So I've been in something resembling an argument, and decided to expand my knowledge on the matter, so I have a couple of questions.
Statements I'm trying to refute: "Very high FPS in games causes more load on the GPU than capped FPS, thus decreasing its lifespan, thus you should always play at capped FPS".
My point is: even if the load was 100% (which you're not going to get if your GPU can render a game with lots of FPS, you'll get like 40%-50%), GPUs are designed to cope with that load for extended periods of times, so capping your FPS to save some theoretical minutes of the lifespan is pointless and stupid.
I ran some tests and noticed that in the same application (Source Engine game with a completely empty map loaded, for the purpose of gaining very high fps), gpu load stayed at about 50% from ~420 fps (the maximum I could get out of it) to 200 fps, then it started to decrease until it was 8% at 30 fps (the minimum you can cap the game on). Note that the temperature didn't rise higher than 40c, indicating that the GPU wasn't even close to fully loaded.
So, does absurdly high fps in a 3d application decrease the gpu lifespan anyhow? Or alternatively, does 100% load decrease it noticeably? 50%? (Anything that is not idle).
Thanks in advance.
Statements I'm trying to refute: "Very high FPS in games causes more load on the GPU than capped FPS, thus decreasing its lifespan, thus you should always play at capped FPS".
My point is: even if the load was 100% (which you're not going to get if your GPU can render a game with lots of FPS, you'll get like 40%-50%), GPUs are designed to cope with that load for extended periods of times, so capping your FPS to save some theoretical minutes of the lifespan is pointless and stupid.
I ran some tests and noticed that in the same application (Source Engine game with a completely empty map loaded, for the purpose of gaining very high fps), gpu load stayed at about 50% from ~420 fps (the maximum I could get out of it) to 200 fps, then it started to decrease until it was 8% at 30 fps (the minimum you can cap the game on). Note that the temperature didn't rise higher than 40c, indicating that the GPU wasn't even close to fully loaded.
So, does absurdly high fps in a 3d application decrease the gpu lifespan anyhow? Or alternatively, does 100% load decrease it noticeably? 50%? (Anything that is not idle).
Thanks in advance.