Hero titles/reputation

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Archived from groups: alt.games.coh (More info?)

I teamed with another player last night and during the course of our mission
the subject of the titles above the hero names came up. I had trouble with
this mission earlier going solo and the other player mentioned I probably
got this particularly harder mission because of the title I had selected.
Is there anyone who knows of a website that may explain this? Title vs.
Mission Difficulty?


--
8 Infinity Server 8
Purple Kid - Lvl 21 - M - Magic Blaster - Energy/Energy
SE-R - Lvl 21 - M - Tech Blaster- Fire/Fire
Smart Hulkster - Lvl 7 - Science Tanker - Invulnerability/War Mace
Ursa Mjr - Lvl 5 - Mutant Controller - Mind Control/Storm Summoning
 
Archived from groups: alt.games.coh (More info?)

"Marcel Beaudoin" <mbeauINVALID@sympaINVALIDtico.ca> wrote:
> OK, Reputation and title are two different things.
>
> The reputation will affect the numbers and levels of mobs in your
> missions. Your title (that you pick at L15 for the first time) does not
> affect the amount of mobs at all.

Oh hell! Now I gotta check what I have of what. Guess that's what happens
when you don't pay attention enough. Is Unyielding a reputation? Any list
of how the different reputations will affect your game play?
 
Archived from groups: alt.games.coh (More info?)

On Mon, 07 Feb 2005 21:29:54 GMT, "Hawaii_SE-R" <WhyUGottaSpam@Me.com>
wrote:

>
>"Marcel Beaudoin" <mbeauINVALID@sympaINVALIDtico.ca> wrote:
>> OK, Reputation and title are two different things.
>>
>> The reputation will affect the numbers and levels of mobs in your
>> missions. Your title (that you pick at L15 for the first time) does not
>> affect the amount of mobs at all.
>
>Oh hell! Now I gotta check what I have of what. Guess that's what happens
>when you don't pay attention enough. Is Unyielding a reputation? Any list
>of how the different reputations will affect your game play?
>

I wouldn't play my blaster more than one level above normal....but
that's just me.
 
Archived from groups: alt.games.coh (More info?)

"Magnus, Robot Fighter." <me@key.com> wrote:
> I wouldn't play my blaster more than one level above normal....but
> that's just me.

And I play my tanker 3 levels up (level 4), and my scrapper 2 levels up
(level 3). No problems. It depends on type and build, and you occasionally
have to ratchet it down to get through tough mission.

I soloed two "Bentley Berkely" missions last night, both of which carried
extreme warnings to take allies. Nasty bosses, but only one defeat (which
Rise of the Phoenix helped undo easily).

--
-= Victory Server =-
-= Shenanigunner: Level 35 Natural Tanker, Fire/SS, M =-
-= Sgt Glory B: Level 16 Tech Blaster, Electric/Energy, F =-
-= Mean Mr Mustard: Level 8 Science Scrapper, Dark/Regen, M =-
-= Duke Miasma: Level 8 Science Controller, Grav/Force, H =-
-= the Nonpareil: Level 7 Magic Defender, Emp/Rad, F =-
 
Archived from groups: alt.games.coh (More info?)

On Mon, 07 Feb 2005 21:29:54 GMT, "Hawaii_SE-R" <WhyUGottaSpam@Me.com>
wrote:

>
>"Marcel Beaudoin" <mbeauINVALID@sympaINVALIDtico.ca> wrote:
>> OK, Reputation and title are two different things.
>>
>> The reputation will affect the numbers and levels of mobs in your
>> missions. Your title (that you pick at L15 for the first time) does not
>> affect the amount of mobs at all.
>
>Oh hell! Now I gotta check what I have of what. Guess that's what happens
>when you don't pay attention enough. Is Unyielding a reputation? Any list
>of how the different reputations will affect your game play?
>
Heroic (Lowest) - +0/+1, default numbers
Tenacious - +0/+1, more enemies and more +1s
Rugged - +1/+2, default numbers
Unyielding - +1/+2, more enemies and more +2s
Invincible (Highest) - +2/+3, default numbers

This does not affect mission bonuses at all, though, just the enemies
that spawn. Also, having a higher rep seems to mean that street enemies
you trigger the creation of will also be higher.
 
Archived from groups: alt.games.coh (More info?)

Greg Johnson <greg.gsj@gmail.com> wrote:
> Heroic (Lowest) - +0/+1, default numbers
> Tenacious - +0/+1, more enemies and more +1s
> Rugged - +1/+2, default numbers
> Unyielding - +1/+2, more enemies and more +2s
> Invincible (Highest) - +2/+3, default numbers

I'm just not convinced of the more-foes bit. I've used all four of the
lower levels, and unless some of the missions would be really sparsely
populated at lower levels, there's no great increase in baddies. Maybe 25%?

--
-= Victory Server =-
-= Shenanigunner: Level 35 Natural Tanker, Fire/SS, M =-
-= Sgt Glory B: Level 16 Tech Blaster, Electric/Energy, F =-
-= Mean Mr Mustard: Level 8 Science Scrapper, Dark/Regen, M =-
-= Duke Miasma: Level 8 Science Controller, Grav/Force, H =-
-= the Nonpareil: Level 7 Magic Defender, Emp/Rad, F =-
 
Archived from groups: alt.games.coh (More info?)

Thanks! Just what I was looking for. I guess Unyielding was bad for my
blaster and looks like Heroic was the right choice for the time being.
--
8 Infinity Server 8
Purple Kid - Lvl 22 - M - Magic Blaster - Energy/Energy
SE-R - Lvl 21 - M - Tech Blaster- Fire/Fire
Smart Hulkster - Lvl 7 - Science Tanker - Invulnerability/War Mace
Ursa Mjr - Lvl 5 - Mutant Controller - Mind Control/Storm Summoning

"Greg Johnson" <greg.gsj@gmail.com> wrote:
> Heroic (Lowest) - +0/+1, default numbers
> Tenacious - +0/+1, more enemies and more +1s
> Rugged - +1/+2, default numbers
> Unyielding - +1/+2, more enemies and more +2s
> Invincible (Highest) - +2/+3, default numbers
>
> This does not affect mission bonuses at all, though, just the enemies
> that spawn. Also, having a higher rep seems to mean that street enemies
> you trigger the creation of will also be higher.