We need better pixels
And we do, not necessarily drastically so, but this type of investment in the future of visual computing is a welcome one. If we can get past the typical assumption of what HDR is, then you can hopefully grasp what this means for gaming. This won’t be as dramatic a difference as moving from 16-bit internally rendered color to 32-bit, but it’ll still be quite the difference when combined with increased luminance ranges and contrast ratios. Of course, it all has to be used right to make a drastic difference.
The display controller in the GTX 1080 can handle 12-bits-per-pixel color and supports advanced color modes, including BT.2020 and SMPTE 2084 color quantization. Standards for Ultra HD displays, including PQ10 from the Ultra HD forum, use a combination of BT.2020, SMTE 2084, and 10-bit already exist and Ultra HD TVs using the new HDR standards are already in the pipeline. PC monitors utilizing these standards will likely arrive by early 2017. Pascal also supports HEVC 10/12-bit encode and decode.
The display controller in the GTX 1080 can handle 12-bits-per-pixel color and supports advanced color modes, including BT.2020 and SMPTE 2084 color quantization. Standards for Ultra HD displays, including PQ10 from the Ultra HD forum, use a combination of BT.2020, SMTE 2084, and 10-bit already exist and Ultra HD TVs using the new HDR standards are already in the pipeline. PC monitors utilizing these standards will likely arrive by early 2017. Pascal also supports HEVC 10/12-bit encode and decode.
The display controller in the GTX 1080 can handle 12-bits-per-pixel color and supports advanced color modes, including BT.2020 and SMPTE 2084 color quantization. Standards for Ultra HD displays, including PQ10 from the Ultra HD forum, use a combination of BT.2020, SMTE 2084, and 10-bit already exist and Ultra HD TVs using the new HDR standards are already in the pipeline. PC monitors utilizing these standards will likely arrive by early 2017. Pascal also supports HEVC 10/12-bit encode and decode.
The display controller in the GTX 1080 can handle 12-bits-per-pixel color and supports advanced color modes, including BT.2020 and SMPTE 2084 color quantization. Standards for Ultra HD displays, including PQ10 from the Ultra HD forum, use a combination of BT.2020, SMTE 2084, and 10-bit already exist and Ultra HD TVs using the new HDR standards are already in the pipeline. PC monitors utilizing these standards will likely arrive by early 2017. Pascal also supports HEVC 10/12-bit encode and decode.