HELP: what a pain the middle level is!

G

Guest

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Archived from groups: alt.games.civ3 (More info?)

I can't recall the name of the setting, but it's right after warlord (starts
w/ a "R"). Anyhow, every time I start off. It seems good, but damn those
computer characters! They have this huge army to wipe me out, and in the
process I trying to build an empire through, wonders, army, cites, etc...
How do they do it? Or better yet... Is there some kind of strategy I'm
missing for this level?

thanx,
Kelly
 
Archived from groups: alt.games.civ3 (More info?)

On Mon, 10 May 2004 18:02:57 GMT, "Kelly Vernon"
<kellyvernon@earthlink.net> wrote:

>I can't recall the name of the setting, but it's right after warlord (starts
>w/ a "R"). Anyhow, every time I start off. It seems good, but damn those
>computer characters! They have this huge army to wipe me out, and in the
>process I trying to build an empire through, wonders, army, cites, etc...
>How do they do it? Or better yet... Is there some kind of strategy I'm
>missing for this level?

Nothing special -- each level up approximately doubles the
difficulty. So while you probably did fine on warlord level, regent
is tromping you -- and it would be even worse if you picked the higher
levels.

At Regent and below, the AI does not have an individual bonuses over
a human player -- in fact, at Chieftain and Warlord it is the human
who has the advantage. But the AI "understands" the system better,
and it does -- at least in unpatched Civ3 -- trade more actively with
another AI than with the human player.

Trading is the big thing needed to keep up with the AI in tech.

The AI is an aggressive expander by design, so at Regent, the AI can
build as well as you can but "intuitively" knows the optimum selection
to churn out as many settlers as possible. It is settlers making lots
of cities which gives the AI the ability to make big armies, and
eventually, big cities.

Monarch gives the AI an edge in production over the human, while the
levels above that give starting bonus units, free unit support, and so
on.

Also, the human player is penalized in various ways at higher
levels. It is the combination of AI advantages and human
disadvantages which makes the difficulty increase, and each step up is
a *big* difference!

--
*-__Jeffery Jones__________| *Starfire* |____________________-*
** Muskego WI Access Channel 14/25 <http://www.execpc.com/~jeffsj/mach7/>
*Starfire Design Studio* <http://www.starfiredesign.com/>
 
Archived from groups: alt.games.civ3 (More info?)

Kelly Vernon wrote:
> I can't recall the name of the setting, but it's right after warlord (starts
> w/ a "R"). Anyhow, every time I start off. It seems good, but damn those
> computer characters! They have this huge army to wipe me out, and in the
> process I trying to build an empire through, wonders, army, cites, etc...
> How do they do it? Or better yet... Is there some kind of strategy I'm
> missing for this level?
>
> thanx,
> Kelly
>
>

To throw in my 2 cents. Don't try for all the wonders like you may have
done on lower levels. Maybe go for two at most, because frankly, you'll
lose a lot of the time going for too many, and that is a lot of wasted
shields that could have gone to improvements, units, more settlers, etc.

Additionally, if you can adjust to playing without getting many wonders
at all, you'll be better prepared for even higher levels where your
chances of getting them are far less.

As for me, I tend to stay on Monarch where I probably have a 60-70%
victory ratio. I'd love to step up to Emperor, but I get my backside
handed to me on a platter almost every time. I try to get one or two
wonders in ancient and middle ages eras each, but if I don't, I don't
lose any sleep over it. That is in contrast to Warlord where I used to
get almost all the wonders every time.

--
Brandon Supernaw - <brandon.public@earthlink.net>
"Congress has not unlimited powers to provide for the general
welfare but only those specifically enumerated."
-Thomas Jefferson
 
Archived from groups: alt.games.civ3 (More info?)

Sweet!

At least I have a better understand what's going on in the level! I just
started a game at lunch, and it was the same damn thing! LOL!! It's so funny
how I get into this game!

I've tried to "time" how often the AI produces cities, but I can't seem to
get it right... Of course, I'll keep playing at it... The only thing I know
to do is horde resources and then trade them.

