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Archived from groups: rec.games.int-fiction (More info?)
in the vein of Lucasarts' Maniac Mansion, Zak McCracken and Day of the
Tentacle, all of which featured shifting "control" over other players
in different locations (geographical and, er, temporal) for
character-cooperative puzzle solution. (I suppose this was even
touched upon by the "Max" icon in Sam & Max and could be considered to
be a necessary part of the away-team gameplay of the 25th Anniversary
and Judgment Rites Star Trek graphical adventure games.)
But this is r.g.i-f and those are all games by fancy studios with big
budgets and, er, primarily visual interfaces. Are there precedents for
the sort of gameplay described (well, alluded to) in the IF/text
adventure world? Would the robots in Suspended count? (How about the
tea-induced protagonist shifts of the HHG game?) I suppose I'm after a
list of games where this is attempted (I have vague recollections of it
being pulled off early in the game by one of Melbourne House's Tolkien
derivatives) but far more fascinating, I suspect, might be rhapsodizing
from the peanut gallery regarding game design and programming tricks to
keep in mind when mounting such an undertaking (for instance: how to
make interesting NPCs out of former PCs when you are no longer
primarily playing them?)
in the vein of Lucasarts' Maniac Mansion, Zak McCracken and Day of the
Tentacle, all of which featured shifting "control" over other players
in different locations (geographical and, er, temporal) for
character-cooperative puzzle solution. (I suppose this was even
touched upon by the "Max" icon in Sam & Max and could be considered to
be a necessary part of the away-team gameplay of the 25th Anniversary
and Judgment Rites Star Trek graphical adventure games.)
But this is r.g.i-f and those are all games by fancy studios with big
budgets and, er, primarily visual interfaces. Are there precedents for
the sort of gameplay described (well, alluded to) in the IF/text
adventure world? Would the robots in Suspended count? (How about the
tea-induced protagonist shifts of the HHG game?) I suppose I'm after a
list of games where this is attempted (I have vague recollections of it
being pulled off early in the game by one of Melbourne House's Tolkien
derivatives) but far more fascinating, I suspect, might be rhapsodizing
from the peanut gallery regarding game design and programming tricks to
keep in mind when mounting such an undertaking (for instance: how to
make interesting NPCs out of former PCs when you are no longer
primarily playing them?)