HIGH RES skin pack for HL2 -link

Pluvious

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http://www.hlfallout.net/comments.php?id=8084

Half-Life 2 looks even better with this High Res Skin Pack by FAKEFACTORY. The
pack replaces the textures of Alyx, Eli, Human Females, Kleiner, Mossman and
Odessa with high resolution 2024x2048 and 2048x1024 versions. The pack also
works with mods like Garry's Mod, so check it out.
You can grab the skins pack at FileFront.


Pluvious
 

Pluvious

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On Thu, 25 Aug 2005 10:27:14 -0700, Pluvious <Pluvious@knowhere.com> wrote:

>|
>|http://www.hlfallout.net/comments.php?id=8084
>|
>|Half-Life 2 looks even better with this High Res Skin Pack by FAKEFACTORY. The
>|pack replaces the textures of Alyx, Eli, Human Females, Kleiner, Mossman and
>|Odessa with high resolution 2024x2048 and 2048x1024 versions. The pack also
>|works with mods like Garry's Mod, so check it out.
>|You can grab the skins pack at FileFront.
>|
>|
>|Pluvious

I've been re-playing the game and LOVING this texture pack! The quality is
amazing. Well worth the dl to see.

As I played it struck me how cool it would be to have the whole game running
with 2024x2048 textures! I didn't notice any slowdown with the skin pack, but I
suppose there might be with ALL the textures like that. I would think our
'ubber' cards nowadays could run textures like that however.. why not I say?

Pluvious
 
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Pluvious wrote:
> http://www.hlfallout.net/comments.php?id=8084
>
> Half-Life 2 looks even better with this High Res Skin Pack by FAKEFACTORY. The
> pack replaces the textures of Alyx, Eli, Human Females, Kleiner, Mossman and
> Odessa with high resolution 2024x2048 and 2048x1024 versions. The pack also
> works with mods like Garry's Mod, so check it out.
> You can grab the skins pack at FileFront.
>
>
> Pluvious


Yeah, but that would interfere with my nude Alyx skin...
 

jk

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Is it a good idea to have a 256 meg video card?

JK

"Pluvious" <Pluvious@knowhere.com> wrote in message
news:fmbsg1lnn2oblj3je62hdlp561rfe8jo1s@4ax.com...
> On Thu, 25 Aug 2005 10:27:14 -0700, Pluvious <Pluvious@knowhere.com>
> wrote:
>
>>|
>>|http://www.hlfallout.net/comments.php?id=8084
>>|
>>|Half-Life 2 looks even better with this High Res Skin Pack by
>>FAKEFACTORY. The
>>|pack replaces the textures of Alyx, Eli, Human Females, Kleiner, Mossman
>>and
>>|Odessa with high resolution 2024x2048 and 2048x1024 versions. The pack
>>also
>>|works with mods like Garry's Mod, so check it out.
>>|You can grab the skins pack at FileFront.
>>|
>>|
>>|Pluvious
>
> I've been re-playing the game and LOVING this texture pack! The quality is
> amazing. Well worth the dl to see.
>
> As I played it struck me how cool it would be to have the whole game
> running
> with 2024x2048 textures! I didn't notice any slowdown with the skin pack,
> but I
> suppose there might be with ALL the textures like that. I would think our
> 'ubber' cards nowadays could run textures like that however.. why not I
> say?
>
> Pluvious
>
>
 

jlc

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"JK" <jkhpub@rogers.com> wrote in message
news:lsKdnYNfQfHn5pPeRVn-3Q@rogers.com...
> Is it a good idea to have a 256 meg video card?
>
> JK

What kind of system do you need to run this mod? JLC
 

Pluvious

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On Thu, 25 Aug 2005 20:56:16 -0700, "JLC" <j.jc@nospam.com> wrote:

>|
>|"JK" <jkhpub@rogers.com> wrote in message
>|news:lsKdnYNfQfHn5pPeRVn-3Q@rogers.com...
>|> Is it a good idea to have a 256 meg video card?
>|>
>|> JK
>|
>|What kind of system do you need to run this mod? JLC
>|

