Is the GTX 1650 4GB (Not Super) more comparible with PS4 or PS4 PRO ? Using the same graphics settings and resolutions
I know, that Nvidia has another architecture based on CUDA cores, but however the tech spepcs is here:
GTX 1650:
Shading Units:896
TMUs:56
ROPs:32
Compute Units:14
Memory Size: 4GB
Memory Type:GDDR5
Memory Bus:128bit
Bandwidth:128.0 GB/s
FP32 (float) performance: 2.9 TFLOPS
GPU Clock: 1665 MHz
Memory Clock: 2000 MHz
PS4:
Shading Units:1152
TMUs:72
ROPs:32
Compute Units:18
Memory Size:8 GB (Shared Memory)
Memory Type:GDDR5
Memory Bus:256 bit
Bandwidth:176.0 GB/s
FP32 (float) performance: 1.8 TFLOPS
GPU Clock: 800 MHz
Memory Clock: 1375 MHz
PS4 Pro:
Shading Units:2304
TMUs:144
ROPs:64
Compute Units:36
Memory Size:8 GB (Shared Memory)
Memory Type:GDDR5
Memory Bus:256 bit
Bandwidth:217.0 GB/s
FP32 (float) performance: 4.1 TFLOPS
GPU Clock: 911 MHz
Memory Clock: 1700 MHz
I know, that Nvidia has another architecture based on CUDA cores, but however the tech spepcs is here:
GTX 1650:
Shading Units:896
TMUs:56
ROPs:32
Compute Units:14
Memory Size: 4GB
Memory Type:GDDR5
Memory Bus:128bit
Bandwidth:128.0 GB/s
FP32 (float) performance: 2.9 TFLOPS
GPU Clock: 1665 MHz
Memory Clock: 2000 MHz
PS4:
Shading Units:1152
TMUs:72
ROPs:32
Compute Units:18
Memory Size:8 GB (Shared Memory)
Memory Type:GDDR5
Memory Bus:256 bit
Bandwidth:176.0 GB/s
FP32 (float) performance: 1.8 TFLOPS
GPU Clock: 800 MHz
Memory Clock: 1375 MHz
PS4 Pro:
Shading Units:2304
TMUs:144
ROPs:64
Compute Units:36
Memory Size:8 GB (Shared Memory)
Memory Type:GDDR5
Memory Bus:256 bit
Bandwidth:217.0 GB/s
FP32 (float) performance: 4.1 TFLOPS
GPU Clock: 911 MHz
Memory Clock: 1700 MHz