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Archived from groups: rec.games.trading-cards.magic.strategy (More info?)
Any suggestions.
Ninjas in Standard
The deck is mono-blue, at it's conception it had a bit of black which I have
slowly whittled away.
Land (20)
20 - Island
Creatures (25)
4 - Ornithopter
4 - Sage Owl
4 - Trinket Mage
1 - Kira, Great Glass Spinner
1 - Temporal Adept
4 - Mistblade Shinobi
1 - Walker of Secret Ways
4 - Ninja of the Deep Hours
2 - Higure, the Still Wind
Other Spells (15)
4 - Aether Spellbomb
4 - Boomerang
2 - Hinder
1 - Isochron Scepter
2 - Ronin Warclub
2 - Crystal Shard
I've recently dropped one warclub (down to 2), moved up to 4 boomerang and
added trinket mages and spellbombs to replace veil of secrecy and consuming
vortex.
I've once removed temporal adept but readded her as i am slightly more
bounce-oriented than removal. I've also considered dropping 2 mistblade
shinobi (they really only work well with walker, whom I am not a huge fan of
presently).
I've considered phantom warrior too, I'd like to consider other ways of
making my creatures unblockable, or using some other methods of getting my
ninjitsu to work effectively. Some suggestions for card drawing cards would
be nice too.
I find Kira (although detrimental to some of the effects in my deck) more
than compensates for what she takes away from the deck by making my small
creatures able to survive.
Since, I've added 4 trinket mages (which I love, especially with sage owl),
should I use Shuriken???? I hear good things about it, I used one initially
from the ninjitsu precon, but then opted to use spellbomb instead.... this
is a possible switch for me, as shuriken can easily be sideboarded out
anyway.
One thing I always take into consideration when I play is that my deck
doesn't remove permanents, it merely holds them back for a turn or two.
Although by midgame I can often have a handful of cards and weapons at my
disposal, my deck does deplete my opponents life slowly and occasionally
they can get a solid defense going (vedalken shackles and ghostly prison)
normally.
The deck functions quite well, right now. I still have difficulties with
some creatures (troll ascetic), but mainly Ghostly Prison and Vedalken
Shackles. I don't have a sideboard yet, but I foresee myself using
something like this
Sideboard (15)
2 - Reduce to Dreams (bounce all artifacts and enchantments if I got the
correct name)
2 - Evacuation (mass bounce creatures)
that's about all i can think of sideboard wise
Any suggestions would be greatly appreciated.
Any suggestions.
Ninjas in Standard
The deck is mono-blue, at it's conception it had a bit of black which I have
slowly whittled away.
Land (20)
20 - Island
Creatures (25)
4 - Ornithopter
4 - Sage Owl
4 - Trinket Mage
1 - Kira, Great Glass Spinner
1 - Temporal Adept
4 - Mistblade Shinobi
1 - Walker of Secret Ways
4 - Ninja of the Deep Hours
2 - Higure, the Still Wind
Other Spells (15)
4 - Aether Spellbomb
4 - Boomerang
2 - Hinder
1 - Isochron Scepter
2 - Ronin Warclub
2 - Crystal Shard
I've recently dropped one warclub (down to 2), moved up to 4 boomerang and
added trinket mages and spellbombs to replace veil of secrecy and consuming
vortex.
I've once removed temporal adept but readded her as i am slightly more
bounce-oriented than removal. I've also considered dropping 2 mistblade
shinobi (they really only work well with walker, whom I am not a huge fan of
presently).
I've considered phantom warrior too, I'd like to consider other ways of
making my creatures unblockable, or using some other methods of getting my
ninjitsu to work effectively. Some suggestions for card drawing cards would
be nice too.
I find Kira (although detrimental to some of the effects in my deck) more
than compensates for what she takes away from the deck by making my small
creatures able to survive.
Since, I've added 4 trinket mages (which I love, especially with sage owl),
should I use Shuriken???? I hear good things about it, I used one initially
from the ninjitsu precon, but then opted to use spellbomb instead.... this
is a possible switch for me, as shuriken can easily be sideboarded out
anyway.
One thing I always take into consideration when I play is that my deck
doesn't remove permanents, it merely holds them back for a turn or two.
Although by midgame I can often have a handful of cards and weapons at my
disposal, my deck does deplete my opponents life slowly and occasionally
they can get a solid defense going (vedalken shackles and ghostly prison)
normally.
The deck functions quite well, right now. I still have difficulties with
some creatures (troll ascetic), but mainly Ghostly Prison and Vedalken
Shackles. I don't have a sideboard yet, but I foresee myself using
something like this
Sideboard (15)
2 - Reduce to Dreams (bounce all artifacts and enchantments if I got the
correct name)
2 - Evacuation (mass bounce creatures)
that's about all i can think of sideboard wise
Any suggestions would be greatly appreciated.
