G
Guest
Guest
Archived from groups: rec.games.vectrex (More info?)
As I noted a while back, I recently got my first ever Vectrex. It is in
excellent cosmetic conditions, and I have a couple questions about what to
expect in a few functional areas...
- The picture on my screen is fairly unsteady, meaning that the center of
the graphics is solid and sharp, but the extremities visibly "flutter" in
and out a bit making the image somewhat annoying to look at.
- The picture seems to shift upward a bit moving from left to right. What
I mean by that is, for example, my 4th remaining ship at the bottom right
of the screen is a few "pixels" (in raster terms
) higher than the 1st
one rather than them being straight across.
- There's a very noticable hum when the machine is on, perhaps eminating
from the monitor itself?
My main question is - are these things to be generally expected in a
Vectrex by nature of its design? Specifically on the vertical shifting, I
saw a real picture of a the same screen online that did not _appear_ to
shift, but perhaps my eyes see the vectors differently that what a camera
picks up. Lastly, if any of these things are out of the ordinary, can
anything be done to correct them?
Thanks!
--
Slor
As I noted a while back, I recently got my first ever Vectrex. It is in
excellent cosmetic conditions, and I have a couple questions about what to
expect in a few functional areas...
- The picture on my screen is fairly unsteady, meaning that the center of
the graphics is solid and sharp, but the extremities visibly "flutter" in
and out a bit making the image somewhat annoying to look at.
- The picture seems to shift upward a bit moving from left to right. What
I mean by that is, for example, my 4th remaining ship at the bottom right
of the screen is a few "pixels" (in raster terms
) higher than the 1st one rather than them being straight across.
- There's a very noticable hum when the machine is on, perhaps eminating
from the monitor itself?
My main question is - are these things to be generally expected in a
Vectrex by nature of its design? Specifically on the vertical shifting, I
saw a real picture of a the same screen online that did not _appear_ to
shift, but perhaps my eyes see the vectors differently that what a camera
picks up. Lastly, if any of these things are out of the ordinary, can
anything be done to correct them?
Thanks!
--
Slor
