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Archived from groups: rec.games.roguelike.development (More info?)
Hi all,
As you see I'm not gone from you all for good yet. I made my last post
here around December(?) last year saying that I'm going to do some massive
code restructuring in WoT, that started out great but then I got better
things to do and didn't have much time left for it so I just stopped
again. Anyway, you don't need my life story.
So far I've been using C++ with Windows GDI as my graphics library (if you
may call it a library) for WoT - but that seems quite clumsy to use in OO
code. And now that I have done quite a lot of work with Java I've grown
to love the Swing library - easy to use, fast (in terms of development)
for windowed programs and of course it fits with the spirit of an OO
program.
So now I'm thinking of going back to WoT once again (this is about a 60%
probability, but I'm just doing some thinking about it now). I don't
really want to switch to Java as that would mean that it would be harder
for me to reuse some of my old code (of which I have a lot) - and it is
slower than C++ performance-wise. Instead I want to use a differend
graphics library.
What I'm looking for needs to meet these criteria:
- Free (in terms of monetary cost, I don't care for the 'Free Software'
movements) - Preferable GPLed - I want to keep my project closed source at
least for a while - Easy to use
- Good documentation
- Suitable for a graphical-tiled roguelike game (so no need for fancy 3D
effects, etc, but more than just an @ running around the screen) - Windows
compatible
I hope this is not too Utopian. Anyone know of any such library?
Cheers,
Konstantin S. Tchernov
--
Kostatus
kostatus001 at ihug co nz
http://www.woodsoftorbin.on.to/
or http://on.to/woodsoftorbin/
Hi all,
As you see I'm not gone from you all for good yet. I made my last post
here around December(?) last year saying that I'm going to do some massive
code restructuring in WoT, that started out great but then I got better
things to do and didn't have much time left for it so I just stopped
again. Anyway, you don't need my life story.
So far I've been using C++ with Windows GDI as my graphics library (if you
may call it a library) for WoT - but that seems quite clumsy to use in OO
code. And now that I have done quite a lot of work with Java I've grown
to love the Swing library - easy to use, fast (in terms of development)
for windowed programs and of course it fits with the spirit of an OO
program.
So now I'm thinking of going back to WoT once again (this is about a 60%
probability, but I'm just doing some thinking about it now). I don't
really want to switch to Java as that would mean that it would be harder
for me to reuse some of my old code (of which I have a lot) - and it is
slower than C++ performance-wise. Instead I want to use a differend
graphics library.
What I'm looking for needs to meet these criteria:
- Free (in terms of monetary cost, I don't care for the 'Free Software'
movements) - Preferable GPLed - I want to keep my project closed source at
least for a while - Easy to use
- Good documentation
- Suitable for a graphical-tiled roguelike game (so no need for fancy 3D
effects, etc, but more than just an @ running around the screen) - Windows
compatible
I hope this is not too Utopian. Anyone know of any such library?
Cheers,
Konstantin S. Tchernov
--
Kostatus
kostatus001 at ihug co nz
http://www.woodsoftorbin.on.to/
or http://on.to/woodsoftorbin/
