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Archived from groups: rec.games.trading-cards.jyhad (More info?)
I just got back from our prerelease. The set is excellent, I just wish
we could have gotten more use out of some of the "Independent Clan" cards.
Gee, I wish there was a Kindred Most Wanted/Final Nights draft coming up..
(plug plug *ahem* come to TotalCon!)
(I hope my order for Final Nights starters actually comes through so I don't
look like a total ass after all this plugging 😉 )
Anyway..
The only real "Well, I am not sure..." question that came up, that I can
remember so far, was this:
=================
Groundfighting
Requires a ready anarch. Do not replace until after combat.
Maneuver or press, or burn 1 blood to cancel a combat card played by the
opposing minion that would restrict this anarch's choice of strikes this
round as it is played.
=================
So what exactly constitutes this kind of card?
Obviously Immortal Grapple/Grasp of the Python..
But what about Drawing out the Beast? It restricts my ability to strike with
a weapon, indirectly.
What about Scorpion Sting? It restricts my ability to dodge.
And if cards like Scorpion Sting are cancelable with Groundfighting,
does the opposing minion get to choose a new strike?
I'm sure there are other examples, but I think a clarification might be
needed.
Thanks.
I just got back from our prerelease. The set is excellent, I just wish
we could have gotten more use out of some of the "Independent Clan" cards.
Gee, I wish there was a Kindred Most Wanted/Final Nights draft coming up..

(plug plug *ahem* come to TotalCon!)
(I hope my order for Final Nights starters actually comes through so I don't
look like a total ass after all this plugging 😉 )
Anyway..
The only real "Well, I am not sure..." question that came up, that I can
remember so far, was this:
=================
Groundfighting
Requires a ready anarch. Do not replace until after combat.
Maneuver or press, or burn 1 blood to cancel a combat card played by the
opposing minion that would restrict this anarch's choice of strikes this
round as it is played.
=================
So what exactly constitutes this kind of card?
Obviously Immortal Grapple/Grasp of the Python..
But what about Drawing out the Beast? It restricts my ability to strike with
a weapon, indirectly.
What about Scorpion Sting? It restricts my ability to dodge.
And if cards like Scorpion Sting are cancelable with Groundfighting,
does the opposing minion get to choose a new strike?
I'm sure there are other examples, but I think a clarification might be
needed.
Thanks.