--
mucho thanks,
Kelly

p.s. "regent" <-- thanks, that's the one! I always forget the name :/

"Jeffery S. Jones" <jeffsj@execpc.com> wrote in message
news:g4jv90lk13b4p08se3gdgmorj4higbpem8@4ax.com...
> On Mon, 10 May 2004 18:02:57 GMT, "Kelly Vernon"
> <kellyvernon@earthlink.net> wrote:
>
> >I can't recall the name of the setting, but it's right after warlord
(starts
> >w/ a "R"). Anyhow, every time I start off. It seems good, but damn those
> >computer characters! They have this huge army to wipe me out, and in the
> >process I trying to build an empire through, wonders, army, cites, etc...
> >How do they do it? Or better yet... Is there some kind of strategy I'm
> >missing for this level?
>
> Nothing special -- each level up approximately doubles the
> difficulty. So while you probably did fine on warlord level, regent
> is tromping you -- and it would be even worse if you picked the higher
> levels.
>
> At Regent and below, the AI does not have an individual bonuses over
> a human player -- in fact, at Chieftain and Warlord it is the human
> who has the advantage. But the AI "understands" the system better,
> and it does -- at least in unpatched Civ3 -- trade more actively with
> another AI than with the human player.
>
> Trading is the big thing needed to keep up with the AI in tech.
>
> The AI is an aggressive expander by design, so at Regent, the AI can
> build as well as you can but "intuitively" knows the optimum selection
> to churn out as many settlers as possible. It is settlers making lots
> of cities which gives the AI the ability to make big armies, and
> eventually, big cities.
>
> Monarch gives the AI an edge in production over the human, while the
> levels above that give starting bonus units, free unit support, and so
> on.
>
> Also, the human player is penalized in various ways at higher
> levels. It is the combination of AI advantages and human
> disadvantages which makes the difficulty increase, and each step up is
> a *big* difference!
>
> --
> *-__Jeffery Jones__________| *Starfire* |____________________-*
> ** Muskego WI Access Channel 14/25 <http://www.execpc.com/~jeffsj/mach7/>
> *Starfire Design Studio* <http://www.starfiredesign.com/>
 
Archived from groups: alt.games.civ3 (More info?)

"Kelly Vernon" <kellyvernon@earthlink.net> wrote in message
news:v_Qnc.15424$Hs1.258@newsread2.news.pas.earthlink.net...
>
> I've tried to "time" how often the AI produces cities, but I can't seem to
> get it right... Of course, I'll keep playing at it... The only thing I
know
> to do is horde resources and then trade them.

At the beginning of the game, the AI produces settlers and defensive units.
That's about it until all the land is claimed but it still keeps extra
settlers in reserve just incase. It also keeps settler/unit combos on
galleys exploring and waiting for the 1st chance to head out and colonize
the islands that it knows are there.
 
Archived from groups: alt.games.civ3 (More info?)

In article <ltPnc.15337$Hs1.13559@newsread2.news.pas.earthlink.net>, "Kelly
Vernon" <kellyvernon@earthlink.net> wrote:
>I can't recall the name of the setting, but it's right after warlord (starts
>w/ a "R"). Anyhow, every time I start off. It seems good, but damn those
>computer characters! They have this huge army to wipe me out, and in the
>process I trying to build an empire through, wonders, army, cites, etc...
>How do they do it? Or better yet... Is there some kind of strategy I'm
>missing for this level?

At every higher level it gets harder. 🙂 Tautologies are us.

Basically the AI keeps track of your military strength. When your strength is
too low relative to the AI's, it starts acting tacky. Use your F3 screen to
keep track of your neighbor's strength. When your advisor tells you that you
have weak army, start making more _offensive_ units. The strength of a
non-bombard unit is roughly (3 * Attack + 2 * Defense ) * Hit Points.


I play a Regent and do OK. This is my general Strategy.

REX phase. (REX means Rapid EXpansion).

