FallOutBoyTonto

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May 6, 2003
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I noticed this blurb on <A HREF="http://www.hardocp.com" target="_new">[H]</A>:

Half-Life 2 AA Fixed:
You guys will remember the story two weeks ago that AA in Half-Life 2 was irreparably broken for NVIDIA based cards. ShackNews is running a story saying <A HREF="http://www.shacknews.com/onearticle.x/27762" target="_new">AA in Half-Life 2 is now fixed</A>. Here’s a quote:


Among the many things mentioned (and there's some good stuff), one of the Valve guys mentions the anti-aliasing problem which had so many people's panties in a twist, is now fixed. On all cards. So look forward to AA goodness
<A HREF="http://www.hl2db.com/forums/viewtopic.php?p=186#186" target="_new">HL2DB Forums has a recap of a recent Half-Life 2 IRC chat event.</A>

<A HREF="http://www.anandtech.com/mysystemrig.html?id=24106" target="_new">My System Rig</A>
<A HREF="http://service.futuremark.com/compare?2k3=535386" target="_new">3DMark03</A>
 

davepermen

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Sep 7, 2002
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mathematically, its nonfixable with todays hw.. so you never get the "perfect" image.. but they where able to solve the sampling outside texels problem.. now they just sample texels too much inside.. result: a bit too blurry (not noticeable:D but technically still wrong..)

thats the minus of todays fast antialiasing technologies. they have all that bug, and its not solvable.

"take a look around" - limp bizkit

www.google.com