Hero 5th ed. Rule question

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Archived from groups: rec.games.frp.super-heroes (More info?)

I want to have a helment that desguises a voice of a hero. Just the voice.
How do you build or buy the said device?
It is to help to keep the hero's secret Id.
 
Archived from groups: rec.games.frp.super-heroes (More info?)

Well, you could buy it as Shape shift to Hearing for the voice only or by
Mimicry. Either way, the helmet would be an OIF.

Captain Geek
 
Archived from groups: rec.games.frp.super-heroes (More info?)

On Sat, 31 Jul 2004 09:42:32 -0500, "KEVIN ROBERTS" <st0023kr@vci.net>
wrote:

>I want to have a helment that desguises a voice of a hero. Just the voice.
>How do you build or buy the said device?
>It is to help to keep the hero's secret Id.
>

If someone really thinks it needs points, you can probably do
something with sound Images.
 
Archived from groups: rec.games.frp.super-heroes (More info?)

"KEVIN ROBERTS" <st0023kr@vci.net> wrote in message
news:dtWdnRLANOtHMpbcRVn-oA@vci.net...
> I want to have a helment that desguises a voice of a hero. Just the voice.
> How do you build or buy the said device?
> It is to help to keep the hero's secret Id.

Just the voice? Doesn't it cover any of his face? Because if it does, it's
disguising his look, too. But you don't usually pay points for a mask, do
you? So I wouldn't charge for the voice thing either. It's just part of the
costume.

Unless it can mimic *specific* voices, of course. Then it becomes a useful
power.


--
David Meadows
"Hiding out on a pig farm saved my life." -- Don, Heroes #18
www.heroes.force9.co.uk/scripts
A comic book -- without the pictures
 
Archived from groups: rec.games.frp.super-heroes (More info?)

If the mask does something other than cover his face, he has to pay for it.
Check out Gadgets & Gear for some cool mask gadgets.

Captain Geek
 
Archived from groups: rec.games.frp.super-heroes (More info?)

"Detryxtyr" <detryxtyr@aol.com> wrote in message
news:20040731182151.23811.00002750@mb-m28.aol.com...
> If the mask does something other than cover his face, he has to pay for
it.
> Check out Gadgets & Gear for some cool mask gadgets.

But disguising his voice and disguising his face are essentially the same
thing, so I still don't think it should cost points. Next people will be
wanting to buy "Invisibility -- only for fingerprints" if they wear gloves.


--
David Meadows
"Hiding out on a pig farm saved my life." -- Don, Heroes #18
www.heroes.force9.co.uk/scripts
A comic book -- without the pictures
 
Archived from groups: rec.games.frp.super-heroes (More info?)

On Sat, 31 Jul 2004 22:23:32 +0100, "David Meadows"
<david@no.spam.here.uk> wrote:

>"KEVIN ROBERTS" <st0023kr@vci.net> wrote in message
>news:dtWdnRLANOtHMpbcRVn-oA@vci.net...
>> I want to have a helment that desguises a voice of a hero. Just the voice.
>> How do you build or buy the said device?
>> It is to help to keep the hero's secret Id.


>Just the voice? Doesn't it cover any of his face? Because if it does, it's
>disguising his look, too. But you don't usually pay points for a mask, do
>you? So I wouldn't charge for the voice thing either. It's just part of the
>costume.


Well, perhaps. A mask can be improvised quickly out of lots of free
materials and it's just interposing something physical between the
eyes of an observer and your face. To actually have something modify
the voice takes a lot more equipment, more time, etc.

They list sound synthesizers under "Images", but this is starts out
covering a lot less area than a normal voice would be able to. You'd
have to increase the area quite a bit, but this would be very
reliable.

OTOH, the skills Acting or Mimicry could be appropriate, with a
limitation "only to prevent recognition". Since he's also going to
get a focus limitation from the helmet, this won't be too expensive -
but it's not totally free. I'll note that with Combat Skill Levels
the lowest value you can buy through a focus is a 5-point level, so it
wouldn't be unreasonable for the GM to put a similar limit here - 5
points to buy it, 5 points to increase it +1. The problem with doing
it as a skill is that someone else might be able to penetrate the
effect.
 
Archived from groups: rec.games.frp.super-heroes (More info?)

