I feel like the fact that most test benches run these things just fine with 8GB of RAM proves that you don't really need the the recommended or even the minimum requirements. They're not maxing out their RAM and still having no issues, the only thing that you need more of at higher resolutions (1080P -> 4K) is more VRAM. I'm not sure if you're the authority on howyou can check the requirements on the official geforce page aswell:
http://www.geforce.com/hardware/geforce-gtx-980-ti/buy-...
but I couldn't find anything on how this would hinder the GPU even at 4K.directx automatically allocates a vram pool in your ram, which is double the size of your vram. this pool will "feed" the gpu's vram when you start running graphically heavy applications.
Not really sure where you're getting this from, check out an actual source Just don't run a ton of background applications and you'll be more than fine.I agree, the GTX 980Ti has 6GB of DDR5 VRAM itself. That is for the GPU to use, but with all the software assistance in these cards on top of the game and standard system usage, 6GB is NOT enough. I would go no less than 8GB in any gaming rig these days.
I feel like the fact that most test benches run these things just fine with 8GB of RAM proves that you don't really need the the recommended or even the minimum requirements. They're not maxing out their RAM and still having no issues, the only thing that you need more of at higher resolutions (1080P -> 4K) is more VRAM. I'm not sure if you're the authority on howyou can check the requirements on the official geforce page aswell:
http://www.geforce.com/hardware/geforce-gtx-980-ti/buy-...
but I couldn't find anything on how this would hinder the GPU even at 4K.directx automatically allocates a vram pool in your ram, which is double the size of your vram. this pool will "feed" the gpu's vram when you start running graphically heavy applications.
I'll just speak to the benchmarking part. Benchmarking is benchmarking, not a gaming session. It doesn't account for the engine caching more and more assets in RAM as you play. H1Z1 is an example. It'll start out in the 2-3GB range... might be what you see in a bench run. Extended play as noted by the devs, will see increased RAM usage up to 5GB or thereabouts over time. I'd also use GTA 5 as an example, but its umm GTA 5. I see total system RAM usage in the 8GB range that you'd never encounter while doing a bench run.
I'll just speak to the benchmarking part. Benchmarking is benchmarking, not a gaming session. It doesn't account for the engine caching more and more assets in RAM as you play. H1Z1 is an example. It'll start out in the 2-3GB range... might be what you see in a bench run. Extended play as noted by the devs, will see increased RAM usage up to 5GB or thereabouts over time. I'd also use GTA 5 as an example, but its umm GTA 5. I see total system RAM usage in the 8GB range that you'd never encounter while doing a bench run.