Rafael Mestdag :
I remember spending a lot more time to figure out what to do in old games like Mafia 1 then I do in say, Mafia 3 or practically any modern game these days.
I miss that, and at the same time I have to admit that as games evolved with time and got easier to figure, they may have become more fun than those games back in the day which may have at times been way too difficult.
What is your take on this?
Depends on the game; if the difficulty was merely obtuse for the sake of being obtuse; then that's just annoying. Very few games today match the amount of fun I had with games like Rebellion, Dark Forces I and II, Doom I and II, Quake, Quake II, Steel Panthers, Age of Rifles, East Front, Aces of the Deep, etc. In fact I find myself returning often to these games as a lot of current titles seem to be lacking in soul when it comes to gameplay. I think on the AAA side many, many games have become too streamlined and relatively devoid of critical thinking level complexity for the sake of a wide audience. A lot of Indie games (most) are straight trash. But a few in both categories still meet my expectations, which really haven't changed much. Matrix games has carried on the flame for the strategy side quite well since SSI and SSG disappeared. The audience today is different too; I think PC gamers in the 80s and 90s were a far different bunch than today. I think today, instant gratification is the numero uno carrot for games rather than the slow, challenging burn.