I have been getting these kinds of Texture/Geometry bugs on witcher 3 and its mostly near shore or cave entrances or at a very rocky regions.
Is there any fix on it? or is it cause of my own faulty drivers/hardware?
Do you guys have seen this kind of pop in your game???
My specs:-
Fx-4100 OC'd to 3.7ghz with boost to 4ghz
NB and HT both on 2510mhz
Ram 8gb hyper x underclocked to 1399(by default its 1600mhz but my bios will reset NB to stock if i put it to 1600)
R9 270 shapire Dual x
2tb HDD
Mobo- GA-78LMT-S2PT (rev. 4.x)
PSU Corsair VS Series™ VS550
I even get the bugs like camera clipping where till some range textures will be fine but as soon as geralt is away from that range the textures begin to disappear.
I tried adjusting foilage display but it still happens.
Is there any fix on it? or is it cause of my own faulty drivers/hardware?
Do you guys have seen this kind of pop in your game???
My specs:-
Fx-4100 OC'd to 3.7ghz with boost to 4ghz
NB and HT both on 2510mhz
Ram 8gb hyper x underclocked to 1399(by default its 1600mhz but my bios will reset NB to stock if i put it to 1600)
R9 270 shapire Dual x
2tb HDD
Mobo- GA-78LMT-S2PT (rev. 4.x)
PSU Corsair VS Series™ VS550




I even get the bugs like camera clipping where till some range textures will be fine but as soon as geralt is away from that range the textures begin to disappear.
I tried adjusting foilage display but it still happens.