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Archived from groups: rec.games.video.nintendo (More info?)
Hi all.
Well, some people have said that the Dual-screen idea is just a
gimmick, and that most games won't be able to effectively use both
screens. Well, I've finally thought of a great way to use the system.
It could give new life to a dying genre: the 2-D platformer.
Let's take a look at the differences between 2-D and 3-D games:
2-D games have very exact mechanics for jumping and navigating,
but are clunky when it comes to shooting or performing other
actions. 3-D games, on the other hand, are the opposite-- their
setup is ideal for careful aiming and strafing, but is very awkward
for jumping.
What if you could play both at the same time? What if a game let you
use both perspectives at once, and you could choose which one you needed?
In my idea, the 2-D perspective would be on the non-touch screen, and let
you see the world around your character. You could jump with the exactness
found in an older Mario or Sonic game. You can see your footing down to
the last pixel. The touch screen would be 3-D, suitable for aiming or
performing other fine functions, and it would be a first-person
perspective, giving you the world through the character's eyes.
This sounds, to me, like the most natural idea for the DS yet. I hope
someone at Nintendo has thought of it too.
--
Aaron J. Bossig
http://www.GodsLabRat.com
http://www.dvdverdict.com
Hi all.
Well, some people have said that the Dual-screen idea is just a
gimmick, and that most games won't be able to effectively use both
screens. Well, I've finally thought of a great way to use the system.
It could give new life to a dying genre: the 2-D platformer.
Let's take a look at the differences between 2-D and 3-D games:
2-D games have very exact mechanics for jumping and navigating,
but are clunky when it comes to shooting or performing other
actions. 3-D games, on the other hand, are the opposite-- their
setup is ideal for careful aiming and strafing, but is very awkward
for jumping.
What if you could play both at the same time? What if a game let you
use both perspectives at once, and you could choose which one you needed?
In my idea, the 2-D perspective would be on the non-touch screen, and let
you see the world around your character. You could jump with the exactness
found in an older Mario or Sonic game. You can see your footing down to
the last pixel. The touch screen would be 3-D, suitable for aiming or
performing other fine functions, and it would be a first-person
perspective, giving you the world through the character's eyes.
This sounds, to me, like the most natural idea for the DS yet. I hope
someone at Nintendo has thought of it too.
--
Aaron J. Bossig
http://www.GodsLabRat.com
http://www.dvdverdict.com