Games Not Using All Video Memory

WebGL3D

Commendable
Aug 2, 2016
6
0
1,510
Hello, my DirectX Diagnostic Tool says that I have an Approx. Total (Video) Memory of 6223MB under the Display tab, but my game only uses 128MB. Is there a way to make the game use more or am I just looking at something completely unrelated?

Here is what is says in the DirectX Diagnostic Tool under the Display tab:
Name: Intel(R) HD Graphics 530
Manufacturer: Intel Corporation
Chip Type: Intel(R) HD Graphics Family
DAC Type: Internal
Device Type: Full Display Device
Approx. Total Memory: 6223MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor: Generic PnP Monitor

Thank you.
 
You don't have a GPU installed? If you're only using the 'onboard' HD graphics, what you're seeing under "Total Memory" is your total system RAM (so 6GB), not display specifci.

If you had a GPU installed, the display tab would reflect whatever vRAM you have available in a GPU.

Check your BIOS, you may have an option to increase the amount of RAM available to the HD graphics. I wouldn't recommend dedicating any more than 1GB of your 6GB system RAM to HD graphics, but that's a substantial jump over the cap you have currently.
 


I don't have the setting to increase video memory in my BIOS, is there another way to do it? Also, I have 12GB system ram (11.9GB available), not only 6GB, so I thought that it was my video memory.
 


Nope, no setting in the BIOS. I am using a desktop.