Getting Infocom to Re-Issue Masterpieces

Al

Distinguished
Apr 8, 2004
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Archived from groups: rec.games.int-fiction (More info?)

Anyone know of any plans to have Infocom re-issue Masterpieces
either with or without the orignal packaging. They could now just
burn new copies of the master CD and place them in the proverbial
jewel cases with a price on the front. Or is there no more call
for this wonderful product. I personally would like to have a couple
of extra copies to use and keep my "original" untouched.
 
Archived from groups: rec.games.int-fiction (More info?)

Al <radical1@qadas.com> wrote:
> Anyone know of any plans to have Infocom re-issue Masterpieces
> either with or without the orignal packaging. They could now just
> burn new copies of the master CD and place them in the proverbial
> jewel cases with a price on the front. Or is there no more call
> for this wonderful product. I personally would like to have a couple
> of extra copies to use and keep my "original" untouched.

When I asked Activision about this last year, I was told that were not
interested, but were willing to license me the right to do so. However, I
couldn't include "Hitchiker's Guide" or "Shogun". These two have reverted
back to Douglas Adams and James Clavel respectively. The Adams estate has
some deal with Disney that forbids side-licensing and I got absolutely
nowhere with Clavel's estate. The fees Activision wanted from me to do
such a project were quite high and I'd had to handle all the production
and marketing myself.

There's no need to have the CD in the drive in order to play the games.
Just copy them onto your computer and use a modern Zcode interpreter.


--
David Griffith
dgriffi@cs.csbuak.edu <-- Switch the 'b' and 'u'
 
Archived from groups: rec.games.int-fiction (More info?)

dgriffi@cs.csbuak.edu wrote in message news:<c628ek$6p4is$1@hades.csu.net>...

> There's no need to have the CD in the drive in order to play the games.
> Just copy them onto your computer and use a modern Zcode interpreter.

I know that.

When I get my iMac I'll burn a couple of copies and keep the original
in a safe place and only use the copy.
 
Archived from groups: rec.games.int-fiction (More info?)

radical1@qadas.com (Al) wrote in message news:<bf32f530.0404200530.2dbce831@posting.google.com>...
> dgriffi@cs.csbuak.edu wrote in message news:<c628ek$6p4is$1@hades.csu.net>...
>
> > There's no need to have the CD in the drive in order to play the games.
> > Just copy them onto your computer and use a modern Zcode interpreter.
>
> I know that.
>
> When I get my iMac I'll burn a couple of copies and keep the original
> in a safe place and only use the copy.

Use for what? Once you've installed the games, you don't need to
touch your original *or* your copies.

Unless, of course, you plan to install it on multiple computers,
which is something your license probably doesn't allow.

/Fredrik
 
Archived from groups: rec.games.int-fiction (More info?)

> > When I get my iMac I'll burn a couple of copies and keep the original
> > in a safe place and only use the copy.
>

They are already archived in a 'safe place' - all over the 'net.

Infocom/Actavision, or whoever it is nowadays - has absolutely no incentive
to re-release these ancient games again. Anybody with a ounce of common
sense has already downloaded and burned the whole Infocom/Level 9/Magnetic
Scrolls/Legend catalogues onto their own CD(s) by now.
 
Archived from groups: rec.games.int-fiction (More info?)

Terence Roache wrote:

> Infocom/Actavision, or whoever it is nowadays - has absolutely no incentive
> to re-release these ancient games again. Anybody with a ounce of common
> sense has already downloaded and burned the whole Infocom/Level 9/Magnetic
> Scrolls/Legend catalogues onto their own CD(s) by now.

Unless of course they also have an ounce of respect for copyright laws.

Given that a lot of the readership of rgif are also active IF authors,
some of us also choose to respect the idea of copyright.

In other words, there may be people who don't have the old Infocom
adventures and don't want to acquire them unless they can do so legally.


Michael
 
Archived from groups: rec.games.int-fiction (More info?)

In article <eKdhc.6626$AL1.13993@news1.mts.net>,
Michael Coyne <coyneAT@mtsDOT.net> wrote:
>
>In other words, there may be people who don't have the old Infocom
>adventures and don't want to acquire them unless they can do so legally.

