Games Day Atlanta 2005 Report

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The first report for Games Day Atlanta 2005 has been filed at The
Realm of Inisfail! Just go to the front page
(http://www.inisfail.com) and click on the Games Day Report link (easy
to spot). There's a lot of information, as we used a notebook to take
extensive notes during the seminar. Photos are forthcoming, both of
the new figures and the seminar slides, as well as some shots of the
event hall (including the peace of the pre-show hall). There's
information for all three major game systems, so you'll be able to
find something interesting.
-Erik
 
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On Sun, 20 Mar 2005 18:27:31 GMT, Myrmidon <ImNot@home.com> wrote:

> Ok, I wondered about that - wasn't sure if Erik was simply
>commenting on the number of plastic figs in the Nid range, or if for
>some odd reason GW was really doing them.

They talked about the new range of plastic Tyranids, but all images of
the Warriors and Gaunts do look like the current models, so I think it
was just that they wanted to mention just how many boxes will now be
plastic.

> Sigh... Well, if they're not all mono-pose than I guess I'll get
>used to them. I'm still not a fan of the dinky feet, but if there's at
>least some variety to the bunch, they might look ok on the table top.

There's some variety. The funny thing is, there was a mixed bunch of
Stealers in one of the seminar pics. Some of them had the feeder
tentacles, which Phil gave a nod to as being "Cthulu-ish".
Ironically, when the Lictor came up with its bright green feeder
tentacles (on a purple/pink model at that!), he said it looked like
the Lictor was feeding on some asparagus.
-Erik
 
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"Myrmidon" <ImNot@home.com> wrote in message
news:MPG.1ca81abac905c50298a4d1@news-server.woh.rr.com...
> In article <i1hr31haeq7oa7au3hvj8s1kd1pvcm9ujf@4ax.com>, Erik Setzer,
> erks@comcast.net Varfed out the following in Timo speak...

>> > Hmmm, the warriors *are* synapse creatures, so they should benefit
>> >by default from this new rule which would be nice as like the Zoans the
>> >current warriors are las, plas, and Crack Missile insta-kill bait.
>> >However, the "All models within the Synapse range are immune to Instant
>> >Death" thing seems *WAY* over the top. Genestealers that are otherwise
>> >frag bait to bolter fire or template weapons (which in my opinion seems
>> >fair considering their brutal effectiveness in HTH) would suddenly get a
>> >one or two in six chance to resist those weapons. Arrrgggh! Seems
>> >like the dread 'codex escalation' has begun already in 4th. Sigh...
>>
>> It's not a save, IIRC, just means that krak missiles and such won't be
>> popping multi-wound bugs left and right.
>>
> Ok, but other than Lictors or Zoan, what other 'multi-wound' bugs
> are going to be up front any way? The Tyrant Gaurds are already pretty
> much immune to insta-kill other than the rare S10 weapons.

Ripper swarms? Fine with me as I never liked that swarms could be
insta-killed by non-template weapons anyways. An entire base of rippers or
nugelings getting killed by a single lazcannon shot just seems wrong.

Unless they already changed this in the v4 rulebook...


--

-smithdoerr
 
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Erik Setzer <erks@comcast.net> wrote:

> Space Marines

> Next up in the roller-coaster tri-system seminar was Space Marines.
> Marneus Calgar and his bodyguard were shown off. Mention was made of
> Calgar's Land Raider shown in White Dwarf 303, which Phil refered to
> as a "Pimp My Ride" Land Raider. The Space Marine painting guide and

Is this some kind of new Land Raider model, or simply an article in the next
White Dwarf? I need to start working on vehicles for my Space Marine army,
so this sounds interesting.

> Basic work on the Eldar has started. Phil hinted at new aspect
> warriors. The same answer was given for Orks: A lot of preliminary
> discussion, but not much actual work so far. Alien Hunters are even
> worse off.

