I'm already a good ways into this walkthrough. If you wish, you can access my commentary on it via this link to the favorite video game thread, where I started posting it on page 121, and each page thereafter through page 126. I will from now on only post them here. https://forums.tomshardware.com/thr...e-been-playing.1915938/page-121#post-22072359
You can also access all prior videos in the series via this link to the full playlist up to this point. https://www.youtube.com/playlist?list=PLHB6vX_n-5BMy__oo_jF3vg8jKryItuF1
I post these 3 events at a time, and here's the current set of 3 just completed. This set includes TC-1 Special and Super Modified classes, and introduces the updated Stock class Jupiter from original GRID. It's far more than the mere demo derby car it was in the first game, but still hard to control. The Maximum Attack event done in the Super Modified class was relatively easy. The TC-1 Specials Asia event was quite a step up in difficulty, especially the race at Okutama. Nothing compared to the Road Race Championship event in the Stock class Jupiter though. The first two races were manageable, but the combination of the challenging fictional Crescent Valley track, along with AI scripted to drive it very fast, and the tough to handle Jupiter, made it very difficult. I couldn't even manage better than the default 16th place start position via hotlaps, but still managed to podium.
I can usually avoid the game's "Nemesis" system, where AI are scripted to retaliate once brought to that state via hitting them. I know full well I deserved their wrath in the TC-1 Specials Asia event at Zhejiang, after all, I'd spent a fair amount of time prior playing a supercross game. When 1 of the AI in the Road Race Championship at Crescent Valley raged though, he'd been hit no harder than I struck two others, whom remained calm. The raged AI did not take me out though, as I managed to stay ahead of them. Three times at the Crescent Valley race I managed to be in the lead on the last lap, once finishing in first, but the game penalized me down to 6th, and I saw no red text on my lap time, which indicates a track cut. The other 2 times, one of the two fastest AI would PIT maneuver me before I could cross the finish line.
The AI appear to be scripted to drive fastest on the last lap. This is very evident at the race in Okutama in the TC-1 Specials Asia event. At the 19:30 mark, after gaining a substantial lead taking the downhill 90 degree left onto the straight at full gas without braking, the AI somehow managed to catch all the way back up at super speed before I even got to the first turn on the uphill section.
You can also access all prior videos in the series via this link to the full playlist up to this point. https://www.youtube.com/playlist?list=PLHB6vX_n-5BMy__oo_jF3vg8jKryItuF1
I post these 3 events at a time, and here's the current set of 3 just completed. This set includes TC-1 Special and Super Modified classes, and introduces the updated Stock class Jupiter from original GRID. It's far more than the mere demo derby car it was in the first game, but still hard to control. The Maximum Attack event done in the Super Modified class was relatively easy. The TC-1 Specials Asia event was quite a step up in difficulty, especially the race at Okutama. Nothing compared to the Road Race Championship event in the Stock class Jupiter though. The first two races were manageable, but the combination of the challenging fictional Crescent Valley track, along with AI scripted to drive it very fast, and the tough to handle Jupiter, made it very difficult. I couldn't even manage better than the default 16th place start position via hotlaps, but still managed to podium.
I can usually avoid the game's "Nemesis" system, where AI are scripted to retaliate once brought to that state via hitting them. I know full well I deserved their wrath in the TC-1 Specials Asia event at Zhejiang, after all, I'd spent a fair amount of time prior playing a supercross game. When 1 of the AI in the Road Race Championship at Crescent Valley raged though, he'd been hit no harder than I struck two others, whom remained calm. The raged AI did not take me out though, as I managed to stay ahead of them. Three times at the Crescent Valley race I managed to be in the lead on the last lap, once finishing in first, but the game penalized me down to 6th, and I saw no red text on my lap time, which indicates a track cut. The other 2 times, one of the two fastest AI would PIT maneuver me before I could cross the finish line.
The AI appear to be scripted to drive fastest on the last lap. This is very evident at the race in Okutama in the TC-1 Specials Asia event. At the 19:30 mark, after gaining a substantial lead taking the downhill 90 degree left onto the straight at full gas without braking, the AI somehow managed to catch all the way back up at super speed before I even got to the first turn on the uphill section.
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