Gearbox: Duke Nuken Forever Was Victim of Expectations

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michalmierzwa

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If the creators had kept the story as it was originally, made few adjustments, no problem and certainly brought the graphics to today's standard than I think it would have been a better success than it worked out to be.
 

rmpumper

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Expectations? Really? Give the game to anyone who never heard of Duke Nukem before (anyone younger that 18 would probably fit in that category) and they will say the game sucks.
 

Raid3r

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Haha already huh guys. I disagree, it was exactly what it was supposed to be considering the huge fail that was the previous holder's of the franchise. I saw exactly, Duke Nukem.
 

elcentral

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i had no expectations nor do i care about media revyes, and i love games like pain killer and serius sam, this game did simply not live up to my standards end of story.
 

rantoc

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It was a mediocre shooter, not good nor bad. That was not what most fans expected for a follow-up for one of the most entertaining games ever made. That's what failed, deliver mid level quality for something that should have had AAA quality from the beginning.
 

kettu

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"The true definition of quality is not about things like fidelity or features, or you know production values, or anything like that," he said. "The true definition of quality ... is to what extent does the thing meet or exceed expectations of the customer."

Hah, PR double speak. It's the things like fidelity, features and you know production values that you're supposed to concentrate on (among other things) inorder to fullfill the customer expectations.
 

NightLight

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The graphics were sub-standard, it had some fun moments... I agree to a part that expectations were high, but still, they could have done a better job. That being said, i hope they get it right if there's ever a sequel.
 
G

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I enjoyed it start to finish. No idea what game all you other yahoos were playing.
 

sporkimus

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What do people expect from a game that took 15 years to release?! It went through multiple design/creative teams and by the time someone finally got around to honestly making it happen, it was basically a game that evolved bunch of random pieces tossed in a box and left on a dusty shelf for someone else to figure out. Everyone knew this was going to be bad. What exactly were you expecting from something that took this long (let alone became a huge joke) to finally release? They took what they had, made whatever they could out of it and then released it. For them to say "Well, we have the game, but it's not quite right so we're going to completely redesign it", would have been the final nail in the coffin. It was a game that should have been released 12 years ago...
 

tlmck

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It was not accepted because it was an old style game. As someone who has been playing PC games since since they were invented, I actually enjoyed Duke. By the same token, I would not give a plug nickel for most of what the kiddies like today.
 

alidan

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[citation][nom]goldengoose[/nom]It was bad, accept that; don't try and make excuses.[/citation]

it wasn't bad, it wasn't great,

[citation][nom]rantoc[/nom]It was a mediocre shooter, not good nor bad. That was not what most fans expected for a follow-up for one of the most entertaining games ever made. That's what failed, deliver mid level quality for something that should have had AAA quality from the beginning.[/citation]

lol it was AAAA when it started development...

[citation][nom]kettu[/nom]"The true definition of quality is not about things like fidelity or features, or you know production values, or anything like that," he said. "The true definition of quality ... is to what extent does the thing meet or exceed expectations of the customer." Hah, PR double speak. It's the things like fidelity, features and you know production values that you're supposed to concentrate on (among other things) inorder to fullfill the customer expectations.[/citation]

quality = did i like it
nothing else matters to me.
there are many games that i love that other people despise, but for some reason they were great, high quality to me.

 

cptnjarhead

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it was a victim or poor management. DNF is a fun game just like DN3D was. If DNF would have been say the 4th or 5th installment, then yes i would admit that the game sucked based on todays games. But it was the second game after DN3D. Did they drop the ball? yes, because they waited far to long. If DNF was released 4yrs after DN3D people wold have praised it and i could only imagine how awesome the 4th or 5th installment could have been today. poor management. happens in every business industry, not just game development.
 

nbelote

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It was a victim of bad choices. When Gearbox acquired the property they should've totally scrapped it and started fresh. I know, I know, the game has had that happen dozens of times but in order to deliver a TRUE QUALITY PRODUCT like they are capable of creating this needed to be done. DNF would've been a real, amazing, hardcore Gearbox game if they themselves handled everything and trashed what 4 3DRealms teams came up with. I would've gladly waited a couple of more years for a REAL Duke Nukem game, even if the graphics were a little sub-par, I mean really... at the point they acquired the property we had been waiting 14 years already.
 

Mathos

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[citation][nom]halls[/nom]A victim of the hype that they themselves generated?[/citation]

No, 3d realms and other companies that had taken the franchise over the years kept hyping it for a long time. People hyped themselves up when gearbox finally bought the IP up and decided they were going to finish and release it.

Unfortunately the lame brain kiddies these days have driven the market into having to base everything around online multiplayer. Which gives any game based around a single player experience an even higher challenge.
 

buddhabelly34

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[citation][nom]Mathos[/nom]Unfortunately the lame brain kiddies these days have driven the market into having to base everything around online multiplayer. Which gives any game based around a single player experience an even higher challenge.[/citation]
+1

I don't think DNF was ever going to be a game with depth, but it's fun for what it is: crude humor and shooting crap. Unfortunately Cawadooty is all anyone wants to play anymore. Record selling every year just like Madden. "Oh look we added nothing new but if you don't buy this version you'll be playing on practically dead servers in 2-3 months after all the other kids get this one." And viola; as if by some video-game devil magic the stupid game is selling like a cure for AIDs.

The game is alright, but there is absolutely no reason to release a "new" version every year. Hell at least Halo made major updates within their releases.
 

zaznet

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It was rushed out. Given when they said they were starting to work on it it should still be in production now and maybe coming out in the next couple of months.
 
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