The high texture mod works with all cards and systems. Its just a pack of high
resolution textures that are much larger then what the game came with.
My X800 PRO 256M video card has no issues with them at all and I think I could
run the whole game with textures of this size with little slowdown. I'm still
seeing spikes of 180+ fps all with max settings. :) Normal play is around 60-70
fps.
------------------------
P4 3.2E 800FSB / Zalman C7000A HS / Asus P4C800-E Deluxe / 2GB (2-3-3-6) Corsair
XMS DDR PC3200 / Xtasy X800 PRO @ 499.5/499.5 / Arctic Cooler v4 / CAT 5.7 /
WD1600JB 160GB / Maxtor SATA 300G 16MB cache / Lite-On DVDRW LDW-851S / SB
Audigy 2 ZS / ViewSonic G220fb / Logitech MX510 mouse / Saitek Gamer's Keyboard

Pluvious
 
G

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Pluvious wrote:
> http://www.hlfallout.net/comments.php?id=8084
>
> Half-Life 2 looks even better with this High Res Skin Pack by FAKEFACTORY. The
> pack replaces the textures of Alyx, Eli, Human Females, Kleiner, Mossman and
> Odessa with high resolution 2024x2048 and 2048x1024 versions. The pack also
> works with mods like Garry's Mod, so check it out.
> You can grab the skins pack at FileFront.

Those are pretty cool. Interesting to see how they were made. Here is
what they look like on my machine:

http://www.geocities.com/bligmerk/alyx-mossman.jpg

Now, where is G-man and Barney?
 

Pluvious

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On 26 Aug 2005 12:17:31 -0700, "Blig Merk" <blig_murk@yahoo.com> wrote:

>|Pluvious wrote:
>|> http://www.hlfallout.net/comments.php?id=8084
>|>
>|> Half-Life 2 looks even better with this High Res Skin Pack by FAKEFACTORY. The
>|> pack replaces the textures of Alyx, Eli, Human Females, Kleiner, Mossman and
>|> Odessa with high resolution 2024x2048 and 2048x1024 versions. The pack also
>|> works with mods like Garry's Mod, so check it out.
>|> You can grab the skins pack at FileFront.
>|
>|Those are pretty cool. Interesting to see how they were made. Here is
>|what they look like on my machine:
>|
>|http://www.geocities.com/bligmerk/alyx-mossman.jpg
>|
>|Now, where is G-man and Barney?

Alex's glossy lips are distracting me while I play though. ;-)
Her eyes have a watery look to them with this resolution. I love it. Like I
said, can't help but wish a whole game included the option to use 2024x and
2048x textures. Whew...

Pluvious
 

shawk

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"Pluvious" <Pluvious@knowhere.com> wrote in message
news:3bmug199ja15v08ml6sp14pcahb8tluh31@4ax.com...
> On Thu, 25 Aug 2005 20:56:16 -0700, "JLC" <j.jc@nospam.com> wrote:
>
>>|
>>|"JK" <jkhpub@rogers.com> wrote in message
>>|news:lsKdnYNfQfHn5pPeRVn-3Q@rogers.com...
>>|> Is it a good idea to have a 256 meg video card?
>>|>
>>|> JK
>>|
>>|What kind of system do you need to run this mod? JLC
>>|
>
> The high texture mod works with all cards and systems. Its just a pack of
> high
> resolution textures that are much larger then what the game came with.
> My X800 PRO 256M video card has no issues with them at all and I think I
> could
> run the whole game with textures of this size with little slowdown. I'm
> still
> seeing spikes of 180+ fps all with max settings. :) Normal play is around
> 60-70
> fps.
> ------------------------
> P4 3.2E 800FSB / Zalman C7000A HS / Asus P4C800-E Deluxe / 2GB (2-3-3-6)
> Corsair
> XMS DDR PC3200 / Xtasy X800 PRO @ 499.5/499.5 / Arctic Cooler v4 / CAT 5.7
> /
> WD1600JB 160GB / Maxtor SATA 300G 16MB cache / Lite-On DVDRW LDW-851S / SB
> Audigy 2 ZS / ViewSonic G220fb / Logitech MX510 mouse / Saitek Gamer's
> Keyboard
>
> Pluvious
>
>

Plays fine on a 9800Pro here with a Barton XP2800, 1.5GB PC3200 on an
NF7-S(2). I doubt this would be the case if the whole game had high rez tho
:)
 
