GTX 1080 two-way SLI good enough to max out the Divison @1920x1080 and get a solid 60 fps?

Fixadent

Commendable
Sep 22, 2016
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Are two-way SLI GTX 1080's enough to set every single graphics setting and slider as high as they will go and never dip below 60 fps with Tom Clancy's The Division @1920x1080 resolution?
 
Solution
I think the key words here are "never dip below 60 fps". Maintaining a smooth average of 60 is probably pretty easy with a single 1080. Dips happen for so many reasons, including the software itself, in the way that it is written. Every single aspect of the system, from a heavily overclocked multi-core, modern CPU, fast RAM, and fast storage would be necessary to minimize the chances, and even then, you might be chasing a ghost.

For The Division specifically, at 1080P with the highest settings available, I don't think you need more than a single 1070/1080, assuming the rest of the system's components are of the same relative performance tiers.

If SLI support is historically strong amongst the developers/publishers that you personally...
I can't say for certain since I don't have the game but I do run two GTX 1080's (though I game at 4K), I would say yes you should be able to max out in game settings and also have 16x filtering and 8x AA...or close. If your not using heavy filtering and AA then one card should be enough @ 1080P.
 
SLI'd 1080s is a terrible idea for 1080P gaming. Techspot ran that game at Ultra and even last gen cards like the 980ti and Fury managed fps in the high 70, with minimum frame rates at 58. A single 1080 should have no problem at ultra: http://www.techspot.com/review/1148-tom-clancys-the-division-benchmarks/page2.html

If you're pushing 4K or something and really want higher settings, then maybe people can justify the second $600+ card. But you need to realise that two cards usually requires requires patches/fixes and even then sometimes never works or only partially works with drawbacks. A quick scan of a few threads on SLI for the Division aren't positive, here's an example: https://forums.geforce.com/default/topic/922398/sli/the-division-sli-profile-is-broken-massive-pc-freezings-when-sli-on/18/
YMMV. But, spending $600 + to introduce potential (/likely!?) issues with the only (potential) upside being you can go from x8 to x16 AF and/or x4 to x8 AA... No way that's worth it.
 
I think the key words here are "never dip below 60 fps". Maintaining a smooth average of 60 is probably pretty easy with a single 1080. Dips happen for so many reasons, including the software itself, in the way that it is written. Every single aspect of the system, from a heavily overclocked multi-core, modern CPU, fast RAM, and fast storage would be necessary to minimize the chances, and even then, you might be chasing a ghost.

For The Division specifically, at 1080P with the highest settings available, I don't think you need more than a single 1070/1080, assuming the rest of the system's components are of the same relative performance tiers.

If SLI support is historically strong amongst the developers/publishers that you personally enjoy the products of, then its a road worth traveling. I wouldn't be looking at SLI 1080s unless I were running 3440x1440 or 3840x2160 or higher, but that's just me.

If you're set on 1080P, then I'd be looking for a 144Hz+ screen. It gets tricky because you need a serious CPU to push all that frame data every 10ms or less, and you'll usually compromise on some settings to get there.

I don't use max settings in The Division, but have it where it looks really nice at 1080P with about a 90 fps average. There's a lot of different effects that obscure details so having anti-aliasing cranked up isn't a big deal. You don't need it with snowflakes, steam, fire, smoke, and muzzle flash covering most of the screen.
 
Solution