1) Pump out Settlers as fast as you can. You need to be turning out
Settler/Defender pairs just as fast as you can until you run out of space.
You need to figure out the fastest sustainable rate that you can crank out
your pairs. In between the Settlers and their defenders I make Temples (or
Libraries if scientific), Barracks, and then Archers/Swordsmen/Horsemen
depending on which resources I can hook up to. You want a worker for each
city or two building roads and improving a few tiles and then moving on.

The primary human advantage in this phase is that you can be more effective in
developing your cities and placing your first key roads.

Cities are power. The more cities you have, the more powerful you are and
the less likely the AI is to mess with you. Once your empire gets larger your
outer cities will have few shields due to corruption so you will be building
defenders in your core and Settlers on the rim.

2) Don't bother with building your cities on a pre-arranged plan. You want
each city to have roughly 12 "good" tiles since Hospitals are a long way off.
Grab as many Luxuries and Resources as you can. Think 4 by 4 grid.

3) Get your neighbors to build the Wonders for you. You can win the game
without building any Wonders, but having them sure is nice. For example, if
you trade Masonry to all your neighbors, maybe one of them my build the
Pyramids while you are building military units. The Pyramids cost 400
shields. For that I can get 13 Swordsmen. You could end up with both the
Pyramids and most of the military units. 🙂

The only exceptions I make are the Great Library and the Temple of Zeus.

4) Explore as much of the map as you can. Pop as many goodie huts as you can.
If they are far away from your core, let the AI clean up the barbarians.

5) Contact as many civs as you can and then build embassies.

6) Be single minded in your research. I research Iron Working first, then
Literature, and then Monarchy (being a warmonger and all). I want those techs
as fast as I can get them. The only exception is if I have Ivory I'll
research Mathematics before Monarchy for the Temple of Zeus. I can usually
trade for the Wheel (or get from a goodie hut) so if I can't get any Iron I'll
research Horseback Riding before Monarchy.


Place in the Sun phase or "Hey, I want my gold back." (Early wars).

1) Take a few cities from a neighbor and then make peace for as many techs as
you can get and all his gold. If they won't give you techs, take more
cities. Take a few cities from another neighbor and make peace for all his
techs and gold. This is called the Oscillating war. You don't kill an
opponent, you just weaken them and take the fruits of their labor. Don't try
this if your neighbors have killer UUs like the Greek Hopiltes or the Iroquois
Mounted Warriors.

2) Preserve your reputation. You will need it later. Declare war before
invading and don't declare war with units (even scouts) in your opponents
territory.

3) Get allies! Once the fighting starts see what it would take to get other
civs to come in on your side. Your opponent is doing it too.

4) I keep going until Gunpowder or I'm up against Pikemen in cities or walled
towns. Or corruption makes it pointless.


The great tech catch up. While I was beating up my neighbors, they were doing
research.

1) Switch to a richer government. If there are no more worlds to conquer (you
are alone on your continent or your furthest flung cities are already totally
corrupt) then Republic is a good choice.

2) The key to rapid research is Markets. (!) You would think it would be
Libraries but nope. (Of course Markets and Libraries are better yet.)
Markets give you more gold so you can devote more to research. The tech
leaders pay full price (in beakers) for a new tech. Tail end Charlie gets an
87% discount (in an eight player game).

3) Swap techs and gold with the AI's. Ideally you want to be the middle man
where you buy from one AI and then sell to the others and get your gold back.
BTW this aggressive tech trading is the best way I know of to get a really fast
advance through the tech tree. (As in Christopher Columbus discovers Alpha
Centauri.) Check with the AI tech leaders every few turns. What you want is
to sell a tech to an AI for a lot of gold per turn (called gpt). It will
cripple their research while enhancing yours.

This is where have a good reputation comes in. The AI won't make gpt deals if
you have a bad reputation.


Mike G
 
Archived from groups: alt.games.civ3 (More info?)

