With weak graphics card (like GT 730) it is not called bottlenecking.
Bottlenecking is, when you have high end graphics card, but cpu is too weak to feed it with data.
With weak graphics card (like GT 730) it is not called bottlenecking.
Bottlenecking is, when you have high end graphics card, but cpu is too weak to feed it with data.
Sorry, but a 'bottleneck' is simply a constraint, most commonly GPU or CPU, but could also be memory, network or drive.
In this case the GPU is constraint so the GPU will run at 100% and the CPU probably at about 25% to keep it fed.
So yes it will be a bottleneck, often the question is posed around very slight bottlenecks and there it is difficult to answer that there is a bottleneck as it might move from game to game or even within the game, this is normal and not a 'problem' as some seem to think it is, there will always be a constraint, this is just a fact.
Here however it's severe and consistent, and hence could be solved easily (better GPU).
Yes, ANY chokepoint, is a bottleneck. If there is ANY component that is causing other components to significantly fall short of the performance they are capable of, then it is a "bottleneck", although I hate that term. I'd much prefer it be called something else as it gets used way too loosely in some cases.