On Sat, 31 Jul 2004 22:23:32 +0100, "David Meadows"
<david@no.spam.here.uk> wrote:

>"KEVIN ROBERTS" <st0023kr@vci.net> wrote in message
>news:dtWdnRLANOtHMpbcRVn-oA@vci.net...
>> I want to have a helment that desguises a voice of a hero. Just the voice.
>> How do you build or buy the said device?
>> It is to help to keep the hero's secret Id.
>
>Just the voice? Doesn't it cover any of his face? Because if it does, it's
>disguising his look, too. But you don't usually pay points for a mask, do
>you? So I wouldn't charge for the voice thing either. It's just part of the
>costume.

That was my initial thought, honestly.
 
Archived from groups: rec.games.frp.super-heroes (More info?)

Wayne Shaw wrote:
> <david@no.spam.here.uk> wrote:
>>"KEVIN ROBERTS" <st0023kr@vci.net> wrote in message
>>>I want to have a helment that desguises a voice of a hero. Just the voice.
>>>How do you build or buy the said device?
>>>It is to help to keep the hero's secret Id.
>>
>>Just the voice? Doesn't it cover any of his face? Because if it does, it's
>>disguising his look, too. But you don't usually pay points for a mask, do
>>you? So I wouldn't charge for the voice thing either. It's just part of the
>>costume.
>
> That was my initial thought, honestly.

A mask prevents you from utilizing facial expressions, e.g. to
communicate with (such as to defuse a tense situation, so as to
prevent combat). It follows from this that a mask that lets
facial expressions through would be more desirable than one that
doesn't. And shouldn't the same logic apply to a voice masking
device?

--
Peter Knutsen
knutsen.dk
 
Archived from groups: rec.games.frp.super-heroes (More info?)

On Mon, 02 Aug 2004 00:06:24 +0200, Peter Knutsen
<peter@knutsen.invalid> wrote:

>
>Wayne Shaw wrote:
>> <david@no.spam.here.uk> wrote:
>>>"KEVIN ROBERTS" <st0023kr@vci.net> wrote in message
>>>>I want to have a helment that desguises a voice of a hero. Just the voice.
>>>>How do you build or buy the said device?
>>>>It is to help to keep the hero's secret Id.
>>>
>>>Just the voice? Doesn't it cover any of his face? Because if it does, it's
>>>disguising his look, too. But you don't usually pay points for a mask, do
>>>you? So I wouldn't charge for the voice thing either. It's just part of the
>>>costume.
>>
>> That was my initial thought, honestly.
>
>A mask prevents you from utilizing facial expressions, e.g. to
>communicate with (such as to defuse a tense situation, so as to
>prevent combat). It follows from this that a mask that lets
>facial expressions through would be more desirable than one that
>doesn't. And shouldn't the same logic apply to a voice masking
>device?

If the sole use of the "voice-mask" is to maintain the character's
Secret ID, then it's just a special effect attached to the Secret ID
character disadvantage -- just like Clark Kent's ridiculous
non-concealing spectacles, and just like the so-called masks of a
million zillion other superhero characters. There's no reason to
charge points for it unless it gives the character a measurable
in-game advantage. Contrary to common belief, you *don't* have to cost
out every single little facet of a Hero System character.

+++++++++++++++++++++++++++++++++++++
Fitz
http://fitz.jsr.com
+++++++++++++++++++++++++++++++++++++
 
Archived from groups: rec.games.frp.super-heroes (More info?)

Fitz <pj_fitz@hotmail.com> wrote:
>On Mon, 02 Aug 2004 00:06:24 +0200, Peter Knutsen
><peter@knutsen.invalid> wrote:

>>A mask prevents you from utilizing facial expressions, e.g. to
>>communicate with (such as to defuse a tense situation, so as to
>>prevent combat). It follows from this that a mask that lets
>>facial expressions through would be more desirable than one that
>>doesn't. And shouldn't the same logic apply to a voice masking
>>device?

Not all masks cover the entire face. Lone Ranger type masks
only cover the eyes, giving plenty of opportunity for facial
expressions. Lots of masks only cover the top half of the face,
which is just as good since the mouth is freely visible. Even
full face masks aren't necessarily all that limiting in a
superhero world - various artists have managed to make Spiderman's
face remarkably descriptive even when he has the mask on.
It's too bad they couldn't pull that off in the second movie,
but I imagine it's tons easier to do in a static image than
on film. Still, though, I would never penalize a character with
a full face mask when it comes to non-verbal communication.
If nothing else, the rest of the body is visible, and lots
of nonverbal cues don't come from the face.