On Tue, 11 May 2004 06:09:01 GMT, "Kelly Vernon"
<kellyvernon@earthlink.net> wrote:

>Yeah, I'm jealous of your ability to kick butt on monarch level. But you
>know what... I'm drinking Milk, and in the next few years I'll have strong
>bones, great skin, and a healthy smile...

Now that was funny 🙂

Nothing like a good reference to a clever ad campaign...
-

T.
 
Archived from groups: alt.games.civ3 (More info?)

In article <2gcisnF1820vU1@uni-berlin.de>, Brandon Supernaw wrote:
> Kelly Vernon wrote:
>
>> Anywho, great idea! I do often try to get caught up in wonders. I like the
>> idea of having a city being overthrown because of our culture. But let me
>> ask you this... Are you building temples in your cities just to have some
>> culture shock for surround nations?
>
> Contrary to some advice on here by others, I religiously (no pun
> intended) build temples ASAP in all cities before anything else once I
> have 5-6 cities. Then again, maybe that mindset is why I am stuck on
> Monarch...

I don't think so. I beat Emperor almost all the time, and I win around
half my Deity games; The first thing I build in any non-core city is a
Temple (unless I'm scientific, in which case, it's a Library). A core
city might have to delay its Temple to churn out
Workers/Settlers/Troopage.

And to the grandparent, I almost *never* build wonders until the
Industrial Age. If you're playing Emperor or Deity, the choice is made
for you, as you can't afford any wonders. At Monarch, you can probably
get atmost 1 ancient wonder and a couple of Middle Age wonders without
seriously cramping your growth. Below Monarch, read
http://www.civfanatics.com/civ3acad_wonderaddiction.shtml

--
Ambarish
 
Archived from groups: alt.games.civ3 (More info?)

hehe! Thanks so much for info, about the levels getting harder! 😛 Also,
sorry this reply is so late, I wanted to put forth all the effort you put
into my request, and then I got bombarded by work stuff!

Thanks so much for the input! I like the strategy idea here. I did kind of
feel that the AI had some amazing ability to plant a settler and a produce
them like a rabbits.

Part of the problem I have when try to branch out, is my army gets
incredibly thinned out, and then somehow they start to slam me with "pay
tribute" or lets go to war. Of course you've been there too i'm sure!

I actually tried this out a little recently. And I can't do monach to well,
but things started picking up better when I got to republic. Although this
time around technology came to a crawl as I was madly trying to grow and get
some iron.

You know, I have to comment about the temple of zeus because I've never seen
it. Is this something in PTW? I will be looking out for this kew lil temple!

It was rather odd this time. I found that temples were slower to build than
libraries, so the strategy had changed slightly there, but throughout the
whole game, I did have an average army!

BTW, what's the point of the forbidden palace? I mean every nation can build
one, what really makes them so good? I can only guess they help calm down
cities on the continent it's built on.

I had no idea about the war comments you mentioned (declaring before you
attack and whatnot... ). What about trading? I remember they would comment
about how I broke trades n stuff, but I haven't got a clue how I did that?


Again, thank you very much for commenting on everything, i'm sorry it took
so long to reply.