Then let them suffer in the flames of their own righteousness.
 
Archived from groups: rec.games.int-fiction (More info?)

Michael Coyne wrote:
>
> Unless of course they also have an ounce of respect for copyright
> laws.

Yes! The copyright thread is back! Isn't life beautiful?
 
Archived from groups: rec.games.int-fiction (More info?)

Nikos Chantziaras wrote:

> Yes! The copyright thread is back! Isn't life beautiful?

As long as the wood keeps getting stacked so frequently, I figured I
might as well toss the match in.

Dousing the whole thing in petrol/gasoline is left as an exercise.


Michael
 
Archived from groups: rec.games.int-fiction (More info?)

In article <gFghc.6739$AL1.14132@news1.mts.net>,
Michael Coyne <coyneAT@mtsDOT.net> wrote:
>Nikos Chantziaras wrote:
>
>> Yes! The copyright thread is back! Isn't life beautiful?
>
>As long as the wood keeps getting stacked so frequently, I figured I
>might as well toss the match in.
>
>Dousing the whole thing in petrol/gasoline is left as an exercise.

<whistling and concealing bright red can behind his back>
Not anymore, it's not.
 
Archived from groups: rec.games.int-fiction (More info?)

On Tue, 20 Apr 2004 19:44:54 -0500, russotto@grace.speakeasy.net (Matthew
Russotto) wrote:

>In article <gFghc.6739$AL1.14132@news1.mts.net>,
>Michael Coyne <coyneAT@mtsDOT.net> wrote:
>>Nikos Chantziaras wrote:
>>
>>> Yes! The copyright thread is back! Isn't life beautiful?
>>
>>As long as the wood keeps getting stacked so frequently, I figured I
>>might as well toss the match in.
>>
>>Dousing the whole thing in petrol/gasoline is left as an exercise.
>
><whistling and concealing bright red can behind his back>
>Not anymore, it's not.
>

Copyright Thread
Despite your best efforts to escape, your stumblings have returned you -- for
the seventy-third time -- to the Copyright Room. The walls are tiled with
glinting, silvery discs; closer inspection reveals them to be CDs burnt with
the entire IF-archive, many with an eBay item-number scribbled on in felt-pen.
In one corner, there is a china bowl which seems to contain non-milk-dampened
breakfast cereal.

Close to the far wall is a large pile of tidily-stacked wood.

>I
You are carrying:
a stick of dynamite

>Drop dynamite behind wood
dynamite: dropped.

>Run away

Regards,
Graham Holden
if AT g-holden DOT dircon DOT co DOT uk
(to reply by email, replace AT and DOT as appropriate).
--
There are 10 types of people in the world;
those that understand binary and those that don't.
 
Archived from groups: rec.games.int-fiction (More info?)

Graham Holden wrote:

>>I
>
> You are carrying:
> a stick of dynamite
>
>
>>Drop dynamite behind wood

I only understood you as far as wanting to drop the dynamite.


Michael
 
Archived from groups: rec.games.int-fiction (More info?)

In article <eFvhc.214$Xj.395@news1.mts.net>,
Michael Coyne <coyneAT@mtsDOT.net> wrote:
>>>Drop dynamite behind wood
>
>I only understood you as far as wanting to drop the dynamite.

Ha! You beat me to the punch.

>run away
I only understood you as far as wanting to run.

>oh $#!^
Real adventurers do not use such language.

-Beej
 
Archived from groups: rec.games.int-fiction (More info?)

On Wed, 21 Apr 2004 09:40:32 -0500, Michael Coyne <coyneAT@mtsDOT.net> wrote:

>Graham Holden wrote:
>
>>>I
>>
>> You are carrying:
>> a stick of dynamite
>>
>>
>>>Drop dynamite behind wood
>
>I only understood you as far as wanting to drop the dynamite.
>
>
>Michael

....
Object pileOfWood "pile of wood" CopyrightRoom
with
name 'pile' 'of' 'wood',
description "A pile of wood.",
behind,
has static container open transparent ;
....
[ DropBehindSub ;
if( second provides behind )
{
move noun to second ;
print_ret (name) noun, ": dropped" ;
}
"You cannot drop things behind ", (the) second, "." ;
];

Include "Grammar";

extend 'drop'
* noun 'behind' noun -> DropBehind ;
....

