News Gearbox Reveals Borderlands 3 Minimum and Recommended Spec Requirements

75GB storage and 16GB RAM considering Borderlands 3 looks about the same as borderlands 2, which looked about the the same as Borderlands 1... which looked pretty good
which r
It just seems odd that paintbrush textures and flat colors which ran and looked great on a console with 512MB system memory and fit on an 8GB DVD now take as many resources as photorealism. I know it needs to run at 4k, but I mean, come on. That doesn't mean that every deliberately blurry paintbrush smear seen at a distance on a bad guy's shoulder needs to be saved at a resolution as big as your entire screen.
So maybe this game is WAY bigger than the other 2, or poorly optimized for file size, or maybe the prettier lighting effects are somehow a storage-intensive RAM-hog?
 
75GB storage and 16GB RAM considering Borderlands 3 looks about the same as borderlands 2, which looked about the the same as Borderlands 1... which looked pretty good
which r
It just seems odd that paintbrush textures and flat colors which ran and looked great on a console with 512MB system memory and fit on an 8GB DVD now take as many resources as photorealism. I know it needs to run at 4k, but I mean, come on. That doesn't mean that every deliberately blurry paintbrush smear seen at a distance on a bad guy's shoulder needs to be saved at a resolution as big as your entire screen.
So maybe this game is WAY bigger than the other 2, or poorly optimized for file size, or maybe the prettier lighting effects are somehow a storage-intensive RAM-hog?

From what I can see, they have increased the lighting and lighting effects. The paint style is still there, but there is far more detail and likely more frames of animation. So that will explain the graphics portion.

The game is also said to be massively larger then the others at release, so that would account for the storage. I'm sure they also increased the physics, and other effects, which are resource hogs. Oh and they are using a new engine I'm sure too. They're tight with Epic, using the Unreal Engine in past releases if I recall. The newest engine is likely in play here too.

2K has done a great job optimizing games in the past and the BL series is a great example. If they're putting up seemingly crazy specs, it likely has a good reason and we will most likely enjoy the result.
 
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From what I can see, they have increased the lighting and lighting effects. The paint style is still there, but there is far more detail and likely more frames of animation. So that will explain the graphics portion.

The game is also said to be massively larger then the others at release, so that would account for the storage. I'm sure they also increased the physics, and other effects, which are resource hogs. Oh and they are using a new engine I'm sure too. They're tight with Epic, using the Unreal Engine in past releases if I recall. The newest engine is likely in play here too.

2K has done a great job optimizing games in the past and the BL series is a great example. If they're putting up seemingly crazy specs, it likely has a good reason and we will most likely enjoy the result.

2K is a publisher, they don't do the optimization, the studios do. Gearbox specifically though.. I don't know, I guess we'll see, sometime after the 10 hours it will take your average data-capped American internet connection to download the thing.