Archived from groups: comp.sys.ibm.pc.games.action (
More info?)
On 26 Aug 2005 21:23:38 -0700, "Blig Merk" <blig_murk@yahoo.com> wrote:
>|
>|Pluvious wrote:
>|> On 26 Aug 2005 12:17:31 -0700, "Blig Merk" <blig_murk@yahoo.com> wrote:
>|>
>|> >|Pluvious wrote:
>|> >|>
http://www.hlfallout.net/comments.php?id=8084
>|> >|>
>|> >|> Half-Life 2 looks even better with this High Res Skin Pack by FAKEFACTORY. The
>|> >|> pack replaces the textures of Alyx, Eli, Human Females, Kleiner, Mossman and
>|> >|> Odessa with high resolution 2024x2048 and 2048x1024 versions. The pack also
>|> >|> works with mods like Garry's Mod, so check it out.
>|> >|> You can grab the skins pack at FileFront.
>|> >|
>|> >|Those are pretty cool. Interesting to see how they were made. Here is
>|> >|what they look like on my machine:
>|> >|
>|> >|http://www.geocities.com/bligmerk/alyx-mossman.jpg
>|> >|
>|> >|Now, where is G-man and Barney?
>|>
>|> Alex's glossy lips are distracting me while I play though. ;-)
>|> Her eyes have a watery look to them with this resolution. I love it. Like I
>|> said, can't help but wish a whole game included the option to use 2024x and
>|> 2048x textures. Whew...
>|
>|This ties in to the subject of graphics cards with more memory. Just
>|higher resolution textures could result in games looking twice as good,
>|right away, compared to waiting for more computer horsepower to handle
>|many more polygons. But high resolution textures require graphics cards
>|with more and faster video RAM. While better looking graphics don't
>|necessarily mean better gameplay, much better graphics add to the
>|immersion factor which does make the gameplay a richer experience. The
>|problem is that it becomes a chicken-and-egg situation. Gamers say why
>|get a card with more video RAM if no developers are using high rez (=
>|lots more bits) textures, and developers say why use higher rez
>|textures when no gamers are buying cards with more video RAM. Carmack
>|touched on this subject during his QC discussion. He said more game
>|developers are looking at using larger high resolution textures rather
>|than play tricks with patches of textures. And Doom 3 does have the
>|Ultra High Quality mode with more high resolution textures for those
>|that have 512MB video cards. In a year, it will be difficult to find a
>|video card with less than 512MB of video memory and there are some 1GB
>|video cards starting to show up. Multi-core processors will also allow
>|for parallel handling of texture mapping, keeping the process up to
>|speed. Eventually, the log jam will break and using higher resolution
>|textures will become more commonplace. This semi-mod shows how existing
>|polygonal models can look much better just by raising the level of
>|texturing, so it is kind of a kick start. It usually take some
>|independent guys willing to experiment to break out of the box.
After playing FarCry, Doom3, and HL2 I have a SERIOUS hard time playing any game
that has low res textures like 16x16 and 32x32. Area51 demo comes to mind.. the
textures looked so washed out and flat I thought I had set the way back machine
to 1992 or something. I agree completely about including the "raw" textures on
the cd's for the people who can run the game with them on. Normals and bump
mapping can go only so far, but the base texture itself needs to be doubled for
todays games IMHO. At least give us the option game designers. ;-)
Yah.. where is Barney and G-man high res?..I finally noticed Barney didn't get
the treatment in the pack we're talking about.
Pluvious