Ground shimmer and poor anti-aliasing in all games

jv1234567

Honorable
Sep 23, 2012
35
0
10,530
I've had this issue for a while now, and I can't remember when it started. I have:

GeForce GTX 760
Intel i5-3450 CPU
8gb RAM
GIGABYTE GA-B75M-D3H Mobo
HP S1931a LCD Monitor (1366x768 res)

Whenever the camera moves, there is a noticeable "shimmer" on certain ground textures, mainly things like gravel or grass, as well as some very poor aliasing, especially off in the distance. I have tried to force AA and supersampling, etc., in the Nvidia control panel, but I can not tell if there is much of a difference.

The anti-aliasing is pretty self-explanatory I feel, so about the ground "shimmer:" When I play a game, such as Middle Earth: Shadow of Mordor, the ground around my character seems fine. However, about 10 feet away from him or so, you can clearly see that the ground shimmers, almost like aliasing, when the camera moves.

To try and fix this problem, I have switched out my RAM for some old 2x2GB I had lying around, as well as switching out my 760 for with my old 550ti, and nothing changed. I have tried to do a clean install of drivers, and again nothing changed; there is still poor aliasing and shimmering in every single one of my games.
I'm at a loss as to what to do, so if anyone here could help me out it would be greatly appreciated.
 
Solution


Your screen resolution helps, but the quality of the monitor doesn't.

You may also need to look at your "anisotropic filtering". This effects the crispness of your textures. In particular, it helps the ground textures, so they don't look as blurry when just a few feet in front of you.

To a degree, yes, but it happens in every game, and no matter how high I pump up AA or MSAA or any aliasing option it makes little to no difference.

 
All games get some aliasing. It is just the nature of 3D rendering. AA helps reduce it, but it doesn't even remove it. MSAA does pretty good around objects, but does terrible with foliage and within textures these days. Modern games, with their increased details, have more aliasing. You can try to downsample, or force SSAA (good luck with 2Gb of VRAM).

Perhaps you can post some screen shots so we can confirm this is standard aliasing.
 


Your screen resolution helps, but the quality of the monitor doesn't.

You may also need to look at your "anisotropic filtering". This effects the crispness of your textures. In particular, it helps the ground textures, so they don't look as blurry when just a few feet in front of you.
 
Solution
"Whenever the camera moves, there is a noticeable "shimmer" on certain ground textures, mainly things like gravel or grass, as well as some very poor aliasing, especially off in the distance. I have tried to force AA and supersampling, etc., in the Nvidia control panel, but I can not tell if there is much of a difference.

The anti-aliasing is pretty self-explanatory I feel," - apparently not.
 

What do you mean by that, it is self-explanatory if you have even the slightest idea of what anti-aliasing is. There is ground shimmer, and then your run of the mill anti-aliasing, it is just to a degree I think is strange.