Archived from groups: rec.games.trading-cards.magic.strategy (
More info?)
"Zoe Stephenson" <zrs1@uk.ac.york.reversed> wrote in message
news:cclt32$1ck$1@pump1.york.ac.uk...
> SPIDERMAN <spiderman@genius.com> sent:
> > lands
>
> > 11 mountains
> > 10 plains
>
> It is very helpful to tell us the names of the cards you're using,
> rather than paraphrasing the effect of the card. Magic is a very
> nitpicky game when it comes to how the card text is written. If you
> need to describe a card's text, it's probably best to grab the
> information from Oracle:
>
>
http://www.wizards.com/default.asp?x=dci/oracle
>
> Most of the time, people are familiar enough with the cards - especially
> cards that are legal in Standard tournaments - that you don't need to
> say what the card does. I'm going to try and guess what all these cards
> are:
>
> > 2 destroy target creature - gain life equal to its power
>
> Chastise {3}{W} Instant
> / Destroy target attacking creature. You gain life equal to its power.
>
> This one? Only works on attacking creatures.
yes, that one. sorry, all of my cards i leave at my friends place so i
can't get the names straight.
>
> > 4 target player loses 5 life
>
> Hmm, if you actually mean that literally:
>
> Kaervek's Spite {B}{B}{B} Instant
> / As an additional cost to play Kaervek's Spite, sacrifice all
> permanents you control and discard your hand.
> / Target player loses 5 life.
>
> However, given that you have mountains in the deck and not swamps, that's
> unlikely. Maybe this instead?
>
> Lava Axe {4}{R} Sorcery
> / Lava Axe deals 5 damage to target player.
>
> Note that damage and losing life aren't exactly the same thing. When
> damage is dealt to a player, it usually causes that player to lose
> life (but not always).
yes. lava axe.
>
> > 3 life burst (+4 life - gain 4 more for each in your graveyard)
> > 1 mirari (copy spell)
> > 1 percullus (if more than 2 creatures out, no more can come into play)
>
> Portcullis {4} Artifact
> / Whenever a creature comes into play, if there are two or more other
> creatures in play, remove that creature from the game.
> / When Portcullis leaves play, return to play under their owners'
> control all creatures removed from the game with Portcullis.
yes, the portcullus.
>
> > 3 target player loses 4 life
>
> Again, this is probably a damage-dealing card. Hmm, there are lots
> of cards that achieve 4 damage in some way...
>
> Fireblast {4}{R}{R} Instant
> / You may sacrifice two Mountains rather than pay Fireblast's mana cost.
> / Fireblast deals 4 damage to target creature or player.
it's similar to the lava axe - no repercussions to me. just damage to
target player or creature.
>
> > 1 gain 3 life, draw a card
>
> Reviving Dose {2}{W} Instant
> / You gain 3 life.
> / Draw a card.
>
> > 2 deal X damage to target player
>
> There are many of this kind of spell...
>
> Blaze {X}{R} Sorcery
> / Blaze deals X damage to target creature or player.
>
> > 2 when this 3/3 flying creature comes into play, gain 3 life
>
> Angel of Mercy {4}{W} Creature -- Angel 3/3
> / Flying
> / When Angel of Mercy comes into play, you gain 3 life.
>
> > 1 add 4 life. if opponent has more life then you, put card back in hand
>
> Pulse of the Fields {1}{W}{W} Instant
> / You gain 4 life. Then if an opponent has more life than you, return
> Pulse of the Fields to its owner's hand.
>
> > 1 target player -4 life. if player has more life than you, put card
back in
> > hand
>
> Pulse of the Forge {1}{R}{R} Instant
> / Pulse of the Forge deals 4 damage to target player. Then if that
> player has more life than you, return Pulse of the Forge to its
> owner's hand.
>
> This one? It's definitely damage, not life loss.
i have a pulse of the forge and a pulse of the fields.
>
> > 2 deal 3 damage to all opponents
>
> Sizzle {2}{R} Sorcery
> / Sizzle deals 3 damage to each opponent.
>
> > 2 when 3/3 creature is put into graveyard, add 3 life
>
> Anodet Lurker {5} Artifact Creature 3/3
> / When Anodet Lurker is put into a graveyard from play, you gain 3 life.
>
> > 1 (tap 1 untaps, tap +2 add a life, tap +3 untap a creature, tap+4 tap a
> > creature, tap +5 draw card)
>
> Staff of Domination {3} Artifact
> / {1}: Untap Staff of Domination.
> / {2}, {T}: You gain 1 life.
> / {3}, {T}: Untap target creature.
> / {4}, {T}: Tap target creature.
> / {5}, {T}: Draw a card.
I LOVE THIS card. may put another in the deck.
>
> > 1 whenever player successfully casts a spell, costs 2 life
>
> Spellshock {2}{R} Enchantment
> / Whenever a player plays a spell, Spellshock deals 2 damage to that
> player.
>
> There are a couple that are similar, but this is closest. Remember,
> it's only for spells, not for abilities, and it's damage, not life.
yes, it's spellshock.