<sigh!> I'd just like to say that this paragraph really ruined my day! I
wouldn't mind seeing new Codex's for the Eldar and Orks, but more
importantly, I'm *REALLY* wanting the Alien Hunters Codex.

Zane
 
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On 21 Mar 2005 19:33:41 GMT, healyzh@aracnet.com wrote:

>> Next up in the roller-coaster tri-system seminar was Space Marines.
>> Marneus Calgar and his bodyguard were shown off. Mention was made of
>> Calgar's Land Raider shown in White Dwarf 303, which Phil refered to
>> as a "Pimp My Ride" Land Raider. The Space Marine painting guide and
>
>Is this some kind of new Land Raider model, or simply an article in the next
>White Dwarf? I need to start working on vehicles for my Space Marine army,
>so this sounds interesting.

Just an article in WD on how to convert a Land Raider for Calgar. And
for those of you who have the article, check out the "painstakingly
hand painted text" on the top of the vehicle. Read a few lines and
see if you think it's hand painted anymore.

>> Basic work on the Eldar has started. Phil hinted at new aspect
>> warriors. The same answer was given for Orks: A lot of preliminary
>> discussion, but not much actual work so far. Alien Hunters are even
>> worse off.
>
><sigh!> I'd just like to say that this paragraph really ruined my day! I
>wouldn't mind seeing new Codex's for the Eldar and Orks, but more
>importantly, I'm *REALLY* wanting the Alien Hunters Codex.

Likely next year for Eldar and Orks, and 2007 for Alien Hunters. It's
really strange that he commented they have a lot of people chomping at
the bit to do the Alien Hunters and coming up with ideas for them, but
they're pushing them back until they re-do the Eldar and Orks. What's
really ironic about the situation is that the WD article introducing
40K4 talked about how the new rules would allow old codices to
continue being used, so they could keep doing new armies instead of
redoing old codices. So what are the first four codices for 40K4?
Space Marines, Tyranids, Eldar, Orks. Alien Hunters - the last of the
Inquisition trilogy - are being pushed back so they can do what they
said they wouldn't have to do. And they've already got a lot to draw
from for the Alien Hunters.
-Erik
 
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On Mon, 21 Mar 2005 04:35:58 GMT, Myrmidon <ImNot@home.com> wrote:

>> The Tyrant won't be plastic. No luck on getting pics of anything but
>> the Tyrant and the Brood Lord, and the pics they had in the slide.
>
> Fair enough - I hear they're picky about folks taking pictures of
>the new stuff at times. Any thing reasonably clear is far better than
>the 'nothing' I've got.

Well, they should be up this afternoon. I'll be picking up the film
after I get off work.

>> The HT and BL were at the show. The Tyrant was metal with plastic
>> arms, the BL was all metal. But the Carni is listed as an upcoming
>> plastic box. I'll get the picks up as soon as they're developed
>> (Wednesday, likely).
>
> Having seen some shots of the slide show elsewhere - oddly enough
>the Tyrant is also show on the slide with the 'new plastic kits'. I'd
>be happy if the new one is all plastic - much easier to convert.

Metal with plastic arms, as I noted. Some people might have been
confused because they also had a grey model sitting beside him, but it
had a large sign noting that it was a resin master copy.

>> A nod, basically. You can have an all-Stealer list if you want, but
>> no Hybrids, Magus, etc. It'll be just a Brood Lord and Stealers.
>
> Alas, the figure looks rather uninspiring in the shot I've seen of
>it from the slide, and the partial shot of it at the show.

Yeah, it's not all that impressive, especially when you see it in
person. I'm surprised, I believe it's actually smaller than a Lictor.

>> The Zoanthrope will likely have to buy Synapse Creature still, but
>> since the power of the Hive Mind has been boosted, that'll make him
>> very useful.
>>
> And a bit more survivable. With two powers it'll at least have
>some utility. I'm just not sure about the 'HTH vapors' stuff. It
>shouldn't be a total HTH monster or it starts to replace the role of the
>Lictor in the army. There's got to be a balance between 'Nerfed into
>uselessness', and 'causes envy in dairy products' you know?

