Hard Fault per Second?

moveit124

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Aug 19, 2015
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Everything I have read about Hard Faults/Second basically chops up to not having enough memory equals more hard faults.

But I have a large amount of memory that is NOT being used. But I keep getting a LARGE amount of them when I am transferring a large amount of data. Such as downloading/patching/transcoding. This causes a bunch of problems for performance when I am doing some of these together.

http://i.imgur.com/QG0NYgc.png
QG0NYgc.png
 
Most apps, particularly older ones were coded when 4gb was the max ram. 2gb for windows, and 2gb for the app.
With special coding, the app could use 3gb of virtual space.

To get around this limitation, the app might have used the paging mechanism to increase the address space available.

See if there is a 64 bit enabled version of your app.
A SSD will speed up the page resolution time if you have no other option.
 


I have all Page Files disabled though.
 


You probably do not want to disable the page file. It is there for a purpose.
 


With or without the page file it makes no difference... Same issue. And page file can be disabled if you have enough RAM, like 16GB for instance @_@