Archived from groups: rec.games.frp.dnd (

More info?)

In article <av7Yd.8200$DW.5138@newssvr17.news.prodigy.com>,

Will Green <will_j_green@yXaXhXoXo.com> wrote:

> I've read in this group a number of times that it's been found that a

> character with exceptionally high ability scores is roughly equivalent

> in power to a character with more average ability scores, but of one or

> two levels higher (i.e., Alfred the 3rd-level Fighter has scores of 15,

> 14, 13, 12, 10, 8, and is equivalent to Bob the 1st-level Godly Fighter

> with scores of 18, 17, 18, 15, 16, 16). Does anyone have real numbers

> detailing this equivalence?

>

> Here's what I'm thinking: Have players choose their characters' stats.

> Then they calculate the number of points such a character would cost

> under the point-buy system. If the number of points is, say, <= 32,

> there is no level adjustment; if the number of points is > 32 and <= 64,

> there is a +1 LA; if >64, +2 LA.

I vaguely recalled someone opining that +7 in total stat bonuses was

*about* equal to a level. So I plugged that with a few unjustified

assumptions into the point buy system and worked out something like:

LA+0: 25pts

LA+1: 40pts

LA+2: 56pts

My gut feeling was that any such system was going to be mildly gameable,

however. Spellcasters will probably be the losers since stats mean less

to them than class levels and they will have to take the LA+0 option.

Whereas non-casting classes that enjoy having good stats across the

board can munch out with high stats at less real cost.

So I ran some quick numbers, and it looks to me that at medium levels

the LA+2 option as I presented it is slightly but significantly superior

for rogues and fighting types, more so in terms of skills and saves than

raw power (but in raw power, slightly, too).

My best guess at a balanced rule would be something like:

LA+0: 25pts

LA+1: 35pts

LA+2 : 45pts

This will probably allow some non-spellcasters to be a wee bit more

powerful than they normally would be at mid to high levels (barring

something funny happening with break points and/or multiclassing), but

not in any really significant way. For most cases I *think* it will be

close enough for jazz.

Knowing players, who often like having high stats just because, I

imagine you'd get takers.

Kevin Lowe,

Tasmania.