[SOLVED] GTX 1650 4GB vs vs PS4 vs PS4 Pro

MamedovA

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Mar 10, 2015
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Is the GTX 1650 4GB (Not Super) more comparible with PS4 or PS4 PRO ? Using the same graphics settings and resolutions

I know, that Nvidia has another architecture based on CUDA cores, but however the tech spepcs is here:

GTX 1650:
Shading Units:896
TMUs:56
ROPs:32
Compute Units:14
Memory Size: 4GB
Memory Type:GDDR5
Memory Bus:128bit
Bandwidth:128.0 GB/s
FP32 (float) performance: 2.9 TFLOPS
GPU Clock: 1665 MHz
Memory Clock: 2000 MHz


PS4:
Shading Units:1152
TMUs:72
ROPs:32
Compute Units:18
Memory Size:8 GB (Shared Memory)
Memory Type:GDDR5
Memory Bus:256 bit
Bandwidth:176.0 GB/s
FP32 (float) performance: 1.8 TFLOPS
GPU Clock: 800 MHz
Memory Clock: 1375 MHz

PS4 Pro:
Shading Units:2304
TMUs:144
ROPs:64
Compute Units:36
Memory Size:8 GB (Shared Memory)
Memory Type:GDDR5
Memory Bus:256 bit
Bandwidth:217.0 GB/s
FP32 (float) performance: 4.1 TFLOPS
GPU Clock: 911 MHz
Memory Clock: 1700 MHz
 
Solution
Is the GTX 1650 4GB (Not Super) more comparible with PS4 or PS4 PRO ? Using the same graphics settings and resolutions

I know, that Nvidia has another architecture based on CUDA cores, but however the tech spepcs is here:

GTX 1650:
Shading Units:896
TMUs:56
ROPs:32
Compute Units:14
Memory Size: 4GB
Memory Type:GDDR5
Memory Bus:128bit
Bandwidth:128.0 GB/s
FP32 (float) performance: 2.9 TFLOPS
GPU Clock: 1665 MHz
Memory Clock: 2000 MHz


PS4:
Shading Units:1152
TMUs:72
ROPs:32
Compute Units:18
Memory Size:8 GB (Shared Memory)
Memory Type:GDDR5
Memory Bus:256 bit
Bandwidth:176.0 GB/s
FP32 (float) performance: 1.8 TFLOPS
GPU Clock: 800 MHz
Memory Clock: 1375 MHz

PS4 Pro:
Shading Units:2304
TMUs:144
ROPs:64
Compute Units:36
Memory...
Is the GTX 1650 4GB (Not Super) more comparible with PS4 or PS4 PRO ? Using the same graphics settings and resolutions

I know, that Nvidia has another architecture based on CUDA cores, but however the tech spepcs is here:

GTX 1650:
Shading Units:896
TMUs:56
ROPs:32
Compute Units:14
Memory Size: 4GB
Memory Type:GDDR5
Memory Bus:128bit
Bandwidth:128.0 GB/s
FP32 (float) performance: 2.9 TFLOPS
GPU Clock: 1665 MHz
Memory Clock: 2000 MHz


PS4:
Shading Units:1152
TMUs:72
ROPs:32
Compute Units:18
Memory Size:8 GB (Shared Memory)
Memory Type:GDDR5
Memory Bus:256 bit
Bandwidth:176.0 GB/s
FP32 (float) performance: 1.8 TFLOPS
GPU Clock: 800 MHz
Memory Clock: 1375 MHz

PS4 Pro:
Shading Units:2304
TMUs:144
ROPs:64
Compute Units:36
Memory Size:8 GB (Shared Memory)
Memory Type:GDDR5
Memory Bus:256 bit
Bandwidth:217.0 GB/s
FP32 (float) performance: 4.1 TFLOPS
GPU Clock: 911 MHz
Memory Clock: 1700 MHz

The PS4 is closely related to the RX470. The GTX1650 is pretty similar but the RX470 runs a tad better. The PS4 pro is using an equivalent of an RX480 which is significantly better than a GTX1650. The ps4's both have 4GB more VRAM however. But it really isn't that easy, the code and architecture is alot different and that is only the equivalent card. It is very hard to compare. But if your worried about console being better than the GTX1650, the 1650 can run alot of games at 60fps (I could run games on medium 60fps on my old GTX1050, GTA 5 at highest) and the PS4 caps most games at 30fps.
 
Solution
what ceriumin said. Plus the big benefit these custom GPUs have is way more optimization on the coding front, because developers only have to develop a game for one specific unit, they can optimize games and graphics very well, making the PS4 and PS4 Pro super efficient per frame.

But, I'm sure the GTX 1650 would be faster than the PS4 at least in CPU heavy games where you are pairing the GTX 1650 with a good CPU like a R5 3600.