Thinking about it, I might have a full face mask have minor
social penalties, depending on who you're dealing with.
Children might be more afraid of someone whose face is
completely covered than they would of someone with at
least the bottom half of the face uncovered, for example.
Or not. It'd be strictly a role-playing thing, in my
opinion.

>If the sole use of the "voice-mask" is to maintain the character's
>Secret ID, then it's just a special effect attached to the Secret ID
>character disadvantage -- just like Clark Kent's ridiculous
>non-concealing spectacles, and just like the so-called masks of a
>million zillion other superhero characters.

Yeah. As long as the mask only changes the voice enough so that
it's not easily detectable as being the same voice as the Secret
ID, I don't think it's worth points. Spidey's mask has been
noted as muffling his voice enough to prevent identification,
for example.

On the other hand, the character's voice under the mask
should sound the same all the time. So even though no one
will be able to tell by voice that the Scarlet Wombat is
really up-and-coming physicist and supermodel Amber DeFonte,
they will be able to recognize the Scarlet Wombat's voice
when they hear it again. If you want to be able to reliably
use different voices with the mask, you need to buy some
kind of power or skill that allows that sort of thing.

> There's no reason to
>charge points for it unless it gives the character a measurable
>in-game advantage. Contrary to common belief, you *don't* have to cost
>out every single little facet of a Hero System character.

Right. Some of the old write-ups make that an easy point to forget,
though. I vaguely remember Dark Champions being especially bad
in that regard. Still, it can be fun to work out the cost of
every little thing sometimes.

Pete
 
Archived from groups: rec.games.frp.super-heroes (More info?)

David Meadows wrote:
>
> Next people will be wanting to buy "Invisibility
> -- only for fingerprints" if they wear gloves.

Hero System tends to attract players who are prone to the
Overcomplication Complex. It's one of the great tragedies of the game
system (the other being that it tends to attract control freaks).

It's a shame, because it really is a great game system.

bblackmoor
2004-08-02
 
Archived from groups: rec.games.frp.super-heroes (More info?)

On Mon, 02 Aug 2004 00:06:24 +0200, Peter Knutsen
<peter@knutsen.invalid> wrote:

>
>Wayne Shaw wrote:
>> <david@no.spam.here.uk> wrote:
>>>"KEVIN ROBERTS" <st0023kr@vci.net> wrote in message
>>>>I want to have a helment that desguises a voice of a hero. Just the voice.
>>>>How do you build or buy the said device?
>>>>It is to help to keep the hero's secret Id.
>>>
>>>Just the voice? Doesn't it cover any of his face? Because if it does, it's
>>>disguising his look, too. But you don't usually pay points for a mask, do
>>>you? So I wouldn't charge for the voice thing either. It's just part of the
>>>costume.
>>
>> That was my initial thought, honestly.
>
>A mask prevents you from utilizing facial expressions, e.g. to
>communicate with (such as to defuse a tense situation, so as to
>prevent combat). It follows from this that a mask that lets
>facial expressions through would be more desirable than one that
>doesn't. And shouldn't the same logic apply to a voice masking
>device?

Frankly, the system largely ignores this, just the same way the source
genre does; I see no reason it should be any different here.
 
Archived from groups: rec.games.frp.super-heroes (More info?)

>Thinking about it, I might have a full face mask have minor
>social penalties, depending on who you're dealing with.
>Children might be more afraid of someone whose face is
>completely covered than they would of someone with at
>least the bottom half of the face uncovered, for example.

A full face mask is going to make lipreading (of the wearer, not by the wearer)
pretty much impossible, but is that really going to come up very often?

>As long as the mask only changes the voice enough so that
>it's not easily detectable as being the same voice as the Secret
>ID, I don't think it's worth points.

I can only think of one occasion off the top of my head when voice recognition
has blown someone's Secret ID, and that was a setup for a plotline. (Besides,
IIRC Bernie had been sorta-dating Steve Rogers for some time before she saw
Captain America in action.) Unless this is for a strongly realistic game, I'd
give the voice scrambler as a freebie.

Leah
 
Archived from groups: rec.games.frp.super-heroes (More info?)

"KEVIN ROBERTS" <st0023kr@vci.net> wrote in message
news:dtWdnRLANOtHMpbcRVn-oA@vci.net...
> I want to have a helment that desguises a voice of a hero. Just the voice.
> How do you build or buy the said device?
> It is to help to keep the hero's secret Id.
>
>
Levels with disguise, voice only, cannot mimic, OIF. You don't need it in
most campaigns. If Superman's flimsy disguise works, then yours should as
well...