Archived from groups: alt.games.civ3 (
More info?)
hehe! Thanks so much for info, about the levels getting harder!
😛 Also,
sorry this reply is so late, I wanted to put forth all the effort you put
into my request, and then I got bombarded by work stuff!
Thanks so much for the input! I like the strategy idea here. I did kind of
feel that the AI had some amazing ability to plant a settler and a produce
them like a rabbits.
Part of the problem I have when try to branch out, is my army gets
incredibly thinned out, and then somehow they start to slam me with "pay
tribute" or lets go to war. Of course you've been there too i'm sure!
I actually tried this out a little recently. And I can't do monach to well,
but things started picking up better when I got to republic. Although this
time around technology came to a crawl as I was madly trying to grow and get
some iron.
You know, I have to comment about the temple of zeus because I've never seen
it. Is this something in PTW? I will be looking out for this kew lil temple!
It was rather odd this time. I found that temples were slower to build than
libraries, so the strategy had changed slightly there, but throughout the
whole game, I did have an average army!
BTW, what's the point of the forbidden palace? I mean every nation can build
one, what really makes them so good? I can only guess they help calm down
cities on the continent it's built on.
I had no idea about the war comments you mentioned (declaring before you
attack and whatnot... ). What about trading? I remember they would comment
about how I broke trades n stuff, but I haven't got a clue how I did that?
Again, thank you very much for commenting on everything, i'm sorry it took
so long to reply.
--
Regards,
Kelly
> At every higher level it gets harder.
🙂 Tautologies are us.
>
> Basically the AI keeps track of your military strength. When your
strength is
> too low relative to the AI's, it starts acting tacky. Use your F3 screen
to
> keep track of your neighbor's strength. When your advisor tells you that
you
> have weak army, start making more _offensive_ units. The strength of a
> non-bombard unit is roughly (3 * Attack + 2 * Defense ) * Hit Points.
>
>
> I play a Regent and do OK. This is my general Strategy.
>
> REX phase. (REX means Rapid EXpansion).
>
> 1) Pump out Settlers as fast as you can. You need to be turning out
> Settler/Defender pairs just as fast as you can until you run out of space.
> You need to figure out the fastest sustainable rate that you can crank out
> your pairs. In between the Settlers and their defenders I make Temples
(or
> Libraries if scientific), Barracks, and then Archers/Swordsmen/Horsemen
> depending on which resources I can hook up to. You want a worker for each
> city or two building roads and improving a few tiles and then moving on.
>
> The primary human advantage in this phase is that you can be more
effective in
> developing your cities and placing your first key roads.
>
> Cities are power. The more cities you have, the more powerful you are and
> the less likely the AI is to mess with you. Once your empire gets larger
your
> outer cities will have few shields due to corruption so you will be
building
> defenders in your core and Settlers on the rim.
>
> 2) Don't bother with building your cities on a pre-arranged plan. You
want
> each city to have roughly 12 "good" tiles since Hospitals are a long way
off.
> Grab as many Luxuries and Resources as you can. Think 4 by 4 grid.
>
> 3) Get your neighbors to build the Wonders for you. You can win the game
> without building any Wonders, but having them sure is nice. For example,
if
> you trade Masonry to all your neighbors, maybe one of them my build the
> Pyramids while you are building military units. The Pyramids cost 400
> shields. For that I can get 13 Swordsmen. You could end up with both the
> Pyramids and most of the military units.
🙂
>
> The only exceptions I make are the Great Library and the Temple of Zeus.
>
> 4) Explore as much of the map as you can. Pop as many goodie huts as you
can.
> If they are far away from your core, let the AI clean up the barbarians.
>
> 5) Contact as many civs as you can and then build embassies.
>
> 6) Be single minded in your research. I research Iron Working first, then
> Literature, and then Monarchy (being a warmonger and all). I want those
techs
> as fast as I can get them. The only exception is if I have Ivory I'll
> research Mathematics before Monarchy for the Temple of Zeus. I can
usually
> trade for the Wheel (or get from a goodie hut) so if I can't get any Iron
I'll
> research Horseback Riding before Monarchy.
>
>
> Place in the Sun phase or "Hey, I want my gold back." (Early wars).
>
> 1) Take a few cities from a neighbor and then make peace for as many techs
as
> you can get and all his gold. If they won't give you techs, take more
> cities. Take a few cities from another neighbor and make peace for all
his
> techs and gold. This is called the Oscillating war. You don't kill an
> opponent, you just weaken them and take the fruits of their labor. Don't
try
> this if your neighbors have killer UUs like the Greek Hopiltes or the
Iroquois
> Mounted Warriors.
>
> 2) Preserve your reputation. You will need it later. Declare war before
> invading and don't declare war with units (even scouts) in your opponents
> territory.
>
> 3) Get allies! Once the fighting starts see what it would take to get
other
> civs to come in on your side. Your opponent is doing it too.
>
> 4) I keep going until Gunpowder or I'm up against Pikemen in cities or
walled
> towns. Or corruption makes it pointless.
>
>
> The great tech catch up. While I was beating up my neighbors, they were
doing
> research.
>
> 1) Switch to a richer government. If there are no more worlds to conquer
(you
> are alone on your continent or your furthest flung cities are already
totally
> corrupt) then Republic is a good choice.
>
> 2) The key to rapid research is Markets. (!) You would think it would be
> Libraries but nope. (Of course Markets and Libraries are better yet.)
> Markets give you more gold so you can devote more to research. The tech
> leaders pay full price (in beakers) for a new tech. Tail end Charlie gets
an
> 87% discount (in an eight player game).
>
> 3) Swap techs and gold with the AI's. Ideally you want to be the middle
man
> where you buy from one AI and then sell to the others and get your gold
back.
> BTW this aggressive tech trading is the best way I know of to get a really
fast
> advance through the tech tree. (As in Christopher Columbus discovers
Alpha
> Centauri.) Check with the AI tech leaders every few turns. What you
want is
> to sell a tech to an AI for a lot of gold per turn (called gpt). It will
> cripple their research while enhancing yours.
>
> This is where have a good reputation comes in. The AI won't make gpt
deals if
> you have a bad reputation.
>
>
> Mike G