Archived from groups: rec.games.trading-cards.magic.misc,rec.games.trading-cards.magic.strategy (
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(Crossposted due to it becoming a strategy issue. Strategy-related posts should go to
the strategy group alone.)
"sp" <i.will.kill.all.spammers@kissmyass.com> wrote in message news:evluc.109$ps4.86@newsfe3-gui...
> thanks everyone who has postd on here. i will now build a deck with some of
> the cards u have mentioned. the reason im trying to kill this deck is
> because no one has beat it and i see it as a challenge. I have made a green
> deck and have posted it on the internet, tell me what u think.
>
>
http://www.essentialmagic.com/Decks/View.asp?ID=245030
>
> this is one of the first decks i built and has had numerous changes since it
> was created. tell me what u think of it.
*Snipped stuff*
I wouldn't say that out loud here if you don't want a big ol' flaming. Friendly advice.
(Deck list here for referrence)
20 Forest
1 Mobile Fort
3 Tangle Golem
2 Blastoderm
1 Boa Constrictor
1 Brontotherium
1 Enormous Baloth
1 Fangren Hunter
1 Femeref Archers
1 Living Hive
1 Plated Slagwurm
1 Redwood Treefolk
1 Tangle Spider
2 Tel-Jilad Archers
1 Trolls of Tel-Jilad
1 Viridian Shaman
1 Yavimaya Scion
2 Blanchwood Armor
1 Exoskeletal Armor
1 Living Terrain
1 Fog
1 Nourish
1 Oxidize
1 Primal Boost
1 Reclaim
1 Collective Unconscious
3 Creeping Mold
1 Invigorating Falls
1 Journey of Discovery
1 Monstrous Growth
1 Rampant Growth
1 Rejuvenate
1 Stream of Life
1 Vorrac Battlehorns
(Comments based on desire to beat that blue deck)
I doubt it'll do what you want it to. Untargetable creatures can still be countered, and
probably will be since that's the only time that they'd really be able to deal with them.
Eerything else can be bounced and countered at the recasting attempt.
Tangle Golem is a bit of a nice touch though. Free creature late-game to allow for
two fatties in a turn ... hopefully one getting through. Ditto with Living Hive.
I see a lack of cheap stuff could be a problem as you'll want to some good things out,
especially before the countering starts. See possibly about getting some more
mana-generating or mana-fetching. Talismans, Cameos, Vine Trellis, Mana-generating
Elves ... the drill. Krosan Tusker fits your deck nicely. It's a fattie that can be cycled
to fetch land. (The land fetching ability can only be Stifle-d).
Big fatties are good, but if you allow your opponent to have a hand full of counterspells
to stop them, you'll be screwed anyways.
I see alot of one-ofs. Unless that's part of the strategy, to keep them guessing, then
see about getting more copies of the better ones when you get the money.
Fog is okay, but unless you're trying to combo it, I doubt the blue-mage is going to
have a lot of fast weenies so Moment's Peace may be better. Or better still, you can
probably get rid of it entirely.
To stops things from being countered, play things that can't be countered. Root Sliver
is a nice 2/2 Uncounterable. Going back, you'll find Scragnoth, 5/4 (?) uncounterable.
I assune that there's others, but I'm too lazy to look them up.
Nimble Mongoose is untargettable for one green, and might break through early
countering attempts, to become a pain to get rid of later. And with stuff getting
countered left and right, you'll get threshold fast.
Perhaps some reusable creature generating like Nuisance Engine may be useful.
I may also see about something to bypass actually casting something. (Again
mentionned before, but useful all the same)
Some of the changes are taylored more for beating that blue deck, like the uncounterable
creatures while other strategy ideas are good general advice. Look over some ideas,
retool the deck a bit more if you see something that catches the eye, and if you make
enough changes, repost the deck.
Just a few mor than $0.02 CDN
-------
Clayton
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