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Pluvious wrote:
> On 26 Aug 2005 12:17:31 -0700, "Blig Merk" <blig_murk@yahoo.com> wrote:
>
> >|Pluvious wrote:
> >|> http://www.hlfallout.net/comments.php?id=8084
> >|>
> >|> Half-Life 2 looks even better with this High Res Skin Pack by FAKEFACTORY. The
> >|> pack replaces the textures of Alyx, Eli, Human Females, Kleiner, Mossman and
> >|> Odessa with high resolution 2024x2048 and 2048x1024 versions. The pack also
> >|> works with mods like Garry's Mod, so check it out.
> >|> You can grab the skins pack at FileFront.
> >|
> >|Those are pretty cool. Interesting to see how they were made. Here is
> >|what they look like on my machine:
> >|
> >|http://www.geocities.com/bligmerk/alyx-mossman.jpg
> >|
> >|Now, where is G-man and Barney?
>
> Alex's glossy lips are distracting me while I play though. ;-)
> Her eyes have a watery look to them with this resolution. I love it. Like I
> said, can't help but wish a whole game included the option to use 2024x and
> 2048x textures. Whew...

This ties in to the subject of graphics cards with more memory. Just
higher resolution textures could result in games looking twice as good,
right away, compared to waiting for more computer horsepower to handle
many more polygons. But high resolution textures require graphics cards
with more and faster video RAM. While better looking graphics don't
necessarily mean better gameplay, much better graphics add to the
immersion factor which does make the gameplay a richer experience. The
problem is that it becomes a chicken-and-egg situation. Gamers say why
get a card with more video RAM if no developers are using high rez (=
lots more bits) textures, and developers say why use higher rez
textures when no gamers are buying cards with more video RAM. Carmack
touched on this subject during his QC discussion. He said more game
developers are looking at using larger high resolution textures rather
than play tricks with patches of textures. And Doom 3 does have the
Ultra High Quality mode with more high resolution textures for those
that have 512MB video cards. In a year, it will be difficult to find a
video card with less than 512MB of video memory and there are some 1GB
video cards starting to show up. Multi-core processors will also allow
for parallel handling of texture mapping, keeping the process up to
speed. Eventually, the log jam will break and using higher resolution
textures will become more commonplace. This semi-mod shows how existing
polygonal models can look much better just by raising the level of
texturing, so it is kind of a kick start. It usually take some
independent guys willing to experiment to break out of the box.
 

jk

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Interesting, that's my system exactly. I still see a little texture
thrashing with the normal textures and so am reluctant to go for the high
res textures. If I had Pluvious' video card I might go for it. I guess
that's what the near future of gaming looks like.

JK

"Shawk" <shawk@clara.co.uk.3guesses> wrote in message
news:1125085672.14596.0@eunomia.uk.clara.net...
>
> "Pluvious" <Pluvious@knowhere.com> wrote in message
> news:3bmug199ja15v08ml6sp14pcahb8tluh31@4ax.com...
>> On Thu, 25 Aug 2005 20:56:16 -0700, "JLC" <j.jc@nospam.com> wrote:
>>
>>>|
>>>|"JK" <jkhpub@rogers.com> wrote in message
>>>|news:lsKdnYNfQfHn5pPeRVn-3Q@rogers.com...
>>>|> Is it a good idea to have a 256 meg video card?
>>>|>
>>>|> JK
>>>|
>>>|What kind of system do you need to run this mod? JLC
>>>|
>>
>> The high texture mod works with all cards and systems. Its just a pack of
>> high
>> resolution textures that are much larger then what the game came with.
>> My X800 PRO 256M video card has no issues with them at all and I think I
>> could
>> run the whole game with textures of this size with little slowdown. I'm
>> still
>> seeing spikes of 180+ fps all with max settings. :) Normal play is around
>> 60-70
>> fps.
>> ------------------------
>> P4 3.2E 800FSB / Zalman C7000A HS / Asus P4C800-E Deluxe / 2GB (2-3-3-6)
>> Corsair
>> XMS DDR PC3200 / Xtasy X800 PRO @ 499.5/499.5 / Arctic Cooler v4 / CAT
>> 5.7 /
>> WD1600JB 160GB / Maxtor SATA 300G 16MB cache / Lite-On DVDRW LDW-851S /
>> SB
>> Audigy 2 ZS / ViewSonic G220fb / Logitech MX510 mouse / Saitek Gamer's
>> Keyboard
>>
>> Pluvious
>>
>>
>
> Plays fine on a 9800Pro here with a Barton XP2800, 1.5GB PC3200 on an
> NF7-S(2). I doubt this would be the case if the whole game had high rez
> tho :)
>
>
>
 

Pluvious

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On 26 Aug 2005 21:23:38 -0700, "Blig Merk" <blig_murk@yahoo.com> wrote:

