Archived from groups: comp.sys.ibm.pc.games.action (
More info?)
"John Lewis" <john.dsl@verizon.net> wrote in message
news:428565d6.22166583@news.verizon.net...
> On Fri, 13 May 2005 21:36:04 -0400, "JoeSmooth" <f@ke.70053> wrote:
>
> >
> >"John Lewis" <john.dsl@verizon.net> wrote in message
> >news:42852410.5326754@news.verizon.net...
> >> On Fri, 13 May 2005 17:30:23 GMT, "Jonah Falcon"
> >> <jonahnynla@mindspring.com> wrote:
> >>
> >> >Good news: Ghost Recon 3 apparently will be
> >> >
> >> >1. first person again
> >> >2. take place in mostly urban settings
> >> >
> >> >Jonah Falcon
> >> >
> >> >
> >>
> >> Here we go again......
> >>
> >> Like Doom3, Quake 4, Splinter Cell(3), HL2....take an original
> >> game-idea and milk it to death for more $$........to please the
> >> bean-counters, company principals and short-term stockholders...how
> >> sad. US developers ( or the US studios of international companies) now
> >> constitute the majority of culprits. To survive in this business, a
> >> reasonable mix of innovation with stable fare is essential.....but the
> >> total lack of gaming innovation at so-called leaders in the industry
> >> (such as Id ) has become scandalous.
> >>
> >> Such caution must be an after-shock of the US tech stock-market
> >> crash. For those of us in the US, a disturbing trend in
> >> computer/console gaming is the rapid increase in new gaming ideas and
> >> supporting technologies from developers in Europe, Japan, former
> >> Iron-Curtain countries.
> >>
> >> John Lewis
> >>
> >
> >You may be on to something. What are some of your fav euro games that
> >include these "good ideas"?
> >
>
> A very small sampling from Europe..........
>
> Operation Flashpoint (Czech)
> Far Cry (Germany)
> 'Battlefield' series (Sweden)
> Mafia (Czech)
> Vietcong (Czech)
> Hidden and Dangerous 1 & 2 (Czech)
> Gothic 1 & 2 (German)
> Broken Sword series ( UK)
> Max Payne 1 & 2 (Finland)
> Beyond Good and Evil (French)
> Serious Sam (Croatia)
That's quite a list. I've played about half and I see your point inovation
verses cranking out sequals for profit, which doesn't have to mean that
innovation stops but it often does.
Black & White, Hitman, and the GTA series stand out for me as games that (at
least originally) tried new things, but not sure who created them.
> ............................
>
> .... thinking about the last two, I should have added "great fun
> elements" ( instead of dingy corridors and depressing monsters )
> to my "good ideas" statement
>
> John Lewis
> >
> >
>