Halting an alias..

Schism

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Apr 11, 2004
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Archived from groups: alt.games.unreal.tournament2003 (More info?)

I have this alias:

Aliases[37]=(Command="getweapon XWeapons.LinkGun | Button bAltFire |
onrelease SwitchToLastWeapon",Alias="chargetehnode")

Is there anyway to halt the alias, or pull up the weapon even if it doesn't
have ammo? Sometimes I won't have the link gun and the weapon I had will alt
fire causing damage... is there anyway to halt if I don't have the link gun?
Or pull the empty link gun up anyways?

--
"I contend that we are both atheists. I just believe in one fewer god than
you do. When you understand why you dismiss all the other possible gods, you
will understand why I dismiss yours."
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

Schism wrote:
> I have this alias:
>
> Aliases[37]=(Command="getweapon XWeapons.LinkGun | Button bAltFire |
> onrelease SwitchToLastWeapon",Alias="chargetehnode")
>
> Is there anyway to halt the alias, or pull up the weapon even if it doesn't
> have ammo? Sometimes I won't have the link gun and the weapon I had will alt
> fire causing damage... is there anyway to halt if I don't have the link gun?
> Or pull the empty link gun up anyways?
>

This is something I've tried to do before, and it doesn't appear to be
possible with the limits imposed on User.ini scripting, and the
inability to switch to weapons that don't have a defined no ammo'
function.. What you might want to try is something like this:

Aliases[37]=(Command="getweapon XWeapons.ShieldGun | getweapon
XWeapons.Minigun | getweapon XWeapons.LinkGun | Button bAltFire |
onrelease SwitchToLastWeapon",Alias="chargetehnode")

This way, if you don't have the Link Gun, or have no ammo for it, the
alias will switch to another weapon that has a delayed or non-damaging
alternate fire mode.