>|
>|Pluvious wrote:
>|> On 26 Aug 2005 12:17:31 -0700, "Blig Merk" <blig_murk@yahoo.com> wrote:
>|>
>|> >|Pluvious wrote:
>|> >|> http://www.hlfallout.net/comments.php?id=8084
>|> >|>
>|> >|> Half-Life 2 looks even better with this High Res Skin Pack by FAKEFACTORY. The
>|> >|> pack replaces the textures of Alyx, Eli, Human Females, Kleiner, Mossman and
>|> >|> Odessa with high resolution 2024x2048 and 2048x1024 versions. The pack also
>|> >|> works with mods like Garry's Mod, so check it out.
>|> >|> You can grab the skins pack at FileFront.
>|> >|
>|> >|Those are pretty cool. Interesting to see how they were made. Here is
>|> >|what they look like on my machine:
>|> >|
>|> >|http://www.geocities.com/bligmerk/alyx-mossman.jpg
>|> >|
>|> >|Now, where is G-man and Barney?
>|>
>|> Alex's glossy lips are distracting me while I play though. ;-)
>|> Her eyes have a watery look to them with this resolution. I love it. Like I
>|> said, can't help but wish a whole game included the option to use 2024x and
>|> 2048x textures. Whew...
>|
>|This ties in to the subject of graphics cards with more memory. Just
>|higher resolution textures could result in games looking twice as good,
>|right away, compared to waiting for more computer horsepower to handle
>|many more polygons. But high resolution textures require graphics cards
>|with more and faster video RAM. While better looking graphics don't
>|necessarily mean better gameplay, much better graphics add to the
>|immersion factor which does make the gameplay a richer experience. The
>|problem is that it becomes a chicken-and-egg situation. Gamers say why
>|get a card with more video RAM if no developers are using high rez (=
>|lots more bits) textures, and developers say why use higher rez
>|textures when no gamers are buying cards with more video RAM. Carmack
>|touched on this subject during his QC discussion. He said more game
>|developers are looking at using larger high resolution textures rather
>|than play tricks with patches of textures. And Doom 3 does have the
>|Ultra High Quality mode with more high resolution textures for those
>|that have 512MB video cards. In a year, it will be difficult to find a
>|video card with less than 512MB of video memory and there are some 1GB
>|video cards starting to show up. Multi-core processors will also allow
>|for parallel handling of texture mapping, keeping the process up to
>|speed. Eventually, the log jam will break and using higher resolution
>|textures will become more commonplace. This semi-mod shows how existing
>|polygonal models can look much better just by raising the level of
>|texturing, so it is kind of a kick start. It usually take some
>|independent guys willing to experiment to break out of the box.


After playing FarCry, Doom3, and HL2 I have a SERIOUS hard time playing any game
that has low res textures like 16x16 and 32x32. Area51 demo comes to mind.. the
textures looked so washed out and flat I thought I had set the way back machine
to 1992 or something. I agree completely about including the "raw" textures on
the cd's for the people who can run the game with them on. Normals and bump
mapping can go only so far, but the base texture itself needs to be doubled for
todays games IMHO. At least give us the option game designers. ;-)

Yah.. where is Barney and G-man high res?..I finally noticed Barney didn't get
the treatment in the pack we're talking about. :(

Pluvious
 

Pluvious

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On Sat, 27 Aug 2005 09:24:16 -0700, Pluvious <Pluvious@knowhere.com> wrote:

>
>|Yah.. where is Barney and G-man high res?..I finally noticed Barney didn't get
>|the treatment in the pack we're talking about. :(
>|
>|Pluvious
>|

Ahhh.. there's a new updated version of the high res pack!!!

http://halflife2.filefront.com/file/HalfLife_2_Fake_Factory_Skin_Pack;46511

Description:
The pack replaces the Facemap-Textures of the following characters:

Alyx
Barney
Dr. Breen
Father Grigori
Eli
Dr. Kleiner
Mossman
Colonel Odessa
Vortigaunts
Vortigaunt-Slaves
All civilians and squad-members

The main-characters are coming with full 2048 x 2048 pixels facemaps - all
others civilians/squad-members with 1024 x 1024 pixels. This is because, you'll
never get close enought to the civilians or squad-members to see the full
resolution of a massive 2048px texture. Even a 1024px facemap needs at least a
1600 x 1200 game-resolution to take full effect. Remember: You'll never get the
full quality of the textures below a 1600 x 1200 game-resolution.