(changes to WriteListFrom omitted for brevity).

Regards,
Graham Holden
if AT g-holden DOT dircon DOT co DOT uk
(to reply by email, replace AT and DOT as appropriate).
--
There are 10 types of people in the world;
those that understand binary and those that don't.
 
Archived from groups: rec.games.int-fiction (More info?)

<dgriffi@cs.csbuak.edu> wrote:



> There's no need to have the CD in the drive in order to play the games.
> Just copy them onto your computer and use a modern Zcode interpreter.


I have some old Infocom titles on Macintosh 800k floppies - I've
transfered them to my OS X machine but they seem to run in Classic mode
only (I guess they are not 'z' files?) - any ideas on how to get then to
run in a Z Code interpreter? I have Zoom for OS X which works fine...

Thanks
 
Archived from groups: rec.games.int-fiction (More info?)

In article <1gco62j.1jxjf951bxq8u2N%nospam@nospam.com>, Keith
<nospam@nospam.com> wrote:

> I have some old Infocom titles on Macintosh 800k floppies - I've
> transfered them to my OS X machine but they seem to run in Classic mode
> only (I guess they are not 'z' files?) - any ideas on how to get then to
> run in a Z Code interpreter? I have Zoom for OS X which works fine...

The Macintosh versions of the games (except the last four: Zork Zero,
Shogun, Journey and Arthur) consist of a z-code file in the data fork
and an executable program in the resource fork. You can probably run
them as-is with the interpreter of your choice, provided it has a
toggle to display all file types when you're opening a game; but if you
want to, you can strip the resource forks and change the file types
from "APPL" to "ZCOD". (As always, work from copies so you can restore
the originals if you need to!)
 
Archived from groups: rec.games.int-fiction (More info?)

>
> Unless of course they also have an ounce of respect for copyright laws.
>

Why 'of course'.

Copyright is only a temporary monopoly - granted to the creator of a work
for a limited time by governments, in order for that person to
unrestrictidly maximise whatever gain can be generated during that period.

Essentially - it is an artificial bargain madated by law - between the
creator and the consumer, where each party derive a certain advantage. The
creators benefits by being rewarded for their creations, and the consumer
benefits by the encouragement this exercise of monopoly gives to the creator
to generate more work. A virtious circle of production and consumption is
thereby created and maintained.

Fine in theory - however, a bargain is only fair if both sides stick to the
rules. The monopolist has a remedy in law for recovering damages if the
consumer, or another producer breaches his monopoly. Yet the consumer has no
remedy for the copyright monopolist's breach of faith.

This breach occurs when the monopolist accepts the 'unrestricted
maximisation of gain' but does not follow through with the 'further works'
that taking this profit is supposed to promote and encourage'.

If you own the copyright of a creation, or body of work, and do not, are
not, or are unwilling to make good use of that monopoly - then there is no
point in having it. Use it or lose it.

That is the consumers remedy. Modern practice says that if you 'abandon'
your monopoly, then you have no 'right' - and the work in queston can be
copied. Legaility is not the same as morality - that is why copyright
infringement is a civil, not a criminal offence (although some would like it
to be so).

>
> In other words, there may be people who don't have the old Infocom
> adventures and don't want to acquire them unless they can do so legally.
>

Yes, you can argue the technicalities of the law till the cows come home,
but - in the marketplace - it is the consumer who is king - not the
monopolist. If the copyright holder of Infocom games could see any profit in
re-releasing them - you would be able to purchase them today (that is the
whole point of having a copyright in the first place).

Obviously then, there is no money to be made from any temporary monopoly
that copyright has bestowed to the current holder of the rights to these
games - so downloading them for your own personal (or archicval) use is
unlikely to be depriving anybody of their legally sanctioned right to profit
from them.

Yes, I too respect the intention of the Copyright Act's, but I don't chose
to be a slave to the idea that the benefits should flow in one direction
only. Any work in publication should be purchased - no doubt about it. But
I'm not waiting until hell freezes over, or they are released into the
public domain (whichever comes first) to acquire them - 'legally' or not.
 
