Government types and nationalities

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Can all civilizations in game be run under any government or is there a
specific government that makes them run "optimally", for example Russia and
communism? Could Russia be a democracy or will it incur a penalty if it
becomes one?
 
Archived from groups: alt.games.civ3 (More info?)

In article <10jc1cv18745g43@corp.supernews.com>, "bioderm" <not@here.com> wrote:
>
>Can all civilizations in game be run under any government or is there a
>specific government that makes them run "optimally", for example Russia and
>communism? Could Russia be a democracy or will it incur a penalty if it
>becomes one?

Any nation can work under any government, there are no special advantages.

There is a minor effect in Diplomacy. For example Persia shuns Republic and
favors Monarchy. That means they will feel more favorable toward another civ
that is a Monarchy and less favorable toward one that is a Republic. As far
as I know this has no effect on what form of government Persia will adopt.


Mike G
 
Archived from groups: alt.games.civ3 (More info?)

mtg@cornellc.cit.stumbling.block.cornell.edu (Mike Garcia) wrote in message news:<ch53cj$ees$1@news01.cit.cornell.edu>...
> In article <10jc1cv18745g43@corp.supernews.com>, "bioderm" <not@here.com> wrote:
> >
> >Can all civilizations in game be run under any government or is there a
> >specific government that makes them run "optimally", for example Russia and
> >communism? Could Russia be a democracy or will it incur a penalty if it
> >becomes one?
>
> Any nation can work under any government, there are no special advantages.
>
> There is a minor effect in Diplomacy. For example Persia shuns Republic and
> favors Monarchy. That means they will feel more favorable toward another civ
> that is a Monarchy and less favorable toward one that is a Republic. As far
> as I know this has no effect on what form of government Persia will adopt.
>
>
> Mike G

Note that Persia only feels more favorable (+1) towards another civ in
Monarchy when Persia itself is running a Monarchy and that Persia only
feels less favorable (-1) toward a govt running a Republic when Persia
itself is not a Republic.

There's also a slight bonus for being in the same govt as the AI (+1)
and also a slight bonus for being in the same cultural group as the AI
(+1)

Having an active trade or having had one recently is another minor
bonus. (Limit of one giving a bonus)

Fighting the same enemy is major bonus, not only in points but while
active, they will ignore during this fight certain bad behavior
against the shared enemy such as razing of cities.

A formal alliance against an oppoent is plus points, to a lessor
extent MPP, and a RoP is also a minor plus points.

Voluntarily giving a gift is positive, but there's a limit on total
that can be made before further would be ignored.

Minus points are breaking a per turn deal early for any reason, even
if not your fault [including if your allied against a race, that race
being destroyed.]
Razing anybody's cities, (double negative for civ you raize), refusing
to give tribute, and Trade Embargos (between the embargoed and those
doing the embargoing only)

Capturing a city for any reason including culture conversion is minus
points.

As to foreign nationals in your empire:

Any of them being inside a city which is complaining of being pop
rushed is major minus points to that civ.
Having slaves is minor minus points to that civ.
No effect for foreign nationals inside a city that's not complaining
about anything.
 
Archived from groups: alt.games.civ3 (More info?)

On 2 Sep 2004 11:25:53 -0700 Jon Nunn <joncnunn@yahoo.com> wrote in message
<268a23d4.0409021025.4ff15fe7@posting.google.com>...

> mtg@cornellc.cit.stumbling.block.cornell.edu (Mike Garcia) wrote in
> > message news:<ch53cj$ees$1@news01.cit.cornell.edu>... In article
> > <10jc1cv18745g43@corp.supernews.com>, "bioderm" <not@here.com> wrote:

> Capturing a city for any reason including culture conversion is minus
> points.

In my experience capturing a city (not cultural conversion) leaves them
permanently furious with you, although this can be temporarily modified.

A cultural conversion is different. The only time I have ever converted a
city not belonging to a civ that was already furious, it didn't seem to have
any effect. Perhaps this is version/patch-level dependent. (This happened
in an early version of PTW.)

> As to foreign nationals in your empire:
>
> Any of them being inside a city which is complaining of being pop
> rushed is major minus points to that civ.
> Having slaves is minor minus points to that civ.
> No effect for foreign nationals inside a city that's not complaining
> about anything.

Disbanding a city with foreign nations makes that civ furious. (Again, this
has happened to me one, with the same city in the same game.)

--
Daran

"I long to accomplish a great and noble task, but my chief duty is to
accomplish humble tasks as though they were great and noble.  The world is
moved along, not only by the mighty shoves of its heroes, but also by the
aggregate of the tiny pushes of each honest worker." -- Helen Keller