Yeah, that's one of the problems here. Some players whined that the
Zoanthrope was weak in an assault. Well, look at him! Shouldn't he
be weak? Seems the games designers decided to listen to the people
who weren't using their models correctly and boosted the power of the
Zoanthrope in an area that isn't characterful of it just to help the
model sell better to those tactically inept kids. I know, I know,
"the Hive Mind adapts" and all that nonsense. But if they keep
"adapting" the Tyranid army in the game to represent the Hive Mind
coming up with ways to cover all of its weaknesses, it will soon be
absolutely no fun to play against a Tyranid army.

>> It's not a save, IIRC, just means that krak missiles and such won't be
>> popping multi-wound bugs left and right.
>>
> Ok, but other than Lictors or Zoan, what other 'multi-wound' bugs
>are going to be up front any way? The Tyrant Gaurds are already pretty
>much immune to insta-kill other than the rare S10 weapons.

No idea. Aren't Warriors multi-wound?

>> Still, it's a lot more wounds, and more wounds should equal more
>> failed armour saves.
>
> Yeah, I guess, but if one can afford to field a lot less of them
>points wise, it still won't be a huge help.

That's a concern. I'm wondering how the points changes will affect
the makeup of the Tyranid army. Heck, I'm wondering about how all
these changes will make Tyranid armies look different. I think we'll
be seeing a shift to more of the larger bugs and less swarms at first,
and then a gradual phasing out of the larger bugs in favor of more
swarms again as people realize that the little guys really *are*
useful.

>> Looked similar, but with one talon raised. It reminded me a lot of
>> the Heirodule (IIRC?).
>
> I can only hope it's more appealing than the gorilla Tyrant Gaurd
>figures.

I'm with you there, that thing is absolutely hideous.

>> Yep, the Carni can grab a lot of extra stuff. But I'm pretty sure
>> they were trying to soothe everyone by telling us that those extras
>> would pop up the Carni's cost a good bit.
>
> Well, it looks like the 13 HTH attacks stuff is out from the word
>on Dakka, but I still have to wonder how it'll actually play considering
>GW's 'play testing' can routinely be summed up with "They put the 'K' in
>quality."

It's something to be concerned with, certainly. I can't help but
think that this wouldn't be such a problem if the playtest lists
hadn't been leaked so widely when 40K3 came out.

>> A lot of things have had to be undone, it seems the old fluff has
>> circulated enough that it's hard to override it.
>
> That and apparently the new Tyrant is a 2nd Ed flashback.

I noticed the same thing and pointed it out to some people. It's like
that old saying, "The more things change..."

>> I think this is sort of what they're getting at, but a "Living Armory"
>> will be some time in coming, if ever. It's worth a shot to mention it
>> to the guys at GW, they might give it a go in Chapter Approved.
>
> It would seem like an easy thing to include/fix in the Nid codex.
>Sure, it'd require play testing for points cost balancing - but what
>doesn't considering GW's lack of a an actual underlying formula based
>cost structure when it comes to points pricing a model.

Maybe we could convince them to put it in a CA article? Heck, if the
group did some playtesting independently we could come up with some
fine suggestions, then pop them on over to one of the Games Dev boys.

>> It was a fun list, which is why a lot of people like it (including my
>> dad, who asked the question - he's a big swarm fan).
>>
> I haven't really tried the seeding list myself, but since it's
>only supposed to represent 'the first wave' so to speak of a Nid
>invasion, it's a bit hard to build an entire campaign around it and
>counter to the 3rd Ed 'individual hive fleet' concept.

It doesn't work for campaigns, but not just because of the fluff, more
because it's a list that over time people can learn to deal with. The
army is fun, and can be devastating, but is easy to put down if you
know how to do it. It's a lot like the Kult of Speed in that regard.
-Erik