--
Regards,
Kelly


> At every higher level it gets harder. 🙂 Tautologies are us.
>
> Basically the AI keeps track of your military strength. When your
strength is
> too low relative to the AI's, it starts acting tacky. Use your F3 screen
to
> keep track of your neighbor's strength. When your advisor tells you that
you
> have weak army, start making more _offensive_ units. The strength of a
> non-bombard unit is roughly (3 * Attack + 2 * Defense ) * Hit Points.
>
>
> I play a Regent and do OK. This is my general Strategy.
>
> REX phase. (REX means Rapid EXpansion).
>
> 1) Pump out Settlers as fast as you can. You need to be turning out
> Settler/Defender pairs just as fast as you can until you run out of space.
> You need to figure out the fastest sustainable rate that you can crank out
> your pairs. In between the Settlers and their defenders I make Temples
(or
> Libraries if scientific), Barracks, and then Archers/Swordsmen/Horsemen
> depending on which resources I can hook up to. You want a worker for each
> city or two building roads and improving a few tiles and then moving on.
>
> The primary human advantage in this phase is that you can be more
effective in
> developing your cities and placing your first key roads.
>
> Cities are power. The more cities you have, the more powerful you are and
> the less likely the AI is to mess with you. Once your empire gets larger
your
> outer cities will have few shields due to corruption so you will be
building
> defenders in your core and Settlers on the rim.
>
> 2) Don't bother with building your cities on a pre-arranged plan. You
want
> each city to have roughly 12 "good" tiles since Hospitals are a long way
off.
> Grab as many Luxuries and Resources as you can. Think 4 by 4 grid.
>
> 3) Get your neighbors to build the Wonders for you. You can win the game
> without building any Wonders, but having them sure is nice. For example,
if
> you trade Masonry to all your neighbors, maybe one of them my build the
> Pyramids while you are building military units. The Pyramids cost 400
> shields. For that I can get 13 Swordsmen. You could end up with both the
> Pyramids and most of the military units. 🙂
>
> The only exceptions I make are the Great Library and the Temple of Zeus.
>
> 4) Explore as much of the map as you can. Pop as many goodie huts as you
can.
> If they are far away from your core, let the AI clean up the barbarians.
>
> 5) Contact as many civs as you can and then build embassies.
>
> 6) Be single minded in your research. I research Iron Working first, then
> Literature, and then Monarchy (being a warmonger and all). I want those
techs
> as fast as I can get them. The only exception is if I have Ivory I'll
> research Mathematics before Monarchy for the Temple of Zeus. I can
usually
> trade for the Wheel (or get from a goodie hut) so if I can't get any Iron
I'll
> research Horseback Riding before Monarchy.
>
>
> Place in the Sun phase or "Hey, I want my gold back." (Early wars).
>
> 1) Take a few cities from a neighbor and then make peace for as many techs
as
> you can get and all his gold. If they won't give you techs, take more
> cities. Take a few cities from another neighbor and make peace for all
his
> techs and gold. This is called the Oscillating war. You don't kill an
> opponent, you just weaken them and take the fruits of their labor. Don't
try
> this if your neighbors have killer UUs like the Greek Hopiltes or the
Iroquois
> Mounted Warriors.
>
> 2) Preserve your reputation. You will need it later. Declare war before
> invading and don't declare war with units (even scouts) in your opponents
> territory.
>
> 3) Get allies! Once the fighting starts see what it would take to get
other
> civs to come in on your side. Your opponent is doing it too.
>
> 4) I keep going until Gunpowder or I'm up against Pikemen in cities or
walled
> towns. Or corruption makes it pointless.
>
>
> The great tech catch up. While I was beating up my neighbors, they were
doing
> research.
>
> 1) Switch to a richer government. If there are no more worlds to conquer
(you
> are alone on your continent or your furthest flung cities are already
totally
> corrupt) then Republic is a good choice.
>
> 2) The key to rapid research is Markets. (!) You would think it would be
> Libraries but nope. (Of course Markets and Libraries are better yet.)
> Markets give you more gold so you can devote more to research. The tech
> leaders pay full price (in beakers) for a new tech. Tail end Charlie gets
an
> 87% discount (in an eight player game).
>
> 3) Swap techs and gold with the AI's. Ideally you want to be the middle
man
> where you buy from one AI and then sell to the others and get your gold
back.
> BTW this aggressive tech trading is the best way I know of to get a really
fast
> advance through the tech tree. (As in Christopher Columbus discovers
Alpha
> Centauri.) Check with the AI tech leaders every few turns. What you
want is
> to sell a tech to an AI for a lot of gold per turn (called gpt). It will
> cripple their research while enhancing yours.
>
> This is where have a good reputation comes in. The AI won't make gpt
deals if
> you have a bad reputation.
>
>
> Mike G
 
Archived from groups: alt.games.civ3 (More info?)

hmmmm,

That's really interesting to know Ambarish!

