high ping- bad routing?

virus1999

Reputable
Aug 11, 2015
4
0
4,510
hey guys got a ping issue since a week, good connection and ping on speedtest but poor in all online games even when server is very near. dont understand the problem think its a routing issue of the isp. attaching a traceroute report below:

Tranceroute Status: Traceroute has finished
traceroute to 8.8.8.8 (8.8.8.8), 30 hops max, 38 byte packets
1 * * *
2 triband-del-59.180.212.2.bol.net.in (59.180.212.2) 10.000 ms 10.000 ms 10.000 ms
3 triband-del-59.180.210.209.bol.net.in (59.180.210.209) 10.000 ms triband-del-59.180.210.202.bol.net.in (59.180.210.202) 10.000 ms triband-del-59.180.210.194.bol.net.in (59.180.210.194) 10.000 ms
4 * 14.140.113.229.static-Delhi-vsnl.net.in (14.140.113.229) 110.000 ms *
5 72.14.204.158 (72.14.204.158) 10.000 ms * 14.140.113.229.static-Delhi-vsnl.net.in (14.140.113.229) 110.000 ms
6 * 115.113.165.98.static-mumbai.vsnl.net.in (115.113.165.98) 30.000 ms *
7 115.113.165.98.static-mumbai.vsnl.net.in (115.113.165.98) 30.000 ms 209.85.245.167 (209.85.245.167) 30.000 ms 115.113.165.98.static-mumbai.vsnl.net.in (115.113.165.98) 30.000 ms
8 209.85.242.55 (209.85.242.55) 30.000 ms google-public-dns-a.google.com (8.8.8.8) 30.000 ms 209.85.242.180 (209.85.242.180) 30.000 ms

high suddenly increases in between
thanks in advance
 
Solution
That is just a abnormality in how tracert works. Lets say instead of delays it would drop all the data. If it was dropping all the data then it would never even get to the hops past it. Since the hops past it are not affected then there is no real problem at that hop.

Most routers are designed to favor passing traffic, this means if they are even a little busy they will delay responding to ping/tracert or even not respond at all since they are doing things the router feels is more important....ie pass actual traffic rather than testing data.

You would need to test to the actual game servers if you wanted to see any routing issues.

Still other than interesting information you will not accomplish much. The only thing you have...
That is just a abnormality in how tracert works. Lets say instead of delays it would drop all the data. If it was dropping all the data then it would never even get to the hops past it. Since the hops past it are not affected then there is no real problem at that hop.

Most routers are designed to favor passing traffic, this means if they are even a little busy they will delay responding to ping/tracert or even not respond at all since they are doing things the router feels is more important....ie pass actual traffic rather than testing data.

You would need to test to the actual game servers if you wanted to see any routing issues.

Still other than interesting information you will not accomplish much. The only thing you have any control over is your router and you only have a single path the internet so not much you can do. I suppose you could get a different ISP and then you could select which ISP you use.

Lets say you have ISP1 and your neighbor across the street has ISP2. Your ISP is very cheap and they do not buy connection to other ISP in every city, so lets say the only connection they have to ISP2 is in the USA. For your traffic to get across the street it would have to take ISP1 circuit all the way to the USA cross over to ISP2 router and then take ISP2 circuit all the way back.

What can you possibly do to fix that. It is a business and cost derision the ISP have taken and unless you pay them enough to change this they likely will do nothing.

So you can run trace to the game servers but pretty much your only option will be to find a ISP who has a better connection to the game companies ISP.

To make matters even more confusing the path going to the server can be different than the path coming back and when you have multiple ISP involved it very often is different. You can only see the path going to the server so if there are issues on the return traffic you can not see it in the trace really.
 
Solution