Hitachi and Gaming : Good Enough

Neil_is_Dead

Distinguished
Apr 25, 2002
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Hi Everyone:

Ok that age old addage, is it good enough for fast FPS gaming, I tried the Samsung 181T and it didnt come close although some people seem to think it does.

Can I suggest a test, can someone fire up Q3Arena and pick up a rocket launcher, let rip with a few rockets and then spin around keeping the rockets in view move a little if you have to. Basically I'm asking you to get a very fast moving object to move faster, hoping it will be seen where it actually is.

Does the rocket flicker about, now this isnt a blurring or trail question its a matter of sheer refresh rate if you move quickly it can take the LCD a while to catch up, and that means the movement becomes jerky.. too jerky in my opinion to play. If the Hitachi is good enough in my eyes, the missile should move smoothly around in perspective.

Sorry to place this burden on you, its that my view of gaming tolerance seems to be different to most peoples.

btw: I struggle with my eyesight which is why I'd like an LCD, I'm just holding on until the right time. I understand that whatever you say its just an opinion.
 
who plays Q3Arena these days? this game is 4 years old... anyway, I've played Battlefield 1942 & Americas Army a lot with my new Hitachi and it's breathtaking (comparing to Viewsonic 19inch VX900)no ghosting whatsoever, the animations are very smooth, you will have to take my word for it and many other people who got that monitor.

if you struggle with your eyesite then you should defintely get LCD, I had the same problem and got my first LCD about a year ago and I am so glad my eyes don't hurt anymore and I have no headaches... There is always something new coming out so if you don't get it now you never will... you will be waiting for the "perfect one" for many years...
 
IMO an interesting test would be Need For Speed Hot Pursuit 2 @ 200+ MPH (ahem, gimme a Mercedes CLK GTR and I do that :evil: ) then replayed at 4x speed. Things move fast then, it'd be interesting to see how they look on CML174- that'd be a pretty crazy test.

"If everything seems under control, you're just not going fast enough."
- Mario Andretti
 
lol... you are one of those people who are waiting for a "perfect one" while using good old 14 inch CTX 800x600 resolution
 
Hey hey hey, don't diss the 6 year old sony trinitron!:) Actually I got a new 17" recently (CRT that is) and am planning on keeping it till I get LCD. What worries me is the increases in brightness- my eyes are pretty sensitive to brightness, one of em b/c I got hit with a baseball in the eye a few years ago (I was pitcher and the guy hit ball w/ bat and it hit me in the eye) so one eye dilates a little oddly sometimes. Anyways, I'm liking this CRT now so I may just keep it even for a year or two.....

"If everything seems under control, you're just not going fast enough."
- Mario Andretti
 
Cheers guys,

I'm actually running a top of the range 21" CRt at the moment, but thats besides the point.

The reason I spoke about Q3A is there isn't a game that comes close in requirements for fast update, Americas army is sedate, BF1942 is a little quicker but trust me nowhere near as fast as Q3A..

The reason I ask is just for a test, to get a feel for how it performs, I suppose I'll have to do it myself on a RMA unit :)

Cheers.
 
yup same here

CRT
60Hz = 16.6ms
75Hz = 13.3ms
85Hz = 11.7ms
100hz = 10ms

so pretty much that lcd running like crt at 60Hz
 
Flamethrower205...That's a game I CAN help you with. I am mid way through the championship screens...play gets very fast...and this monitor doesn't even flinch. I have my Radeon 9700 set at 4XAA and 8XAF and this monitor is exquisite! No matter how fast things get...no blurring or ghosting. Playback is also clean as a whistle. I don't think you'd be disappointed.

Bob
 
aye, but mine does 120Hz :tongue: . Thing is the actual response time of a crt is in nanoseconds I beleive, and flickering helps with moving images.

"If everything seems under control, you're just not going fast enough."
- Mario Andretti
 
is anyone able to test this screen using just greys?? as in a completely grey screen (150,150,150 or so) and move some black lines around on it.... if that sounds bizzare, a 3d app like 3ds max, maya, softimage etc.

im an animator, and resent my eyes burning up over the years on this time consuming occupation... any chance to use an lcd thatll work for this kind of work would be warmly welcomed.

and remember - greys are the problem.....

many many thanks,

john.
 
ok can you be more specific what do you expect or don't expect to see, I changed desktop to gray color and then moved my mouse, I see slight trail just like in any other background color...
 
I'm real busy today, and have a kickoff track meet tomorrow, but hopefully over this weekend I'll make some avi file and would ask a volunteer w/ cml174 to test it.

"If everything seems under control, you're just not going fast enough."
- Mario Andretti
 
Hiya,

Thanks inzite, although blurring I can live with its the flicker that was the problem on the last one.. i.e. when you move the screen quickly around the object sort of materializers in mid air.. rather that progressing across the screen.

Any ideas?

Neil
 
I'm not quite sure what you mean.
But I can say this much; I think this TFT is aaaalmost as quick as my CRT was at 85Hz, both when having games and "flicker" in mind (although a TFT doesn't really flicker). But that's my opinion.
I'm really satisfied with it, the only thing that bothers me is that a red subpixel is locked which is a bit annoying with dark/black backgrounds.
 
LCD Backlights do not run off of the 110 60Hz line voltage. Most LCD’s have power bricks or internal converters that convert the 110V 60Hz input voltage to 12Volts DC. The backlights are driven and the frequency is depends on the design of the inverter circuit. Your mileage may vary depending on the design.

Jim Witkowski
Chief Hardware Engineer
MonitorsDirect.com

<A HREF="http://www.monitorsdirect.com" target="_new">MonitorsDirect.com</A>
 
No and it really doesnt matter the tubes use a long persistance phosphor so you will not detect flicker.

Jim Witkowski
Chief Hardware Engineer
MonitorsDirect.com

<A HREF="http://www.monitorsdirect.com" target="_new">MonitorsDirect.com</A>
 
I must be crap at describing the problem I keep seeing 🙁

As an example lets say that a rocket will fly across your screen and during that period 20 frames are drawn i.e. it moves a 20th of the screen per redraw.

Now lets say you move your view in the opposite direction, this will mean that the rocket is drawn much less.

Now on a CRT, you will still see every frame that you should (20/speed you move the screen) lets say it drops to 5 frames. On an LCD you can't really make them out the LCD's I've tried just cant cope.

Any one follow that, if not I give up <g>

Thx.

btw: the games running at well over 150fps with v/sync on, and on a CRT looks perfect.

Merry Christmas everyone.
 
I know what you're refering to. Yes, that is definitely an extreme case of frame rate to test. Unfortunately I havent tested a CML174 yet to determine if it displays any artifacts when testing this. As soon as I do, I'll update this post.