--
Regards,
Kelly

"Ambarish Sridharanarayanan" <srdhrnry@UIUC.invalid.EDU> wrote in message
news:c81tuh$ffv$1@news.ks.uiuc.edu...
> In article <2gcisnF1820vU1@uni-berlin.de>, Brandon Supernaw wrote:
> > Kelly Vernon wrote:
> >
> >> Anywho, great idea! I do often try to get caught up in wonders. I like
the
> >> idea of having a city being overthrown because of our culture. But let
me
> >> ask you this... Are you building temples in your cities just to have
some
> >> culture shock for surround nations?
> >
> > Contrary to some advice on here by others, I religiously (no pun
> > intended) build temples ASAP in all cities before anything else once I
> > have 5-6 cities. Then again, maybe that mindset is why I am stuck on
> > Monarch...
>
> I don't think so. I beat Emperor almost all the time, and I win around
> half my Deity games; The first thing I build in any non-core city is a
> Temple (unless I'm scientific, in which case, it's a Library). A core
> city might have to delay its Temple to churn out
> Workers/Settlers/Troopage.
>
> And to the grandparent, I almost *never* build wonders until the
> Industrial Age. If you're playing Emperor or Deity, the choice is made
> for you, as you can't afford any wonders. At Monarch, you can probably
> get atmost 1 ancient wonder and a couple of Middle Age wonders without
> seriously cramping your growth. Below Monarch, read
> http://www.civfanatics.com/civ3acad_wonderaddiction.shtml
>
> --
> Ambarish
 
Archived from groups: alt.games.civ3 (More info?)

Yeah, it's amazing the things that get stuck in ones head! Then again, I
also have those old school transformers cartoons stuck in my head as well!
:S

--
Regards,
Kelly

"Ving Rhames' Identical Twin Sister" <stopthespamfrom@aol.org> wrote in
message news:2qv0a0d759bk5e6gijgksd1ah6h6uia6gi@4ax.com...
> On Tue, 11 May 2004 06:09:01 GMT, "Kelly Vernon"
> <kellyvernon@earthlink.net> wrote:
>
> >Yeah, I'm jealous of your ability to kick butt on monarch level. But you
> >know what... I'm drinking Milk, and in the next few years I'll have
strong
> >bones, great skin, and a healthy smile...
>
> Now that was funny 🙂
>
> Nothing like a good reference to a clever ad campaign...
> -
>
> T.
 
Archived from groups: alt.games.civ3 (More info?)

In article <SC4pc.222$H_3.206@newsread1.news.pas.earthlink.net>, "Kelly Vernon" <kellyvernon@earthlink.net> wrote:
>hehe! Thanks so much for info, about the levels getting harder! 😛 Also,
>sorry this reply is so late, I wanted to put forth all the effort you put
>into my request, and then I got bombarded by work stuff!
>
>Thanks so much for the input! I like the strategy idea here. I did kind of
>feel that the AI had some amazing ability to plant a settler and a produce
>them like a rabbits.

Early on that is about all the AI produces. The AI will basically spread like
mold until there is no more available space then it starts building units.

>Part of the problem I have when try to branch out, is my army gets
>incredibly thinned out, and then somehow they start to slam me with "pay
>tribute" or lets go to war. Of course you've been there too i'm sure!

I try to watch my F3 screen. It is tempting to just build infrastructure
(Temples, Marketplaces, Libraries, and so on) but you may have to build units
to keep the AI off your back. Sometimes you just have pay -- then you build a
bigger army.

>I actually tried this out a little recently. And I can't do monach to well,
>but things started picking up better when I got to republic. Although this
>time around technology came to a crawl as I was madly trying to grow and get
>some iron.

More Marketplaces! (really)

>You know, I have to comment about the temple of zeus because I've never seen
>it. Is this something in PTW? I will be looking out for this kew lil temple!

It is the Statue of Zeus (sorry about that) and it is new with Conquests. It
requires Mathematics and Ivory. Once you have built it, it will produce an
Ancient Cavalry (3-2-2 +1hp) every 5 turns. It is incredibly powerful.