Archived from groups: rec.games.int-fiction (More info?)

"Terence Roache" <tjmr@ntlworld.com> wrote in message
news:q3Zhc.90$by5.69@newsfe1-gui.server.ntli.net...
> >
> > Unless of course they also have an ounce of respect for copyright laws.
> >
>
> Why 'of course'.
>
> Copyright is only a temporary monopoly - granted to the creator of a work
> for a limited time by governments, in order for that person to
> unrestrictidly maximise whatever gain can be generated during that period.
>
> Essentially - it is an artificial bargain madated by law - between the
> creator and the consumer, where each party derive a certain advantage. The
> creators benefits by being rewarded for their creations, and the consumer
> benefits by the encouragement this exercise of monopoly gives to the
creator
> to generate more work. A virtious circle of production and consumption is
> thereby created and maintained.
>
> Fine in theory - however, a bargain is only fair if both sides stick to
the
> rules. The monopolist has a remedy in law for recovering damages if the
> consumer, or another producer breaches his monopoly. Yet the consumer has
no
> remedy for the copyright monopolist's breach of faith.
>
> This breach occurs when the monopolist accepts the 'unrestricted
> maximisation of gain' but does not follow through with the 'further works'
> that taking this profit is supposed to promote and encourage'.
>
> If you own the copyright of a creation, or body of work, and do not, are
> not, or are unwilling to make good use of that monopoly - then there is no
> point in having it. Use it or lose it.
>
> That is the consumers remedy. Modern practice says that if you 'abandon'
> your monopoly, then you have no 'right' - and the work in queston can be
> copied. Legaility is not the same as morality - that is why copyright
> infringement is a civil, not a criminal offence (although some would like
it
> to be so).
>
> >
> > In other words, there may be people who don't have the old Infocom
> > adventures and don't want to acquire them unless they can do so legally.
> >
>
> Yes, you can argue the technicalities of the law till the cows come home,
> but - in the marketplace - it is the consumer who is king - not the
> monopolist. If the copyright holder of Infocom games could see any profit
in
> re-releasing them - you would be able to purchase them today (that is the
> whole point of having a copyright in the first place).
>
> Obviously then, there is no money to be made from any temporary monopoly
> that copyright has bestowed to the current holder of the rights to these
> games - so downloading them for your own personal (or archicval) use is
> unlikely to be depriving anybody of their legally sanctioned right to
profit
> from them.
>
> Yes, I too respect the intention of the Copyright Act's, but I don't chose
> to be a slave to the idea that the benefits should flow in one direction
> only. Any work in publication should be purchased - no doubt about it. But
> I'm not waiting until hell freezes over, or they are released into the
> public domain (whichever comes first) to acquire them - 'legally' or not.
>
>
i'm a supporter of copyright to a point. and not in this case. activision or
whoever hold copyright, ... they various forms of the infocom packages are
not readily available, in fact i can't find anywhere online selling them at
the moment, ... activision have no intention it seems of re-releasing the
games. so the only way to get them if you don't have them already is to
either download them if you can find them, copy someone elses CD, buy them
off ebay and the like. now what would you expect people to do? ... if
activision release them, i'd buy them like a shot, but they won't so to hell
with their copyright, they're shooting themselves through the head on this
one! now i'm off to search ebay for some games, think they were released by
a company called infocom is it? a few years back!! LOL
 
Archived from groups: rec.games.int-fiction (More info?)

Sam Carmean <samc@netset.corn> wrote:

> In article <1gco62j.1jxjf951bxq8u2N%nospam@nospam.com>, Keith
> <nospam@nospam.com> wrote:
>
> > I have some old Infocom titles on Macintosh 800k floppies - I've
> > transfered them to my OS X machine but they seem to run in Classic mode
> > only (I guess they are not 'z' files?) - any ideas on how to get then to
> > run in a Z Code interpreter? I have Zoom for OS X which works fine...
>
> The Macintosh versions of the games (except the last four: Zork Zero,
> Shogun, Journey and Arthur) consist of a z-code file in the data fork
> and an executable program in the resource fork. You can probably run
> them as-is with the interpreter of your choice, provided it has a
> toggle to display all file types when you're opening a game; but if you
> want to, you can strip the resource forks and change the file types
> from "APPL" to "ZCOD". (As always, work from copies so you can restore
> the originals if you need to!)

