I heard a silly arguement today from a collegue of mine that anything above a XP1700/GF4Ti4200 is a complete waste of time and money, as there are no noticable differences in graphics.
And apparently anything over 800x600 is a waste of time too.(yeah, i mean that resolution looks just dandy on my 22" iiyama >:[ )
The initial arguement was about the future for low poly modelling. I stated i am not too bothered about high poly, and far more enamoured by the idea of increasing beautiful and complex shaders/ dynamic shadows/ high dynamic range lighting/ massive resolutions with full AA + AF.... i could go on...
but apparently games companies wont cater for these standards of visual quality because they must sell titles to owners of slow machines.
I mentioned scalable graphics/ scalable shaders but had kinda given up hope by that point.
What is sad is the dude does 3D graphics and really loves his games. I am befuzzled.
Any thoughts? (me goes to run some DX9 stuff to look at the candy)
............................................
Render times? You'll find me down the pub...
And apparently anything over 800x600 is a waste of time too.(yeah, i mean that resolution looks just dandy on my 22" iiyama >:[ )
The initial arguement was about the future for low poly modelling. I stated i am not too bothered about high poly, and far more enamoured by the idea of increasing beautiful and complex shaders/ dynamic shadows/ high dynamic range lighting/ massive resolutions with full AA + AF.... i could go on...
but apparently games companies wont cater for these standards of visual quality because they must sell titles to owners of slow machines.
I mentioned scalable graphics/ scalable shaders but had kinda given up hope by that point.
What is sad is the dude does 3D graphics and really loves his games. I am befuzzled.
Any thoughts? (me goes to run some DX9 stuff to look at the candy)
............................................
Render times? You'll find me down the pub...
