graphics cards for 3d applications

nonlinear

Distinguished
Dec 26, 2003
4
0
18,510
After some months hangin' in there with the onboard graphics card of my mobo(geforce mx420 64mb shared memory) i will finally get a 128mb DDR card. i use it only for 3D Studio max,autocad and 2d applications like photoshop and corel, so i don't care much about high quality features.., antialiasing doesn't have to be perfect, i don't need bump or reflections or any advanced features that may be necessary for gaming. I just need fast redraws that allow me to navigate 500,000+ polygon scenes smoothly, that loads textures fast and with dual monitor support. I just need to make my workflow faster.

My budget is around 150, so after browsing the forum i considered the ati 9600, here are some questions

1- is there a noticeable difference in performance between the 9600pro and the 9600non-pro considering the use i'm gonna give to it?.
2- what are the graphics card features that have most impact on 3d applications performance.., memory clock, ram,etc. ,what should i pay more attention to?
3- what other cards do you recommend in this price range?

thanks for the help

*Albatron KM18G Pro Socket A FSB333 DCh400/Video+TV+AGP8x/5.1/lan
*AMD Athlon XP 2500PR 512K Barton Box
*DDR 400 Mhz PC-3200 OCZ Premier 512 Mb
*Maxtor DiamondMax Plus 8 40 Gb ATA133
*Medium Tower Vitsuba 400W
 
You want something that can draw a lot of triangles/second and you can ignore fillrate numbers. I'd actually suggest you read some of the older professional graphics reviews (3d labs oxygen GVX1/wildcat etc) to see what they can offer you. The pro cards are usually optimized to handle high polygon counts better than gaming cards.

Some day I'll be rich and famous for inventing a device that allows you to stab people in the face over the internet.