Many thanks for that, I know how to change the file types, no problem,
but can't remember how to strip out the data fork so I can use th z-code
file on a different platform... ie Palm !!
 
Archived from groups: rec.games.int-fiction (More info?)

In article <1gcotk5.1efr7qr308yqeN%nospam@nospam.com>, Keith
<nospam@nospam.com> wrote:

> Sam Carmean <samc@netset.corn> wrote:
>
> > In article <1gco62j.1jxjf951bxq8u2N%nospam@nospam.com>, Keith
> > <nospam@nospam.com> wrote:
> >
> > > I have some old Infocom titles on Macintosh 800k floppies - I've
> > > transfered them to my OS X machine but they seem to run in Classic mode
> > > only (I guess they are not 'z' files?) - any ideas on how to get then to
> > > run in a Z Code interpreter? I have Zoom for OS X which works fine...
> >
> > The Macintosh versions of the games (except the last four: Zork Zero,
> > Shogun, Journey and Arthur) consist of a z-code file in the data fork
> > and an executable program in the resource fork. You can probably run
> > them as-is with the interpreter of your choice, provided it has a
> > toggle to display all file types when you're opening a game; but if you
> > want to, you can strip the resource forks and change the file types
> > from "APPL" to "ZCOD". (As always, work from copies so you can restore
> > the originals if you need to!)
>
> Many thanks for that, I know how to change the file types, no problem,
> but can't remember how to strip out the data fork so I can use th z-code
> file on a different platform... ie Palm !!

In OS X, I'm pretty sure that if you fire up the Terminal application
and use the cp command, it'll copy only the data forks. The man
command ("man cp") will give you more information about using cp, if
you need it. And... if you want to avoid the Unix command-line
interface, you can Google for freeware/shareware resource fork
strippers. I paid $5 a long time ago for one called ZapResForks, which
runs in Classic -- it might even be freeware now, if you can still find
it.
 
Archived from groups: rec.games.int-fiction (More info?)

Sam Carmean <samc@netset.corn> wrote:

> In article <1gcotk5.1efr7qr308yqeN%nospam@nospam.com>, Keith
> <nospam@nospam.com> wrote:
>
> > Sam Carmean <samc@netset.corn> wrote:
> >
> > > In article <1gco62j.1jxjf951bxq8u2N%nospam@nospam.com>, Keith
> > > <nospam@nospam.com> wrote:
> > >
> > > > I have some old Infocom titles on Macintosh 800k floppies - I've
> > > > transfered them to my OS X machine but they seem to run in Classic mode
> > > > only (I guess they are not 'z' files?) - any ideas on how to get then to
> > > > run in a Z Code interpreter? I have Zoom for OS X which works fine...
> > >
> > > The Macintosh versions of the games (except the last four: Zork Zero,
> > > Shogun, Journey and Arthur) consist of a z-code file in the data fork
> > > and an executable program in the resource fork. You can probably run
> > > them as-is with the interpreter of your choice, provided it has a
> > > toggle to display all file types when you're opening a game; but if you
> > > want to, you can strip the resource forks and change the file types
> > > from "APPL" to "ZCOD". (As always, work from copies so you can restore
> > > the originals if you need to!)
> >
> > Many thanks for that, I know how to change the file types, no problem,
> > but can't remember how to strip out the data fork so I can use th z-code
> > file on a different platform... ie Palm !!
>
> In OS X, I'm pretty sure that if you fire up the Terminal application
> and use the cp command, it'll copy only the data forks. The man
> command ("man cp") will give you more information about using cp, if
> you need it. And... if you want to avoid the Unix command-line
> interface, you can Google for freeware/shareware resource fork
> strippers. I paid $5 a long time ago for one called ZapResForks, which
> runs in Classic -- it might even be freeware now, if you can still find
> it.


Thanks for that, this seems to work fine and the adventure files are now
running happily on my Palm and in Zoom on OS X!!!