Archived from groups: alt.games.vgaplanets4 (
More info?)
First of all I would like to point out that I believe the Golem network
to be an interesting addition for the Bots. I'm a fan of the Borg, so
fighter chunneling/hyping is something I would like to see implemented.
The advantage of a (vastly) increased range for the bit fighters is
obvious. It should however not be more than the range and we need some
disadvantages, too.
Thoughts:
- Fighters should only move from one Golem to the other, no additional
range. It could be implemented in the chunneling phase, meaning that
the FW has to be at the starting Golem and can move to the target Golem
using WP1, from there on with normal movement to any other target using
further WPs. As alternative it could happen at the end of the movement,
meaning that the FW can tarvel normally towards the starting Golem and
has to set the target Golem as the last (!) WP. This would be very
tricky, as it needs to be avoided that the FW moves already from the
starting Golem towards the target Golem before entering the network,
due to rounding errors. A similiar situation can happen if you try to
Ground Channel a base with a Firestorm and have the ship move to the
base. If you set the speed wrongly, the ship ends up 1 LY away and no
base chunneling happens. To avoid these movement problems I would
prefer the chunneling phase / before normal movement.
- After the chunneling/HYPing the fighters should act normaly, meaning
no MF immunity or any other advantage, but no disadvantage either.
- It could be "explained" that fighters need a HG to be able to do this
kind of difficult travel, this would be the first small step towards
disadvantages
- As another disadvantage I would say that the network needs a lot of
energy, thereby fully depleeting the ship power banks for this turn.
Furthermore no movement for the involved Golems (both starting and
target!), no energy for weapons (sitting duck!) and maybe only enough
power for half shields. Expect too loose the Golem if you are in a
battle zone!
- I would also say that a Golem can only be starting / ending point
once. So no concentration of wings from 2 different points to the same
spot, unless you have 2+ Golems at the target spot.
- I would maybe also say that the process should use up 50 Fuel on both
ships?
- I believe the network should really be a device on the golem, which
can be switched on or off. Just switching it on has all the
disadvantages, no matter if and how many FWs are travelling along.
I'm not sure if the disadvantages are "bad" enough, but after some more
discussion and some game experiance we would find a good solution.
During that time the Bots are however getting stronger - or will simply
not use the device if the disadvantages are too much.
Just my 0.02$