>It was rather odd this time. I found that temples were slower to build than
>libraries, so the strategy had changed slightly there, but throughout the
>whole game, I did have an average army!

Sounds like you had a Scientific tribe. Universities are cheaper too.

>BTW, what's the point of the forbidden palace? I mean every nation can build
>one, what really makes them so good? I can only guess they help calm down
>cities on the continent it's built on.

Corruption is based on several factors. The two biggest are the "rank order"
(first closest to the Palace or FP, second closest to the Palace or FP, and so
on) of the city and the other is the distance from the capital. In the
original Civ and PTW the Forbidden Palace acts like a second capital and will
give you a second non-corrupt core. In conquests they "fixed" it so it only
effects rank order, not distance from the Palace.

A third major factor is based on the OCN (Optimum City Number). The Forbidden
Palace effectively doubles the corruption limits compared to having just a
Palace.

>I had no idea about the war comments you mentioned (declaring before you
>attack and whatnot... ). What about trading? I remember they would comment
>about how I broke trades n stuff, but I haven't got a clue how I did that?

All diplomatic deals last for 20 turns.

You can get blamed for breaking a deal several ways. Say you bought
Mathematics for Iron. If the trade route from your capital to their capital
is broken you will get blamed for a broken deal. If you declare war before
the 20 turns are up your broke the deal.

You declare war by going to the F4 screen, clicking on the Civ, and then
declaring war. You trade the same way.

>Again, thank you very much for commenting on everything, i'm sorry it took
>so long to reply.


Mike G
 
Archived from groups: alt.games.civ3 (More info?)

Hey anyone that now how too make ai more powerfull.
a good way would be to giv him a tempel in every city when is born
would like too now how
 
Archived from groups: alt.games.civ3 (More info?)

"lars colding" <lars.colding@mail-dk> wrote in message
news:40a577e9$0$238$edfadb0f@dread11.news.tele.dk...
> Hey anyone that now how too make ai more powerfull.
> a good way would be to giv him a tempel in every city when is born
> would like too now how
>
>

You could using the editor modify the rules a bit.
Options are:
1 Set the Palace to provide a temple in every city and delete the Temple of
Artemis (which is the wonder that provides a temple in every city) But this
method would also give you temples in every city.

or

2 Create a new building. Call it somethiing like "The AI Temple Giver."
Give it the wonder ability to provide temples in every city. Make it very
cheap, free even, so the AI will build it despite the flavor settings,
However, you will have to choose not to build it as this would be an option
for you. Unless you want to pick a specific civ to always play, in that
case, you can remove that civ from the list of civs that can build "The AI
Temple Giver." This method will also require you to delete the Temple of
Artemis as you can't have two temples in a city.

Hope this helps....
 
Archived from groups: alt.games.civ3 (More info?)

"Kelly Vernon" <kellyvernon@earthlink.net> wrote in message
news:ltPnc.15337$Hs1.13559@newsread2.news.pas.earthlink.net...
> I can't recall the name of the setting, but it's right after warlord
(starts
> w/ a "R"). Anyhow, every time I start off. It seems good, but damn those
> computer characters! They have this huge army to wipe me out, and in the
> process I trying to build an empire through, wonders, army, cites, etc...
> How do they do it? Or better yet... Is there some kind of strategy I'm
> missing for this level?
>
> thanx,
> Kelly

Early on expand expand expand. Don't build too many (or any) city
improvements. Keep churning out settlers/units. Keep a couple of archers
(or your favorite early unit) roaming around looking for barbarian camps to
kill for the 25 gold. That way you can keep your science going. Build
roads in every worked square you can for the extra income. That's my early
advice. If you can get a good army worked up and have a really weak
neighbor, take them out.

Also, *DO NOT* break any treaties, sneak attack, etc. early on. Be very
scrupulous in your dealings with the AI. That'll pay off in the mid-game.
Later on, when you are relatively powerful, then you can consider breaking
treaties.

GWB