Archived from groups: comp.sys.ibm.pc.games.rpg (
More info?)
On Mon, 21 Mar 2005 07:31:38 -0600, shadows <shadows@whitefang.com> wrote:
>On 2005-03-21, Lynley James <lynley.james@gmail.com> wrote:
>> On Sun, 20 Mar 2005 22:33:37 +1100, David Carson
>><david@eldergothSPAMTRAP.com> wrote:
>
>>>It had various awful subgames. I think there was a side scrolling
>>>horse-riding one; there was also some terrible archery and a stupid
>>>fighting-with-staves subgame.
>>>
>>>Cheers!
>>>David...
>>
>> And the horrible lock pick game.
>
>Well Hillsfar got a "topdog" award at the-underdogs.org and the
>review reads:
Honestly, I think they've been dishing out those awards at random. Some
games that received the award *ARE* underdogs for a reason. In addition,
I've seen some true dogs that got dismissed as substandard, mainly because
the reviewer didn't like the game. (e.g. TA:K, where the reviewer
incorrectly said Zhon has no "long-range" units, among many other
complaints common to other strategy games released afterwards.)
>
[...]
>
>Aside from vibrant graphics and many
>sub-plot for each character class, the lock-picking interface in
>this game is the best I've seen. Thumbs up!"
I haven't found any sub-plot in the game - at least when I played it. The
only thing I discovered was finding the guild (a mission objective in the
manual), and doing was I was told from the guild, which qualified as a main
plot. At best, there might be three things that some players get to do
(such as an Half-elf Fighter/Cleric/Mage visiting all the guilds), but
everything is straight forward.
The only thing that ultimatly mattered in Hillsfar was the character's
hitpoints and the strength attribute (if it is high enough). Everything
else doesn't have any visible impact and is made up for by the playet (not
the charater) knowing what to do.
FYI, the gold count at the end of the game won't matter - the sequel "Curse
of the Azure Bonds" wipes out inventory because of some initial plot.
>I guess a few people liked it.
For it's time... but it was only marginally connected with D&D ruleset.
That's the main reason the game isn't liked anymore (or perhaps to begin
with.)