i was gonna do a 3dmark test but my drivers crashed and i got this error message: Workload work failed with error message: eva::d3d11::rendering::scene_renderer::render(): draw_depth_task for thread 0: File: device_context.cpp
Line: 515
Function: struct ID3D11CommandList *__cdecl eva::d3d11::deferred_device_context::do_finish_command_list(bool)
Expression: native()->FinishCommandList( restore_deferred_context_state, &result): DX11 call failed.
Ran out of memory
E_OUTOFMEMORY: ID3D11DeviceContext::FinishCommandList:
so i wounder what that means?
Line: 515
Function: struct ID3D11CommandList *__cdecl eva::d3d11::deferred_device_context::do_finish_command_list(bool)
Expression: native()->FinishCommandList( restore_deferred_context_state, &result): DX11 call failed.
Ran out of memory
E_OUTOFMEMORY: ID3D11DeviceContext::FinishCommandList:
so i wounder what that means?