Here Are The PC Specs For 'Need For Speed: Payback'

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I know it will probably play it without a problem... but now that my i5 4590 is below recommended specs, it really hurts my feelings.

However, that is NOT the most shocking thing on the required hardware list... A DUAL ANALOG CONTROLLER!? Like the peasants use on ye olde consoles? Can I not use my keyboard and mouse? Why is it a requirement? What is going on here!?
 
>With the minimum settings, you’ll have to play the game at 720p resolution if you want 30 frames per second. With the recommended hardware, you’ll get the same framerate at 1080p.

This seemed unlikely, since 30fps on a high-end system would be unacceptable to most people, and according to the chart the recommended spec gives you 60fps at 1080p.
 

What possible advantage would there be in picking the most binary method of control possible? Of course a controller is listed as the minimum.
 


I can't imagine a worse way to play a racing game than with a keyboard/mouse. I suppose you could try to play NFS with a Guitar Hero guitar. That would probably be worse. But either way, keyboard/mouse is still an awful way to play racing games.
 
Well, I grew up playing NfS on PC with keyboard, so it's not as bad as you make it sound. You get used to it get and becomes really natural. You jsut control it with "PWM" like movement, the same way a digital output can simulate an analog output in electronics.
 
Well, you can play this game with a Intel Quad Cores and 1070GTX just fine. However your settings are in Medium with all aspects. Also, you need 16gig Ram.
 
I play racing games for 20 years exclusively on keyboard. Played even Gran Turismo 2 on emulator using keyboard. Played Test Drive Unlimited not only on keys, but with manual clutch tied to shift. And, to date, the only two games unplayable on keyboard were NFS:Shift and NFS:Shift 2, due to their simulation of steering wheel (like a truck simulator, but there it works fine).

They want people to play on PC using controllers? To me, it's like asking for a webcam or a VR headset: not for me.

That's fine though, many people have controllers. I just find it sad that they ported a game from consoles, but didn't bother (or want the expense) to adapt to that platform's most common input method.
 

Because - again - even on PC the overwhelming majority wouldn't play with that input. It's akin to a platformer: A controller simply is a superior control method. It can easily handle less than full turns, and can also go in multiple directions for quickly viewing behind and to the side, for example.

That you choose to try and make a control solution work is fine, but shouldn't really be an expectation. DiRT Rally was PC-only, and that also said controller was the minimum. This really shouldn't even be a discussion for anyone who plays racing games. Get a wheel, or use a controller.
 
Yeah. The whole point of playing on PC is not that you must use mouse/keyboard. The point of PC is that you can choose to play with any control method that is best. And for racing games, a controller is a muuuuuch better way to play, even though it's associated with consoles.
 


I get your point. I'm probably part of a minority that sees a controller as something fit more to a couch-TV setup than to chair-PC. I played Dirt Rally on keyboard, to great success, and I also play platform games on keyboard, although sometimes a controller seems better. The problem is that I can't get used to analog joysticks for racing, but that's just me.

My point is: Dirt Rally is not made to be played on digital inputs, and analog controllers are a requirement, but Codemasters was nice enough to make keyboard work great in the game. The NFS series already has a past of not liking digital input, so I'm cautious about their support.
 
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