>
> > 1 target player doubles life
>
> Beacon of Immortality {5}{W} Instant
> / Double target player's life total. Shuffle Beacon of Immortality into
> its owner's library.
>
> Don't forget the 'shuffle' part...
>
> > 1 bid life to control creature
>
> Illicit Auction {3}{R}{R} Sorcery
> / Each player may bid life for control of target creature. You begin the
> bidding at 0. In turn order, each player may top the high bid. The
> auction ends if the high bid stands. The high bidder loses life equal
> to the high bid and gains control of the creature.
>
> This one?
yep.
>
> > 2 destroy all creatures
>
> Wrath of God {2}{W}{W} Sorcery
> / Destroy all creatures. They can't be regenerated.
>
> This is closest - remember that it stops them from regenerating.
sounds right. and very helpful as a friend is playing a rainbow deck with
some serious creatures with regen abilities.
>
> > 1 destroy all artifacts. player loses X life where X is the amount of
> > artifacts destroyed.
>
> Builder's Bane {X}{X}{R} Sorcery
> / Destroy X target artifacts. Builder's Bane deals to each player damage
> equal to the number of artifacts he or she controlled destroyed this
> way.
>
> Not sure exactly which one you mean, this is reasonably close, but it's
> a bit old.
yes, it's builders bane.
>
> > i can't recall them all, because i just added a bunch to my sidebar,
>
> Sideboard?
>
ummm... was drinking beer during our last game .
> > but can
> > anyone think of something i'm missing? i've been very successful with
this
> > deck so far. i can hit for so much life, while building myself up to
> > sustain attacks, and to often sustain attacks, AND draw mana.
>
> The deck is doing two big things - dealing damage, and gaining life.
> A lot of the damage is from spells rather than creatures - the deck really
> doesn't have many creatures at all. This seems to run against having
> Spellshock in the deck,
whenever anyone casts a spell, that includes summoning creatures, right?
> although that can be fun if you find your one
> Pulse of the Forge. There are a lot of one-of cards in the deck, which
> makes it feel as though it's rather diluted. Not sure what you mean
> by 'draw mana'.
odd, i'm rereading that sentence, and i'm not sure what i mean either. i
believe i'm referring to a few cards that are 2 + mountain that add 5
mountains to my mana pool.
thanks for the post. i'm curious about you saying it's diluted. i noticed
a lot of tourney decks generally have 4 of each card.
>
> > i've been winning because no one can hit me for enough life. i've been
as
> > high as 102 life in a 3 player game. i won today with only 2 life left
by
> > topdecking '2 + mountain = target player loses 4 life' and having enough
> > mana to nail him out from 16. was a great victory.
>
> Being on 2 life and not being slapped on the head with some damage from
> somewhere would suggest to me that your opponents aren't playing with
> particularly responsive decks.
end of the game, my last opponent had tapped out the turn before after
declaring a massive attack to eliminate the 3rd player from the game, and
get me to 2. he played it wrong. he thinks that smoking dope before a game
helps him play. i quietly disagree, but don't mind letting him go for it.
he makes mistakes just like that one every now and then.
>
> > anyone else seen a deck like this one? i know my deck is half based on
the
> > lighting bolt
>
> Lightning Bolt {R} Instant
> / Lightning Bolt deals 3 damage to target creature or player.
>
> You didn't mention anything like this in your list above, is that in
> there as well?
yes. 2 of them.
>
> > and red damage stuff, but coupled with the healing powers of
> > white, it really really rocks.
>
> > i've only been playing for a month or so, but my friend has thousands of
> > cards. anyone see any glaring holes?
>
> It's a good mix of cards for a casual red-white build, and you seem to
> be winning with it - is there something you're having trouble with? If
> you're after more control, I've had success with this kind of deck
> either by adding Fissure and Volcanic Geyser type cards, or by going
> for four Spellshock and heading into Astral Slide territory with lots
> of cycling cards. In a casual group, Spellshock usually leads to being
> taken out first, though.

>
> It may be better if you play the deck through against a variety of
> other decks, find things that you can't do, and then ask how to do
> those things better?
>
> Sorry there's been so many questions, but the post was a little vague...
thank you for taking the time. very much obliged. i'm just getting into
the game, and am very hungry for new info. i was taught by scotland's 2nd
ranked player, but couldn't grasp everything he was showing me at the time.
what i'm having trouble with, depending on the deck, is people being able to
target my lands - ie. they know that white gives life, and red takes it
away, and they destroy target lands based on what my life is at. more
counter target spells i suppose. i also have trouble getting through the
first 2 or 3 turns without being able to get anything out to defend. my
friends just built decks based on getting huge creatures out fast, so i'm
getting hit quickly. i have some small creatures (a 1/1 that gives life
whenever a creatures come into play, i have a 2/2 that deals 2 damage on
coming out) but i feel a bit naked right away.
why do people have 4 of each card in their deck, instead of building them
like mine? my initial guess would be because you know what you're going to
get, you're not hoping for the mirari which is stuck on the bottom of the
deck. i can see how it works for a sliver deck, but for mine?
thanks
>
> --
> -- zoe