC?).
>
> I can only hope it's more appealing than the gorilla Tyrant Gaurd
>figures.
I'm with you there, that thing is absolutely hideous.
>> Yep, the Carni can grab a lot of extra stuff. But I'm pretty sure
>> they were trying to soothe everyone by telling us that those extras
>> would pop up the Carni's cost a good bit.
>
> Well, it looks like the 13 HTH attacks stuff is out from the word
>on Dakka, but I still have to wonder how it'll actually play considering
>GW's 'play testing' can routinely be summed up with "They put the 'K' in
>quality."
It's something to be concerned with, certainly. I can't help but
think that this wouldn't be such a problem if the playtest lists
hadn't been leaked so widely when 40K3 came out.
>> A lot of things have had to be undone, it seems the old fluff has
>> circulated enough that it's hard to override it.
>
> That and apparently the new Tyrant is a 2nd Ed flashback.
I noticed the same thing and pointed it out to some people. It's like
that old saying, "The more things change..."
>> I think this is sort of what they're getting at, but a "Living Armory"
>> will be some time in coming, if ever. It's worth a shot to mention it
>> to the guys at GW, they might give it a go in Chapter Approved.
>
> It would seem like an easy thing to include/fix in the Nid codex.
>Sure, it'd require play testing for points cost balancing - but what
>doesn't considering GW's lack of a an actual underlying formula based
>cost structure when it comes to points pricing a model.
Maybe we could convince them to put it in a CA article? Heck, if the
group did some playtesting independently we could come up with some
fine suggestions, then pop them on over to one of the Games Dev boys.
>> It was a fun list, which is why a lot of people like it (including my
>> dad, who asked the question - he's a big swarm fan).
>>
> I haven't really tried the seeding list myself, but since it's
>only supposed to represent 'the first wave' so to speak of a Nid
>invasion, it's a bit hard to build an entire campaign around it and
>counter to the 3rd Ed 'individual hive fleet' concept.
It doesn't work for campaigns, but not just because of the fluff, more
because it's a list that over time people can learn to deal with. The
army is fun, and can be devastating, but is easy to put down if you
know how to do it. It's a lot like the Kult of Speed in that regard.
-Erik